XOOM

CORNERED RAT
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Posts posted by XOOM


  1. 22 hours ago, tater said:

    Having the DL not work is just idiotic.

    So I launched game, it DLs, then doesn't work.

    HINT: no one reads the crap in the launcher, EVER.

    If the usual method of patching doesn't work—don't let the launcher do it.

    &^$%#^%$#@!

    People do read the launcher, maybe not everyone. It's there for a reason, maybe time to start reading the headlines a little bit more.

    The patching system is fixed as of this patch, when we did some heavy lifting with 64bit it caused some issues requiring a repair.

    You good to go now?


  2. 7 minutes ago, jwilly said:

    I think a triad of HEAT rifle grenades was on the Roadmap a few years ago, wasn't it?

    Work was done in that direction. The French Brandt 50mm HEAT RG, and the Fallshirmjagers' unsuccessful 60mm HEAT RG first used on Crete, were both modeled. There are CRS renderings still around. 

    Any chance that eventually those two weapons plus the working-fine-then-withdrawn British #68 HEAT RG could become a deliverable?

    Same scenario, animator required. We applied the other animator's efforts on the release of several of the new weapons which were deemed far more important than those RG's. That being said it's on the list of desirable things to do. Unfortunately, it has taken a lot longer than what we ever wanted. That's the nature of the beast, and why it is so important for us to choose the most important things and actively look to lift our resource capabilities up, as it enables us to buy the time for the talented folks who can do the job.


  3. On 5/25/2020 at 2:55 PM, dropbear said:

    While looking around the latest unreal engine I fell upon this independent conversion utility.

    https://www.presagis.com/en/product/openflight2unreal/

    It uses datasmith as an intermediary so should in theory be able to import ALL the games modelling info into unreal, and therefore be able to tap into the thousands of hobbyist modeler's out there, especially in the Covid-19 times.

     

    Thoughts?

    I saw this actually last week after doing some investigation. While it does successfully transfer the model over, it breaks it up into hundreds of pieces, and loses all of the essential comments on DOF's that do not make it a 1:1 translation. CRS is actively investigating how to make that transfer process 1:1 but we'll probably have to build our own in-house converter. More to follow.

    3 people like this

  4. On 5/29/2020 at 8:12 PM, jwilly said:

    Maybe there'll be a surprise offset for each of the items you listed. @XOOM

    The STG44 is in a release-able state helping us deliver on our Roadmap. No extra work has been done to it as of late, and our need for an animator to finish of the M1A1 Carbine and .30 Caliber remains an important priority I am trying to resolve.

    The STG44 will be a Tier 3 weapon, available in limited fashion (very limited), and the FG42 will be withdrawn from the German Army units / available only for the Fallschirmjager. 

    To be clear, there is no mass-produced Allied equivalent to the STG44, it was in its own league.

    1 person likes this

  5. 10 hours ago, gavalink said:

    How do I send pm in forums?

    If it's easier, e-mail me as well (link on my signature).

    The "ping" command gives us clues on your connection (ping time) to our servers. So in the command prompt, you'd type: ping wwiionline.com [enter] and it would spit out some information, multiple lines. We'd just need a few of those lines (Copy and Paste).


  6. Gents, please do us a favor by conducting a trace route of your connection to WWII Online.

    Assuming you are windows users, type this in your command prompt terminal:

    tracert wwiionline.com

    If you are a Mac user, type this in terminal: traceroute WWIIOnline.com

    Send your results to me via private message here in the forums.

    Send me this to: ping WWIIOnline.com

    By having both of this I can go to our Operations Lead and review things. We can then work with our internet service provider to see if you've got some weird hops that are un-necessary which may be adding arbitrary road blocks.

    Thank you!

    1 person likes this

  7. Just now, Jsilec said:

    The only players that can fix lowpop are those in lowpop so if you think a certain side is doing bad because of a lack of comms then maybe go to that side and share your knowledge and or help the other side ESPECIALLY when your capping 10 towns in a night with minimal opposition ffs

    But those same people want me to make their capture timers faster?... And this is why the balanced capture timers exist, among our other present mechanisms.


  8. Good feedback and thank you for subscribing to support our game! I think our veterans are more than willing to help, but they're a bit disappointed with the lack of response when trying to reach out to players who need help. The ratio to effort vs response is staggering. How do we encourage new players to be more willing to reach out for that help and realize this game is hardcore / requires their investment? A question for the ages, another would be how do we at CRS make it easier for them to navigate and play without dumbing down the game?

    A subscription will take you a long way in-game as it's designed that way to make sure we garner support to fund our operations (hardware, bandwith, software, personnel etc). 

    In fact, Free Players no longer receive any aircraft intentionally because it's not only complicated to fly (particularly without a flight stick), but because they can get more support and are more likely to succeed (retention) on the ground. The initial trial of course opens up to them a lot (rank restrictions enforced), and that's intentional to get their initial interest / let them have an opportunity to try what they most desire.


  9. On 5/9/2020 at 5:07 PM, B2K said:

    I'd be curious to know how the game looks on that - I'd think the horizontal stretching would make it look odd. 

    I play on an LG Ultrawide (34"), it's not quite 49" which is massive difference but a lot of my screen shots I post show the wide-angle. It actually increases your peripheral quite a bit without removing the sense of immersion (not horribly stretched, just more camera room).


  10. On 5/3/2020 at 3:53 PM, jwilly said:

    @XOOMIs this an acknowledged issue, and is there a timeline for getting it fixed?

    Our Production team is presently working on Aircraft damage models. We’ll have something to report on that here in the near future. 


  11. 11 hours ago, delems said:

    All those rubble buildings in Rotter (just a bit ago in intermission) were great!

    Can our current bombs rubble those buildings like that?

    If not, we need to get that in game, that was great having all those buildings rubble like that.

    Cool terrain.

     

    Yes, you’ll need to drop the bigger bombs but it can be done. And they’ll stay down for quite awhile, including when we restart the server.


  12. 1 hour ago, tater said:

    What difference does the total AOs make? If one side is massively OP, then boo hoo, they are forced to serially roll towns 1 at a time?

    I don't see how that changes anything.

    Well, it makes a big difference. Usually one side is only massively over-populated for a little bit of time, and during this time if we can reduce the number of rolls and give the defenders a fighting chance, that will encourage underpopulated side players to stay online, buy them enough time to conduct some important initiatives like either holding depots, capturing forward bases, stealing towns out from underneath the attackers or what ever potential option may exist (blowing a bridge, interdicting incoming supply, I can keep going).


  13. 3 hours ago, dre21 said:

    The question is when is OP triggered ? 

    Pretty much as soon as there is an imbalance. We do this very rapidly now whereas in the past there was a certain threshold you had to meet. @OHM and I agreed that it would be better to start the balancing act up front and as early as possible, not wait until it reached a critical level.

    1 person likes this

  14. 24 minutes ago, B2K said:

    Over/Under population is determined by the number of players spawned into the game world.  The game counts 'spawned' players at certain intervals, then adjusts the associated AO's, Pop Related Timers, and Pop related delays.   

    And it's imperative to note that the number of AO's being read is relative to the underpopulated sides population, no longer is it focused on a global read - which is fundamentally improved.