XOOM

CORNERED RAT
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Everything posted by XOOM

  1. 1 or 2 short sentences / impressions of Hybrid Supply. What would you tell a returning player?
  2. I've been watching those numbers carefully, we are not reaching the goal to where we need to be. Need your help as a community to increase and raise awareness to players of what needs doing. We need their help, please coordinate with them to get resubscribed. Our support team stands ready to help but players force multiplying this effort and reaching out to old and new is critical.
  3. Afraid we can't do that. Our goal in bringing folks back was to give them a taste. What we need now is them resubscribing and supporting our cause and making sure we can continue to develop and improve on WWII Online. Your assistance as a general community is hugely appreciated in raising that awareness and working to keep people here. Glad it has been fun! Good numbers and lots of folks have come back which is great.
  4. Tonight we will be restarting the game server at 10PM. Downtime will be minimal. It will resolve the Allies being unable to share a captured spawn point. Sorry about that guys, fix will be coming tonight before the big event tomorrow.
  5. @gagamel Good to see ya, definitely would encourage a full reinstall to get everything up to date / reduce error.
  6. S! And welcome back to all of our WWII Online veterans. Please feel free to check-in here to see some familiar faces. If you're up for it, share a little bit of your story: What year did you start playing? When was the last time you played? What squad were you in? What side did you primarily play on? We're glad you decided to come back and play the game, we're having quite a big turn around year and hope you stay. There's a special promotion offer for you all at http://wwiionline.com/account --> Special Offers.
  7. We've made some changes to help stabilize time zone 3 (lower population period) Campaign operations, and we've made some adjustments to how the number of available Attack & Bridge objectives are available. The Naval Garrisons have received some Rifleman to assist with base operations. We have also provided a quick fix to a random instant-capturing issue that popped up this morning. These changes are effective tonight. Please continue reading for more details. https://www.wwiionline.com/game-news/production-notes/attack-bridge-objective-changes
  8. CRS has done the following to assist: Provided more system driven supply to provide stable transitioning of the map Redeployed High Command's time to provide leadership to the community Returned back to a 1 AO minimum for TZ3 low pop period Adjusted AO's to be based off of the underpopulated sides population - not the total game population Enabled more AO's to be obtained faster than pre-1.36 standards Standard Attack Objectives Bridge Objectives Provided shared tanks and equipment around Allied forces Restructured our entire Tables of Equipment driven by a balanced budget across all countries Reduced penalties against the overpopulated side Spawn delay reduced to a 10 second maximum Persona delay reduced to a 60 second maximum Provided a balanced capture mechanism Scales accordingly based on the imbalance percentage This combination of maneuvers signal CRS listening, incorporating fair and reasonable changes in a timely manner and taking into context the lower and routine population periods to preserve the best experience for WWII Online possible. The continuing sentiment of the Allies being doomed, needs to come to a full stop. CRS cannot code leadership or morale. We can listen and incorporate changes that work to promote both sides, but it's going to be up to each side's community to cultivate enjoyable experiences. There are good leaders on the Allied side and great players and Squad reforming. This is an appropriate action and while it's much easier to be the skeptic, I implore optimism for the sake of progress. We stand ready to do our part and help - we need the same level of initiative and drive. We've provided tremendous solutions to support all of this, but if we are to have a semblance of a player driven game - players need to drive it and step up.
  9. Welcome back Ghost!
  10. I did not post a Friday update today pertaining to development because it's really important for people to push the "Welcome Back Soldier" awareness and also attend this Sunday's Rat Chat. Here's what we're looking at for this week that you should know about: Testing 1.36.0.2 this weekend (happening now) which should take care of a couple of big issues with 1.36 presently Weapon list bug Forward Base swapping around bug We have a goal of deploying this update on this coming Monday, but our testers first need to approve it If that goes well, we will do start the first OFFICIAL Campaign using hybrid supply, on Tuesday Welcome Back Soldier will start on May 1st officially, however un-officially, we will activate it around the same time the Campaign goes live I'd like to take this opportunity to thank you ALL for your much appreciated patience during this 1.36 Open Beta phase. As you have seen it has been very valid and worth it to get us to this point. It was crucial, and without your help as a collective community, we could not have found several issues you reported. Our internal testing team is filled with amazing people who know our game. Their efforts helped us solve a lot of issues in advance, but when you get thousands of other people logging in to check it out and providing us feedback, that sure beats the work that about 10 guys could do. So please give those guys a hand because overall 1.36's deployment was stellar and their efforts are no short of awesome. We now need your help to get people ready for the Campaign and welcome back soldier, right away. So get out there and use all the comms you have in your disposal. If you want the in-game population numbers to rise, CRS needs your immediate support to get people motivated. EVERYONE COMING THROUGH THE DOOR, new - present - past, will have premium access. There's no reason not to get excited and get people engaged right away. Once again thank you guys,
  11. Wonderful to hear! Welcome back to WWII Online guys. Very gratifying to see Lafayette rebuilding. YES!
  12. We did save it. It was gone from game for years, remember? We brought it back
  13. Join it here: https://zoom.us/j/431358684
  14. Train has already left the station so we're going for it. We've been in an open beta / soft-release cycle now for a few weeks and I'd say it has proven to be very successful in providing you guys time to learn what's all in it, and for us to make some important refinements for the best experience. So thanks for all of that and we hope you and the rest of the community can direct energy towards getting people ready to come back and participate so we can have a really outstanding month.
  15. Yeah that's the bug I specifically marked down above that would be getting resolved. I see it has a very large issue as well so our guys have been on it.
  16. Our guys are on this, as well as the FB flipping bug. Deployment scheduled for Monday if all goes well. They're testing and verifying things this weekend. YOUR REPORTS ARE BEING PAID ATTENTION TO - AND CRS IS PROVIDING RAPID SOLUTIONS.
  17. Complete reliance being the key two words here. I think that has been done effectively and in speaking with players in-game last night, there is an overwhelmingly much larger happiness that they can access supply as they need without trying to rustle up HC officers to do that for them. I am very much looking forward to our Welcome Back Soldier, and we should all be setting our sights on rallying up for this and getting more troops back into battle. We'll see how supply and attrition goes once we get substantially more people coming back to the game and checking things out. At this time, we're not messing with the numbers because I'd rather have a little extra than not enough. https://www.wwiionline.com/community-notes/community-events/16626-welcome-back-soldier-starting-may-1st
  18. Forward Base flipping is going to be fixed in the next release, in testing now. Regarding supplies, we do not want to have to little, and we do not want the move-able divisions to dominate the game world. This is what the game is currently used to because it was around for so long, but it will have a negative effect with massive cut offs and things like that - which we're intentionally trying to make more difficult. Back to testimonials please! There are many other threads available to provide this sort of feedback.
  19. Today we have learned that one of our long-time friends and fellow RAT, Geof "Docdoom" Evans, has been diagnosed with Lymphoma (cancer). This news is difficult to bare and we want to do what ever is possible to help Doc in this trying time. If you know Doc, you know he's not the kind of guy who asks for help. CRS, both present and retired RATS, have all come together in recognition that we need to not only make sure people know about this, but are provided with an opportunity to help mitigate the burden now placed on our friend, and brother in arms, Doc. https://www.gofundme.com/help-doc-fight-lymphoma
  20. I hope our 1.36 Hybrid Supply release and Roadmap are good enough. If it is not... I really don't have great answers on what more we could do within our current resource limitation(s) to move the game forward and fix some long standing issues. In-game numbers should be bolstered by May 1st as I mentioned in the article today where we will deploy a full scale Welcome Back Soldier program for both organic and steam users. https://www.wwiionline.com/community-notes/reports/rat-chat-wbs-inbound-community-notes
  21. I hope you all have an excellent Easter. Thanks for continuing to play and support WWII Online,
  22. I just added it here, let me know if you see it please: https://account.wwiionline.com/plan/195 Should look like this:
  23. At the moment, you'll need to send in a support ticket to do that btw.
  24. @aismov The $49.99/mo Hero Builder + (Plus) plan is purely intended for those who wish and are capable of providing more resources. It's an optional plan as the e-mails indicated. It will also count towards +2 the Hero Builder goal that we have set. So yes there will continue to be the following Hero Builder plans: $29.99/mo Hero $49.99/mo Hero Plus $359.99/yr Hero Yearly In the future I'll see what I can do to bolster the Hero Plus to make it more advantageous. At present it's more for supporting the dev roadmap in lieu of the standard yearly indiegogo thing at present. (That may come at another time, but this takes precedence).