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    • Dodger

      Seeking Squad Leaders!   04/09/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.


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XOOM last won the day on April 10

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  1. ============================================ World War II Online Version (April 20, 2017) ============================================ This update is a hot fix to address a level of detail (LOD) issue with the Flak30 which was rendering it invisible in some cases. Also included: - Address minor glitches on the Playgate screen - Make some improvements to netcode3 ============================================
  2. If you capture a CP in 30 seconds it means your CP is loaded with people. For 1 person right now it takes 3 minutes.
  3. After much internal discussion, we're calling Campaign 136 a draw and pushing to Campaign 137, as agreed upon by both CinC's with 50% faster capture timers than normal. So 1 person can capture a CP in 3 minutes. I want to say this for the record, so please pay attention. This decision was based solely on my own decision to create change for the Campaign and to go to an old school setting. While I represent CRS, and do so to the best of my ability, I am prone to making bad calls, and this is one of them. Unfortunately the recipients have been the community and for that I do apologize. The Allies got rolled hard because the Germans had the numbers (would've been the same in reverse) and the Germans are now feeling robbed of a victory as the Campaign is being called a draw. This is not one of my better moments and instead of making another decision alone I really reflected on it with my team and spoke to both CinC's to verify consensus. So please, accept my apology for this and do not blame CRS staff as a whole. Campaign 137 will be starting tonight as that is what the community has wanted overwhelmingly after asking in-game. Thank you for your feedback and I hope those of you have indicated they'd be on the sideline for 136, decide to show up and try 137.
  4. Load up the Playgate and you should automatically patch. We no longer list patches on our website because users would return after years of not playing, download the patch only, then wonder why their game wouldn't work?
  5. The home page is updated correctly. Here is the latest game update for PC users: PC Download
  6. Maybe? At the same time we have respect for our predecessors and doing a blast message that basically may throw them under the bus wouldn't be good. Their legacy is now ours to improve upon in many regards. We'll leave that for you the player base to decide and tell people should you feel compelled to do so.
  7. We're an agile based team. And we use the Atlassian Suite.
  8. Horizontal yellow logo is in production. Just taking a little longer than anticipated.
  9. We will indeed continue to be Cornered Rat Software. I will say, that this new team has been formed as, "Cornered Rat Software, LLC." and I am listed as the owner (or Member of the LLC). We ARE the developers of World War II Online, and Playnet, Inc. is still the owner of the I.P. and is really acting more like a publisher at this stage paying us for services rendered. We're taking care of every component of the operation from system administration, game development, community management, marketing, quality assurance, community development, and so on. A full game development studio, CRS 2.0 if you will. Steam is very important for us because it will help me expand our studio to accomplish more and most importantly take care of these people who have been volunteering. It is a very close an unique relationship that was only recently formalized because it was appropriate to do so. As we move forward we will continue to develop WWII Online and stay focused on its continued growth and success, it is integral to us that we go on. We will also be looking very closely at 2.0 and future opportunities, but we will always stay core to our true home and flagship product here. There should be no concern of any change taking place so please don't assume that. We haven't really jumped out and said anything about it because we didn't think it'd be too productive. But, since this topic was created and people are actively chiming in, I thought it'd be appropriate to give you guys an understanding of what is the reality of today in terms of how we are organized.
  10. Our bandwidth has been increased by a factor of 10, this in turn will remove potential barriers that would prevent effective comms from taking place. Providing you're on a good internet on your end as the client, you shouldn't have an issue. If you're running on the old string and tin can, well we can't help you with that .
  11. Users will be restricted to their local target objectives, which will dramatically reduce the overhead you're concerned about. If you're a regular infantryman / sailor / pilot, you will have local chat and mission channel only. If you're a mission leader, you'll have local / mission / command. Regarding a Radio Man, not a half bad idea but probably won't make the initial implementation. Needs more thought on the design and incorporating it as part of our current plan. Sounds at this point like just a invite to become a mission leaders radio man to help buffer comms in-game.
  12. I know a couple of us really enjoy the old school compass. I can't explain why some of these decisions to remove them were made to be honest, but I'd agree it's something we should look back into. That picture with the newer compass is probably still in the files somewhere. Starts digging around.
  13. Yeah this is something we're going to work on so that it can be easily distinguishable who is who and where they're coming from.
  14. Those need to actually be improved imo, need to sound a bit more realistic and gory.
  15. Agreed. Go find me a really great sound engineer who can help us with this!