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Posts posted by XOOM

  1. 2 hours ago, blakeh said:

    When does this start?  I just tried it- when i update my profile it only says it has been updated. It does not give me the  PAY NOW option.

    Yes, you will need to wait until your billing date for that to go through. Which means you cannot pay for it in advance to avoid your billing date getting messed up.

  2. Having customers having to do anything other than simply download, and press next --> next --> complete, is something we try to avoid at all costs. Substantial work was done on patches that required this. I'll say it again, it's not the first, second or third desired option, it's only done if absolutely necessary. I understand your point @ch0ad, believe me, we deal with the fall out for customers who either do not read or do not initially understand what to do. 

    But the installer was pretty much rebuilt along with the directories and that's pretty significant, and was done for good purposes.

    Thanks to everyone for your grace on this. S! 

    3 people like this

  3. On 9/10/2019 at 5:10 PM, Zeppelin said:

    I'd like to contribute via paypal


    Alas, it dont see that option

    "Interested in Other Payment Options?

    Indiegogo currently accepts payments only from direct credit/debit cards, Apple Pay, and Google Pay. If you would like a payment option that is not currently supported (cash, check, PayPal etc.), we recommend getting in touch with the campaign owner directly."

    @Zeppelin Send me an e-mail at mcallahan@corneredrats.com and we can make it happen.

  4. Today we're happy to report that "Csm308" became this critical campaign's FIRST Field Marshall, contributing $3,000.00 to the WWII Online 2019 funding campaign, providing a much needed boost!

    We have also had contributions in the last 24 hours from: John Bailey, James Watson, Augern, Paul Carter and Wesley Kamerer. 

    With that, everyone who has assisted so far has made it possible for us to reach 10% funding in short order - thank you so much everyone! Your efforts are single handedly ensuring that WWII Online has a brighter future, with a better set of servers, bandwidth and long-term sustainability. 

    Let's keep the drive pressing forward to achieve these big objectives for our future!


    7 people like this

  5. On 9/3/2019 at 5:46 AM, gavalink said:

    But when each side's AO is the opposing town, from a side perspective it's 1 AO and 1 DO. No feigns or diversions, just straight up headbanging on a minute section of a "300,000 sq km battlefield".  It seems a waste of space not to have access to it (and maybe somewhat false advertising).

    While I can appreciate your concern, and recognize that there is a desire to utilize more of the vast game world that makes up WWII Online, the 1 AO comes up only in significant imbalance or low pop conditions. The available number of AO's are dependent on the under populated sides current population, which truly helps us do a good job at maintaining the AO balancing act. We all desire more AO's to be available, and that will happen as more population gets onboard and in. 

    We went to a 2 AO Minimum with the very best of intentions, realizing that the number of supply opportunities were extraordinarily larger, available at all towns by comparison to pre-1.36 which was the TOE system solely.

    What we found is that while Garrison supply is accessible everywhere, the number of people online did not match that supply boost. Therefore while it was not quite as exacerbated as pre-Garrisons, the rolling effect that plagued the entire Campaign experience during Time Zone 3 remained. That time zone while only 33% of the equation, has and had the potential to have a 100% effect for the outcome of a Campaign.

    This is a rock solid solution to eliminating massive rolls in time zone 3, and there is no intention of changing that because history has shown (more than twice) it would be appeasing the people with the hammer while laying waste to the receiving team. We have tried, and each time it has been reversed due to not being successful.

    1 person likes this

  6. 21 hours ago, Quincannon said:

    I think Odolf was seeing it as that you don't get an avatar at all without a Hero subscription.
    @Odolf you can add an avatar in your profile. (Apologies if I misunderstood)


    That's not the case, you do get one, there's just a support contact requirement there, which is no biggie. I added what I could quickly so he could benefit in short order.

    1 person likes this

  7. 1 hour ago, undercova said:

    Why is there no auto kick option in squad management ?

    IF player X didn't log in for 365 days THEN remove him from squad.

    Many squads would kinda collapse because they are artificially bloated up because of 100s of ghost members. Those ppl didn't play the game for many years anymore ... or were just trial accounts. But it would be a way more honest system than it is right now.

    The remaining ppl would then start to form or join other squads a lot faster/easier.

    It would help your request too

    There's long-term loyalty to these squads, I don't think that'd go over very pleasantly. I get your point, and yes I would prefer Squads that we have to continue to develop and recruit / stay active, but I think it does remove a lot of incentive from guys returning who long for that old nostalgic experience from their Squad. Don't see this being too beneficial for that part is all I am saying.

  8. 1 hour ago, dre21 said:

    If area capture makes it ever into game , then I think Troopers could really shine .

    GL Xoom from a former 3FJR , I told myself if Feldjager ever disbands,  I'll go Squadless and play whatever side I feel like that day ( more or less be on the underpop side)


    Thanks for the support. That’s basically how I’ve been playing for quite sometime now. The lack of being part of a squad with true esprit de corps has been a missing part of my experience here since I’ve become a RAT. It’s great to have that hole being filled, and what better opportunity than the squad we were all apart of. Being a lone wolf is as it states a bit lonely, being a RAT without a squad is basically like being a punching bag / soap box minus all the genuine team building experiences in the game. Depends who you are, until recently I didn’t realize how important that part was for me.

    Regarding FeldJager, I’d say 30% of their squad mates are former 3FJR. Therefore in a way, they’re an extension of ours. Good guys over there, we should do some joint ops.

  9. 7 hours ago, Kilemall said:

    There are several Allied squads that specialized in precision spec ops which included the occasional para drop, such as Covert Ops.  But the signature para identity unit was 101st, I would check into their whereabouts and interest.

    I agree with this @odonovan1. I cannot force the behavior of a group, at best I can influence one. This is largely why I’ve taken up this baton personally. The alternative is we roll the clock back a week ago and no movement happens, and para ops go back to infrequent as they unfortunately have been for some time.

  10. We need updated information on the following regarding all squads in WWIIOL:

    • Side affiliation
      • Allied
      • Axis
      • Either
    • Squad name
      • Include squad logo if you have one
      • Include squad motto
      • Include formation date
    • Type of squad
      • Army
      • Air Force
      • Navy
    • Squad website
    • Squad night
      • Date, time, time zone
    • Discord voice comms
      • Y/N
      • Location
    • Squad commander
    • Squad active member count
    • Brief description on what sort of members you are seeking
    • Any other information pertinent

    This information will be used as part of a new user welcome packet to give them some ideas of what squads are available, and it will also put CRS in a position to better promote your squad on our platforms.

    1 person likes this

  11. Been playing a bit the last few days, really enjoyable experiences, it's like real-time nostalgia. Same stuff works as before and it's quite awesome to see the new players and even some of the veterans jumping in and soaking it up. 

    Genobrst just got reconnected with the game, and he was last actively playing (until now) in 2009.

    Hans just resubscribed and reconnected with the game, first time since 2012.

    I am working on more, and have called / reconnected with other members of our community who were either once part of 3FJR or who are not but are inactive. In fact we have a couple of veteran members who were without a squad who have joined up with us in hopes to build something new and restore the paratrooping game / pursue more team oriented game play.

    We have several other part-time players who are now returning more frequently because of this increase in activity and interest to develop the squad - we are setting goals, like squad nights, and have created a Facebook group page to stay connected.

    We have new members stepping up and taking leadership roles, and more new players are joining / getting on voice comms because we are committed and dedicated to routinely showing up and providing guidance.

    We were working as a team today, doing the dirty work of guarding depots, bunkers and all of that fun stuff. Basic squad stuff, but the attention to detail and the commitment of representing the squad name, was really great.

    I am doing this because I asked every WWII Online squad leader and high command officer to do the same. I am explaining this because my position is under a constant state of scrutiny and it's important for a disclosure as to "why." 

    This has been important for me to retrain myself on what it means to be a squad leader, and get direct feedback from players in the game, new and vet so that I can make more informed, guided decisions to better those experiences while wearing my CRS hat.

    Thanks for your support. S! 

  12. 3FJR was one of the premier Paratrooper units of WWII Online, and I have initiated the reformation process of it. WWII Online needs a dedicated Paratrooper squad as it is one of the best experiences, and really the last stand for the game for not having mobile spawns and retaining that 'old school feel.' I will personally continue to play both sides, but I feel that it is necessary to develop paratrooper operations and will be applying my in-game energy to doing so because it is such a fantastic thing, and really a lost art.

    If you are interested in supporting this endeavor with me, private message me. New players and veterans are welcome.


    3 people like this

  13. 16 hours ago, dropbear said:

    I still have not read the reasoning behind CRSs decision to NOT allow premium subscribers to go "down" to starter subscriptions. 

    You are saying on one post that we need everyone to stay subbed , and by your own choice forgoing completely the players who want to be subbed by anyway they can..

    @XOOM I have subbed because I want to help, but the value for money at tz3 is nonexistant. Six players on allied side last night AND EIGHT SECOND spawn delay??? The spawn delay was swinging widely to both sides over a few hours, but the actual players in the aos were still able to be counted on one hand.

    The balancing mechanisms fail at extreme low pop but I don't see anything in your posts regarding possible fixes. 

    Please, what are your ideas on getting more numbers in game?

    Good morning from America Dropbear.

    • Not allowing Premium subscribers downgrade was explained, and it's to make sure we keep our base intact as we try to develop new customers to help make up the difference. It's the best thing for WWIIOL, we don't want to rock the boat.
    • We've made advancements to improve balancing mechanisms, like considering the underpopulated sides population to determine the number of available AO's, put the persona delay at 60 seconds to encourage balancing behavior, put a spawn delay at 30 seconds - and require balancing to start sooner than before, and of course balanced capture timers, increasing the time it takes for the underpopulated side to capture while increase the overpopulated side capture time a bit.
    • We're actively working the available channels we have, whether social media, newsletters, steam, twitch, reddit, and plenty of other outlets (which we're developing more). We're analyzing website behavior and expanding on good channels where sources of visitors and sign ups can be tracked by.

    Thanks for your questions, S! 

  14. 10 hours ago, zip said:

    I just renewed my subscription after approx. 7 - 8 years since last time. Will be interesting to see how I stack up with my flying but I guess I need quite a lot of practice. Used to be a member on SAFD flying allied, do not know if they still exists. 

    One question, I now have Mac and wonder if there is anything like force feedback available for Mac?

    See you in the skies, after I have done some training :-)



    Welcome back to WWII Online Zip, glad you're here S! 

  15. 15 minutes ago, ch0ad said:

    Have not seen a patch with so many issues. Can you not build a patch that unistalls and reinstalls new version in a new location behind the curtains?  Seems it would have been less painful to your subscribers.

    Although it may not seem apparent to the users who are experiencing troubles, we did do our best a lofty number of important changes to reduce its pain and complexity. This one was expected to require a little bit more effort than normal, which again is a special case but it was something that needed to get done. A thanks to those of you who are showing grace and patience going through these hoops. We'll be getting back to our routine patching cycles going forward.