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Everything posted by XOOM

  1. Got one e-mail so far, come on folks!
  2. 3FJR was one of the premier Paratrooper units of WWII Online, and I have initiated the reformation process of it. WWII Online needs a dedicated Paratrooper squad as it is one of the best experiences, and really the last stand for the game for not having mobile spawns and retaining that 'old school feel.' I will personally continue to play both sides, but I feel that it is necessary to develop paratrooper operations and will be applying my in-game energy to doing so because it is such a fantastic thing, and really a lost art. If you are interested in supporting this endeavor with me, private message me. New players and veterans are welcome.
  3. There's long-term loyalty to these squads, I don't think that'd go over very pleasantly. I get your point, and yes I would prefer Squads that we have to continue to develop and recruit / stay active, but I think it does remove a lot of incentive from guys returning who long for that old nostalgic experience from their Squad. Don't see this being too beneficial for that part is all I am saying.
  4. I know you wrote it I just happen to agree with it and wanted to point it out in my reply.
  5. Thanks for the support. That’s basically how I’ve been playing for quite sometime now. The lack of being part of a squad with true esprit de corps has been a missing part of my experience here since I’ve become a RAT. It’s great to have that hole being filled, and what better opportunity than the squad we were all apart of. Being a lone wolf is as it states a bit lonely, being a RAT without a squad is basically like being a punching bag / soap box minus all the genuine team building experiences in the game. Depends who you are, until recently I didn’t realize how important that part was for me. Regarding FeldJager, I’d say 30% of their squad mates are former 3FJR. Therefore in a way, they’re an extension of ours. Good guys over there, we should do some joint ops.
  6. I agree with this @odonovan1. I cannot force the behavior of a group, at best I can influence one. This is largely why I’ve taken up this baton personally. The alternative is we roll the clock back a week ago and no movement happens, and para ops go back to infrequent as they unfortunately have been for some time.
  7. Been playing a bit the last few days, really enjoyable experiences, it's like real-time nostalgia. Same stuff works as before and it's quite awesome to see the new players and even some of the veterans jumping in and soaking it up. Genobrst just got reconnected with the game, and he was last actively playing (until now) in 2009. Hans just resubscribed and reconnected with the game, first time since 2012. I am working on more, and have called / reconnected with other members of our community who were either once part of 3FJR or who are not but are inactive. In fact we have a couple of veteran members who were without a squad who have joined up with us in hopes to build something new and restore the paratrooping game / pursue more team oriented game play. We have several other part-time players who are now returning more frequently because of this increase in activity and interest to develop the squad - we are setting goals, like squad nights, and have created a Facebook group page to stay connected. We have new members stepping up and taking leadership roles, and more new players are joining / getting on voice comms because we are committed and dedicated to routinely showing up and providing guidance. We were working as a team today, doing the dirty work of guarding depots, bunkers and all of that fun stuff. Basic squad stuff, but the attention to detail and the commitment of representing the squad name, was really great. I am doing this because I asked every WWII Online squad leader and high command officer to do the same. I am explaining this because my position is under a constant state of scrutiny and it's important for a disclosure as to "why." This has been important for me to retrain myself on what it means to be a squad leader, and get direct feedback from players in the game, new and vet so that I can make more informed, guided decisions to better those experiences while wearing my CRS hat. Thanks for your support.
  8. A series of changes are in progress to create a better onboarding experience for new users joining WWII Online and shaping an appropriate set of expectations for what our game service is all about. As of today, perpetual Free Play access will no longer be offered and has been replaced with a 30 day free trial account which gives you all infantry and a truck. We have 5 subscription options available and we will no longer be selling downloadable content. Continue reading this article to receive full details and an explanation for why CRS has made these necessary changes to our game service experience. Home page article https://www.wwiionline.com/support-bulletins/accounts-billing/all-in-on-free-trial-subscriptions
  9. Good morning from America Dropbear. Not allowing Premium subscribers downgrade was explained, and it's to make sure we keep our base intact as we try to develop new customers to help make up the difference. It's the best thing for WWIIOL, we don't want to rock the boat. We've made advancements to improve balancing mechanisms, like considering the underpopulated sides population to determine the number of available AO's, put the persona delay at 60 seconds to encourage balancing behavior, put a spawn delay at 30 seconds - and require balancing to start sooner than before, and of course balanced capture timers, increasing the time it takes for the underpopulated side to capture while increase the overpopulated side capture time a bit. We're actively working the available channels we have, whether social media, newsletters, steam, twitch, reddit, and plenty of other outlets (which we're developing more). We're analyzing website behavior and expanding on good channels where sources of visitors and sign ups can be tracked by. Thanks for your questions,
  10. Welcome back to WWII Online Zip, glad you're here
  11. Congrats guys! Your goal: Have her be able to take off an aircraft, by 2.5 years old, it will be then that you beat XoomJR.
  12. Although it may not seem apparent to the users who are experiencing troubles, we did do our best a lofty number of important changes to reduce its pain and complexity. This one was expected to require a little bit more effort than normal, which again is a special case but it was something that needed to get done. A thanks to those of you who are showing grace and patience going through these hoops. We'll be getting back to our routine patching cycles going forward.
  13. Did you download it from the main website? http://www.wwiionline.com/join is the link to the main downloads.
  14. Latest downloads now available PC VERSION: https://www.wwiionline.com/pc-download Mac VERSION: https://www.wwiionline.com/mac-download
  15. Doc, this is some of the best news I’ve heard in awhile. Massive congrats and job well done.
  16. We are working on those things. Since my announcement as I mentioned we're seeing some new positive trends subscriber wise. I do not see a drop off in new customers signing up, nor should we expect to. We have implemented a very reasonable step-up ladder for subscriptions and are currently in-process for resetting the tone that we're a game service. We have events planned and will continue to do that to help stimulate growth and excitement. We'll probably look to do more of them just with a shorter timeline (not weeks, but rather weekends, more frequently, with specific focus and gear availability). We are also working with our CinC's to get HC moving in a direction that fosters more community development and creation of side based operations and squad unity. These are core to the value of WWIIOL and overtime through the brigade system, it eroded quality field leadership and that art of how to do this has been a bit lost - it seems. One great example of successfully getting squads together by a community member is actually @csm308 when he put together the Axis squad alliance. That was good stuff and really should come back, for both sides. We're going to need the WWII Online community's help with this too, that is encouraging our friends to come back to WWII Online and stick with the game / be apart of the solution. CRS is continuing to develop the game and we're now placing greater emphasis on bug resolution than we have in recent time. There's no golden bullet here, it's a series of important events, decisions and actions taken by us all that are going to make the difference. Our commitment remains ever high at CRS. This year for me personally will also see an increase in free time to dedicated to WWIIOL activities as my Son (xoomjr) is starting his first year of school - crazy to think.
  17. Next Live Server Event Operation " SILENT INFERNO" is our next live server event is scheduled for Sunday, August 4, 2019 and will start at 12:00 PM server time. This event is another one of our series of High Command led live server events. These events have brought in large numbers of players and some very big combined arms battles. Gather your squaddies and rally up for an afternoon of intense battles! Time zone breakdown: 12:00PM Server (GMT -6) 10AM Pacific 1PM Eastern 6PM England (GMT)
  18. The WWII Online zombie apocalypse Stug! Need a flame thrower and a couple MG34's and that thing is ready for the zombies! Would also make for a good plow when we make the game winterized around Christmas time .
  19. Hang in there Bmw, we're going to see some population growth here over the next couple of months as we pull out of a "slower" season and we have some events in planning (one coming this Sunday) to help stimulate concurrent user population in the interim. I have gone into detail about why certain things are happening and it's all intended for the best health of the game. Now is not the time to get too worried or to bail, it is the time to come together. We're already starting to see some positive trends with new activations and reactivations underway. ------------- There is a growing concern that perpetual free play is the end of new lifeblood coming to the game. I can't be anymore clear to say, that is not the case. Our 30 day trial and continuous stream of new folks coming into the game are going to remain, untouched, in terms of flow and consistency. The difference is, as we are intentionally maneuvering to do... is to say this will reach a point where you (the new consumer) is going to have to make a decision to back WWII Online up, or you won't have access. Just as it is with other services that I outlined in my primary article, perpetual free access for subscription based services (like ours) is very abnormal of a thing. It is imperative to change out the optics from WWII Online being just another game and needing to conform to all this micro-transaction stuff, and recognizing that we are a software/game as a service model.
  20. Go here and read some options, avoid downloading any abnormal programs to review your hardware (I got an ad for this on that site, which isn't good, but the information seems reasonable). https://windowsreport.com/alt-tab-not-working-windows-8/
  21. I'm definitely not in favor of Squad only missions (to come back exactly as they were) due to the inclusiveness referenced above. I am very interested in providing ways for mission leaders to better manage who is on their mission / accessibility. Key difference: Including non-Squaddies.
  22. Randazzo knows how to setup a good mission, that's all I am saying.
  23. Not a bad idea, that would definitely help a mission leader. It'd be essentially "lock" his mission, etc.