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Posts posted by XOOM

  1. 1 hour ago, undercova said:

    Why is there no auto kick option in squad management ?

    IF player X didn't log in for 365 days THEN remove him from squad.

    Many squads would kinda collapse because they are artificially bloated up because of 100s of ghost members. Those ppl didn't play the game for many years anymore ... or were just trial accounts. But it would be a way more honest system than it is right now.

    The remaining ppl would then start to form or join other squads a lot faster/easier.

    It would help your request too

    There's long-term loyalty to these squads, I don't think that'd go over very pleasantly. I get your point, and yes I would prefer Squads that we have to continue to develop and recruit / stay active, but I think it does remove a lot of incentive from guys returning who long for that old nostalgic experience from their Squad. Don't see this being too beneficial for that part is all I am saying.

  2. 1 hour ago, dre21 said:

    If area capture makes it ever into game , then I think Troopers could really shine .

    GL Xoom from a former 3FJR , I told myself if Feldjager ever disbands,  I'll go Squadless and play whatever side I feel like that day ( more or less be on the underpop side)


    Thanks for the support. That’s basically how I’ve been playing for quite sometime now. The lack of being part of a squad with true esprit de corps has been a missing part of my experience here since I’ve become a RAT. It’s great to have that hole being filled, and what better opportunity than the squad we were all apart of. Being a lone wolf is as it states a bit lonely, being a RAT without a squad is basically like being a punching bag / soap box minus all the genuine team building experiences in the game. Depends who you are, until recently I didn’t realize how important that part was for me.

    Regarding FeldJager, I’d say 30% of their squad mates are former 3FJR. Therefore in a way, they’re an extension of ours. Good guys over there, we should do some joint ops.

  3. 7 hours ago, Kilemall said:

    There are several Allied squads that specialized in precision spec ops which included the occasional para drop, such as Covert Ops.  But the signature para identity unit was 101st, I would check into their whereabouts and interest.

    I agree with this @odonovan1. I cannot force the behavior of a group, at best I can influence one. This is largely why I’ve taken up this baton personally. The alternative is we roll the clock back a week ago and no movement happens, and para ops go back to infrequent as they unfortunately have been for some time.

  4. We need updated information on the following regarding all squads in WWIIOL:

    • Side affiliation
      • Allied
      • Axis
      • Either
    • Squad name
      • Include squad logo if you have one
      • Include squad motto
      • Include formation date
    • Type of squad
      • Army
      • Air Force
      • Navy
    • Squad website
    • Squad night
      • Date, time, time zone
    • Discord voice comms
      • Y/N
      • Location
    • Squad commander
    • Squad active member count
    • Brief description on what sort of members you are seeking
    • Any other information pertinent

    This information will be used as part of a new user welcome packet to give them some ideas of what squads are available, and it will also put CRS in a position to better promote your squad on our platforms.

    1 person likes this

  5. Been playing a bit the last few days, really enjoyable experiences, it's like real-time nostalgia. Same stuff works as before and it's quite awesome to see the new players and even some of the veterans jumping in and soaking it up. 

    Genobrst just got reconnected with the game, and he was last actively playing (until now) in 2009.

    Hans just resubscribed and reconnected with the game, first time since 2012.

    I am working on more, and have called / reconnected with other members of our community who were either once part of 3FJR or who are not but are inactive. In fact we have a couple of veteran members who were without a squad who have joined up with us in hopes to build something new and restore the paratrooping game / pursue more team oriented game play.

    We have several other part-time players who are now returning more frequently because of this increase in activity and interest to develop the squad - we are setting goals, like squad nights, and have created a Facebook group page to stay connected.

    We have new members stepping up and taking leadership roles, and more new players are joining / getting on voice comms because we are committed and dedicated to routinely showing up and providing guidance.

    We were working as a team today, doing the dirty work of guarding depots, bunkers and all of that fun stuff. Basic squad stuff, but the attention to detail and the commitment of representing the squad name, was really great.

    I am doing this because I asked every WWII Online squad leader and high command officer to do the same. I am explaining this because my position is under a constant state of scrutiny and it's important for a disclosure as to "why." 

    This has been important for me to retrain myself on what it means to be a squad leader, and get direct feedback from players in the game, new and vet so that I can make more informed, guided decisions to better those experiences while wearing my CRS hat.

    Thanks for your support. S! 

  6. 3FJR was one of the premier Paratrooper units of WWII Online, and I have initiated the reformation process of it. WWII Online needs a dedicated Paratrooper squad as it is one of the best experiences, and really the last stand for the game for not having mobile spawns and retaining that 'old school feel.' I will personally continue to play both sides, but I feel that it is necessary to develop paratrooper operations and will be applying my in-game energy to doing so because it is such a fantastic thing, and really a lost art.

    If you are interested in supporting this endeavor with me, private message me. New players and veterans are welcome.


    3 people like this

  7. 16 hours ago, dropbear said:

    I still have not read the reasoning behind CRSs decision to NOT allow premium subscribers to go "down" to starter subscriptions. 

    You are saying on one post that we need everyone to stay subbed , and by your own choice forgoing completely the players who want to be subbed by anyway they can..

    @XOOM I have subbed because I want to help, but the value for money at tz3 is nonexistant. Six players on allied side last night AND EIGHT SECOND spawn delay??? The spawn delay was swinging widely to both sides over a few hours, but the actual players in the aos were still able to be counted on one hand.

    The balancing mechanisms fail at extreme low pop but I don't see anything in your posts regarding possible fixes. 

    Please, what are your ideas on getting more numbers in game?

    Good morning from America Dropbear.

    • Not allowing Premium subscribers downgrade was explained, and it's to make sure we keep our base intact as we try to develop new customers to help make up the difference. It's the best thing for WWIIOL, we don't want to rock the boat.
    • We've made advancements to improve balancing mechanisms, like considering the underpopulated sides population to determine the number of available AO's, put the persona delay at 60 seconds to encourage balancing behavior, put a spawn delay at 30 seconds - and require balancing to start sooner than before, and of course balanced capture timers, increasing the time it takes for the underpopulated side to capture while increase the overpopulated side capture time a bit.
    • We're actively working the available channels we have, whether social media, newsletters, steam, twitch, reddit, and plenty of other outlets (which we're developing more). We're analyzing website behavior and expanding on good channels where sources of visitors and sign ups can be tracked by.

    Thanks for your questions, S! 

  8. 10 hours ago, zip said:

    I just renewed my subscription after approx. 7 - 8 years since last time. Will be interesting to see how I stack up with my flying but I guess I need quite a lot of practice. Used to be a member on SAFD flying allied, do not know if they still exists. 

    One question, I now have Mac and wonder if there is anything like force feedback available for Mac?

    See you in the skies, after I have done some training :-)



    Welcome back to WWII Online Zip, glad you're here S! 

  9. 15 minutes ago, ch0ad said:

    Have not seen a patch with so many issues. Can you not build a patch that unistalls and reinstalls new version in a new location behind the curtains?  Seems it would have been less painful to your subscribers.

    Although it may not seem apparent to the users who are experiencing troubles, we did do our best a lofty number of important changes to reduce its pain and complexity. This one was expected to require a little bit more effort than normal, which again is a special case but it was something that needed to get done. A thanks to those of you who are showing grace and patience going through these hoops. We'll be getting back to our routine patching cycles going forward.


  10. 2 hours ago, GrAnit said:

    Population is way down lately.  Nothing everyone doesn’t know.  I was going to ask @XOOM what are the mid- to long- term plans to significantly increase population?  That’s the crux of the matter.

    We are working on those things. Since my announcement as I mentioned we're seeing some new positive trends subscriber wise. I do not see a drop off in new customers signing up, nor should we expect to. We have implemented a very reasonable step-up ladder for subscriptions and are currently in-process for resetting the tone that we're a game service.

    We have events planned and will continue to do that to help stimulate growth and excitement. We'll probably look to do more of them just with a shorter timeline (not weeks, but rather weekends, more frequently, with specific focus and gear availability). We are also working with our CinC's to get HC moving in a direction that fosters more community development and creation of side based operations and squad unity. These are core to the value of WWIIOL and overtime through the brigade system, it eroded quality field leadership and that art of how to do this has been a bit lost - it seems. One great example of successfully getting squads together by a community member is actually @csm308 when he put together the Axis squad alliance. That was good stuff and really should come back, for both sides.

    We're going to need the WWII Online community's help with this too, that is encouraging our friends to come back to WWII Online and stick with the game / be apart of the solution. CRS is continuing to develop the game and we're now placing greater emphasis on bug resolution than we have in recent time.

    There's no golden bullet here, it's a series of important events, decisions and actions taken by us all that are going to make the difference.

    Our commitment remains ever high at CRS. This year for me personally will also see an increase in free time to dedicated to WWIIOL activities as my Son (xoomjr) is starting his first year of school - crazy to think. 

  11. 9 hours ago, bmw said:

    I havent had much time at all to play...maybe a few sorties the last two maps or so.  If there was an option to drop down to the starter sub from the premium I would do it until I had time to play.....but from I gather you cant do that so I may just pause my sub for the time being.  When I have popped in not much is happening.  seems the population is stagnant.  Still mulling it over.  Some $$ is better than no money but I guess thats not an option.

    Hang in there Bmw, we're going to see some population growth here over the next couple of months as we pull out of a "slower" season and we have some events in planning (one coming this Sunday) to help stimulate concurrent user population in the interim.

    I have gone into detail about why certain things are happening and it's all intended for the best health of the game. Now is not the time to get too worried or to bail, it is the time to come together. We're already starting to see some positive trends with new activations and reactivations underway. 


    There is a growing concern that perpetual free play is the end of new lifeblood coming to the game. I can't be anymore clear to say, that is not the case. Our 30 day trial and continuous stream of new folks coming into the game are going to remain, untouched, in terms of flow and consistency. The difference is, as we are intentionally maneuvering to do... is to say this will reach a point where you (the new consumer) is going to have to make a decision to back WWII Online up, or you won't have access.

    Just as it is with other services that I outlined in my primary article, perpetual free access for subscription based services (like ours) is very abnormal of a thing. It is imperative to change out the optics from WWII Online being just another game and needing to conform to all this micro-transaction stuff, and recognizing that we are a software/game as a service model.

  12. 8 hours ago, nc0gnet0 said:

    Windows guy, although I have never tried running two instances of the game at once. I just know I cannot alt-tab to say IE. Want to make sure it works before I commit to additional $$

    Go here and read some options, avoid downloading any abnormal programs to review your hardware (I got an ad for this on that site, which isn't good, but the information seems reasonable).


  13. 12 hours ago, Kilemall said:

    I would hope we would NOT do the squad-only one, the difference to my mind here is that the ML can use this for benefit of squaddies or for everyone, if he turns it loose it's game on without locking off non-squaddies.

    I'm definitely not in favor of Squad only missions (to come back exactly as they were) due to the inclusiveness referenced above. I am very interested in providing ways for mission leaders to better manage who is on their mission / accessibility. Key difference: Including non-Squaddies.

  14. 12 minutes ago, Randazzo said:

    Not saying this is the case with OP, but a derelict/unresponsive ML is precisely what the .takelead command is for.  I took lead from a nonresponsive ML during the WBS campaign - XOOM himself took a mission from me after I set up a bunch of nice waypoints for it but I think it's just because my mission was so awesome and he wanted the credit for it.  :D

    Randazzo knows how to setup a good mission, that's all I am saying. :P 

  15. Just now, Kilemall said:

    Missing Part 0- Voice Comms

    Everything else about conversion to sub/retention is made infinitely more difficult by lack of comms out of the box.

    That's on the list after the user interface is completed which is in progress. We decided to do this first because right now users are getting lost on-sight. 

    1 person likes this