XOOM

CORNERED RAT
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Everything posted by XOOM

  1. Today we have learned that one of our long-time friends and fellow RAT, Geof "Docdoom" Evans, has been diagnosed with Lymphoma (cancer). This news is difficult to bare and we want to do what ever is possible to help Doc in this trying time. If you know Doc, you know he's not the kind of guy who asks for help. CRS, both present and retired RATS, have all come together in recognition that we need to not only make sure people know about this, but are provided with an opportunity to help mitigate the burden now placed on our friend, and brother in arms, Doc. https://www.gofundme.com/help-doc-fight-lymphoma
  2. Today we're happy to report that "Csm308" became this critical campaign's FIRST Field Marshall, contributing $3,000.00 to the WWII Online 2019 funding campaign, providing a much needed boost! We have also had contributions in the last 24 hours from: John Bailey, James Watson, Augern, Paul Carter and Wesley Kamerer. With that, everyone who has assisted so far has made it possible for us to reach 10% funding in short order - thank you so much everyone! Your efforts are single handedly ensuring that WWII Online has a brighter future, with a better set of servers, bandwidth and long-term sustainability. Let's keep the drive pressing forward to achieve these big objectives for our future! http://www.wwiionline.com/fund
  3. Having customers having to do anything other than simply download, and press next --> next --> complete, is something we try to avoid at all costs. Substantial work was done on patches that required this. I'll say it again, it's not the first, second or third desired option, it's only done if absolutely necessary. I understand your point @ch0ad, believe me, we deal with the fall out for customers who either do not read or do not initially understand what to do. But the installer was pretty much rebuilt along with the directories and that's pretty significant, and was done for good purposes. Thanks to everyone for your grace on this.
  4. "Interested in Other Payment Options? Indiegogo currently accepts payments only from direct credit/debit cards, Apple Pay, and Google Pay. If you would like a payment option that is not currently supported (cash, check, PayPal etc.), we recommend getting in touch with the campaign owner directly." @Zeppelin Send me an e-mail at mcallahan@corneredrats.com and we can make it happen.
  5. Pricing incentives for playing the underpopulated side is something we'll not be looking to explore. I understand the goal, but price isn't one of those things to consider for this. In-game motivating factors should be.
  6. As my guys have said, this is deeply important - we will work to preserve the Mac playability and operating system support. We have some initial client testing underway which is a significant development. Hang in there everyone - more details to follow.
  7. While I can appreciate your concern, and recognize that there is a desire to utilize more of the vast game world that makes up WWII Online, the 1 AO comes up only in significant imbalance or low pop conditions. The available number of AO's are dependent on the under populated sides current population, which truly helps us do a good job at maintaining the AO balancing act. We all desire more AO's to be available, and that will happen as more population gets onboard and in. We went to a 2 AO Minimum with the very best of intentions, realizing that the number of supply opportunities were extraordinarily larger, available at all towns by comparison to pre-1.36 which was the TOE system solely. What we found is that while Garrison supply is accessible everywhere, the number of people online did not match that supply boost. Therefore while it was not quite as exacerbated as pre-Garrisons, the rolling effect that plagued the entire Campaign experience during Time Zone 3 remained. That time zone while only 33% of the equation, has and had the potential to have a 100% effect for the outcome of a Campaign. This is a rock solid solution to eliminating massive rolls in time zone 3, and there is no intention of changing that because history has shown (more than twice) it would be appeasing the people with the hammer while laying waste to the receiving team. We have tried, and each time it has been reversed due to not being successful.
  8. Fixed. My bad, and thank you.
  9. That's not the case, you do get one, there's just a support contact requirement there, which is no biggie. I added what I could quickly so he could benefit in short order.
  10. We need updated information on the following regarding all squads in WWIIOL: Side affiliation Allied Axis Either Squad name Include squad logo if you have one Include squad motto Include formation date Type of squad Army Air Force Navy Squad website Squad night Date, time, time zone Discord voice comms Y/N Location Squad commander Squad active member count Brief description on what sort of members you are seeking Any other information pertinent This information will be used as part of a new user welcome packet to give them some ideas of what squads are available, and it will also put CRS in a position to better promote your squad on our platforms.
  11. Got one e-mail so far, come on folks!
  12. 3FJR was one of the premier Paratrooper units of WWII Online, and I have initiated the reformation process of it. WWII Online needs a dedicated Paratrooper squad as it is one of the best experiences, and really the last stand for the game for not having mobile spawns and retaining that 'old school feel.' I will personally continue to play both sides, but I feel that it is necessary to develop paratrooper operations and will be applying my in-game energy to doing so because it is such a fantastic thing, and really a lost art. If you are interested in supporting this endeavor with me, private message me. New players and veterans are welcome.
  13. There's long-term loyalty to these squads, I don't think that'd go over very pleasantly. I get your point, and yes I would prefer Squads that we have to continue to develop and recruit / stay active, but I think it does remove a lot of incentive from guys returning who long for that old nostalgic experience from their Squad. Don't see this being too beneficial for that part is all I am saying.
  14. I know you wrote it I just happen to agree with it and wanted to point it out in my reply.
  15. Thanks for the support. That’s basically how I’ve been playing for quite sometime now. The lack of being part of a squad with true esprit de corps has been a missing part of my experience here since I’ve become a RAT. It’s great to have that hole being filled, and what better opportunity than the squad we were all apart of. Being a lone wolf is as it states a bit lonely, being a RAT without a squad is basically like being a punching bag / soap box minus all the genuine team building experiences in the game. Depends who you are, until recently I didn’t realize how important that part was for me. Regarding FeldJager, I’d say 30% of their squad mates are former 3FJR. Therefore in a way, they’re an extension of ours. Good guys over there, we should do some joint ops.
  16. I agree with this @odonovan1. I cannot force the behavior of a group, at best I can influence one. This is largely why I’ve taken up this baton personally. The alternative is we roll the clock back a week ago and no movement happens, and para ops go back to infrequent as they unfortunately have been for some time.
  17. Been playing a bit the last few days, really enjoyable experiences, it's like real-time nostalgia. Same stuff works as before and it's quite awesome to see the new players and even some of the veterans jumping in and soaking it up. Genobrst just got reconnected with the game, and he was last actively playing (until now) in 2009. Hans just resubscribed and reconnected with the game, first time since 2012. I am working on more, and have called / reconnected with other members of our community who were either once part of 3FJR or who are not but are inactive. In fact we have a couple of veteran members who were without a squad who have joined up with us in hopes to build something new and restore the paratrooping game / pursue more team oriented game play. We have several other part-time players who are now returning more frequently because of this increase in activity and interest to develop the squad - we are setting goals, like squad nights, and have created a Facebook group page to stay connected. We have new members stepping up and taking leadership roles, and more new players are joining / getting on voice comms because we are committed and dedicated to routinely showing up and providing guidance. We were working as a team today, doing the dirty work of guarding depots, bunkers and all of that fun stuff. Basic squad stuff, but the attention to detail and the commitment of representing the squad name, was really great. I am doing this because I asked every WWII Online squad leader and high command officer to do the same. I am explaining this because my position is under a constant state of scrutiny and it's important for a disclosure as to "why." This has been important for me to retrain myself on what it means to be a squad leader, and get direct feedback from players in the game, new and vet so that I can make more informed, guided decisions to better those experiences while wearing my CRS hat. Thanks for your support.
  18. A series of changes are in progress to create a better onboarding experience for new users joining WWII Online and shaping an appropriate set of expectations for what our game service is all about. As of today, perpetual Free Play access will no longer be offered and has been replaced with a 30 day free trial account which gives you all infantry and a truck. We have 5 subscription options available and we will no longer be selling downloadable content. Continue reading this article to receive full details and an explanation for why CRS has made these necessary changes to our game service experience. Home page article https://www.wwiionline.com/support-bulletins/accounts-billing/all-in-on-free-trial-subscriptions
  19. Good morning from America Dropbear. Not allowing Premium subscribers downgrade was explained, and it's to make sure we keep our base intact as we try to develop new customers to help make up the difference. It's the best thing for WWIIOL, we don't want to rock the boat. We've made advancements to improve balancing mechanisms, like considering the underpopulated sides population to determine the number of available AO's, put the persona delay at 60 seconds to encourage balancing behavior, put a spawn delay at 30 seconds - and require balancing to start sooner than before, and of course balanced capture timers, increasing the time it takes for the underpopulated side to capture while increase the overpopulated side capture time a bit. We're actively working the available channels we have, whether social media, newsletters, steam, twitch, reddit, and plenty of other outlets (which we're developing more). We're analyzing website behavior and expanding on good channels where sources of visitors and sign ups can be tracked by. Thanks for your questions,
  20. Welcome back to WWII Online Zip, glad you're here
  21. Congrats guys! Your goal: Have her be able to take off an aircraft, by 2.5 years old, it will be then that you beat XoomJR.
  22. Although it may not seem apparent to the users who are experiencing troubles, we did do our best a lofty number of important changes to reduce its pain and complexity. This one was expected to require a little bit more effort than normal, which again is a special case but it was something that needed to get done. A thanks to those of you who are showing grace and patience going through these hoops. We'll be getting back to our routine patching cycles going forward.
  23. Did you download it from the main website? http://www.wwiionline.com/join is the link to the main downloads.