XOOM

CORNERED RAT
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Posts posted by XOOM


  1. On 2/26/2019 at 0:10 PM, xanthus said:

    FWIW, I recommend removing the head-shaking and text when attempting to fire an LMG while moving. I know it *seems* like this is a necessary prophylactic against player confusion, but it's really unnecessary. Players will intuit that they can't move while firing when it's obvious that they can't move while firing.

    Not to harp on other games, but it's worth mentioning that implementation of restrictions like these just doesn't involve text that flashes on the screen or an annoying involuntary POV-head-shake. Players (old and new) will quickly figure it out without these things.

    In fact, if anything, I predict a flood of angry posts from players on both sides once the LMG fix goes live; they'll be complaining about the fact that even an accidental mouse click now brings up unwanted text and an obnoxious head-shake unless they time their shooting *exactly* right. I realize that there's an argument that this could further serve to pigeon-hole the LMG into being used the way it was meant to be: deployed from a fixed position (the only reliable way to avoid the text and head-shake). Fair, but still, just as a question of elegant UI design and player experience, I still think the text and head-shake should be omitted....

    And while we're on the topic, the head-shake should be 100% eliminated from other situations too. Just totally unnecessary.

    IMHO

    I have not ever seen any commentary regarding the head shaking as a problem until this post. 

    It is the only tangible way that we currently have to let people know that what they're doing, is not an allowed action.

    So, I don't plan to rip it out. Solution: Don't spam an action you can't perform.

    2 people like this

  2. If we can stick to being civil and having a productive discourse in our communication, being respectful to all and with an intention to improve things... we can then have a much healthier game community and forum commentary.

    I'd like to also indicate, that on my exuberant off-time (Sarcasm alert :D) I have been scanning some other game forums.

    No where, not even kinda close... can I see the same level of attention that CRS Staff pays to its community to discuss the game with enthusiasm and candidness on the internet. I'm not saying it doesn't exist anywhere else as a 100% bullet proof statement, but please don't lose sight of just how important these communications are.

    When you're wearing this Rat tag, you're under constant bombardment from all angles. We accept that we have lots of passionate members of our community around us. One thing you guys (the community) now have working in your favor is that most of us were in your shoes first. So we understand how valuable those comms are even more so.

    But it is discouraging as hell after some point and it wears you down. Addressing the community in general, your individual conduct and keeping your cool / not going off the deep end is going to help with maintaining CRS being here in the forums and in the game world to happily answer your questions. Or the alternative is you can push the guys away from wanting to say stuff. Because that's how it goes after awhile.

    I think it all boils down to everyone maintaining enthusiasm about the game and the potential. Can we please not forget, so easily, how far we have come, how close we got to things coming to an end, and how grateful we should all be (yeah even us at CRS) that we still have this opportunity to go forward?

    The negative rhetoric is much louder than the positive support. I wish it were the reverse. We have a lot to be positive about after all. 

    2 people like this

  3. On 2/20/2019 at 10:38 AM, krazydog said:

    I am not sure what to call the FRU, but we used to call the truck MS just a “FRU” before the FMS came out.

    And we already can deploy these TFRUs (truck FRUs) right now in big cities like Antwerp.  - when you press Z - to deploy a FMS, just hit (Backspace) to toggle between the FMS, ammo box etc... and you will see the TFRU is right there too - its just not available anymore outside of big cities because Xoom wanted us to use the FMS only when it was a new thing in game.

    But the FMS is not so new anymore, so maybe we can have the Truck FRU back again as a fallback option to solve the new deployment issues with the FMS?

    To clarify...

    The Fortified Mobile Spawn (FMS) we thought would help sustain battles longer and the investment of deploying a mobile spawn. We've buffed it, added some Light ATG's and Light AA guns to be spawned from it so it could defend itself. 

    We provided several fortifications for players to use to deploy around it to keep it alive.

    We made the roof top recently the same as the top fo the gun emplacement to further conceal it from aerial bombardment.

    The FRU was converted into the UMS, Urban Mobile Spawn, with the purpose of allowing it to be placed in urban environments because it was more nimble and easily deployable around the buildings / terrain objects within cities.

    What recently changed with the FMS was the angle tolerance because of the reported issues of clipping - this part is correct. It was made harder to deploy because it was really bad scenarios where clipping occurred unfortunately.

    I'll think about the UMS being able to be deployed in the field again, but it would only be truck deployed. I wouldn't go back to having Infantry walking them up. The HC Mobile Spawn is an exception but is in limited form.

    1 person likes this

  4. On 2/19/2019 at 8:46 PM, thebacon said:

    CRS,

    We all have "Mission Leader Orders", /order.

    Anyway to add something like /OICorder which attaches its self to every mission in that brigade? Might help AO's and DO's.

    Even /HCorders might work too. List P1's and D1's.

    Just an idea. I am trying to think how we can get green tags to not just run around with their heads chopped off. 

     

    Anyway we can make a marker for the CP's on the map? Any vet player knows what buildings are what just by looking at the map. Greentags done. I am pretty sure they don't know where to go to cap most of the times.

    Just some suggestions.

     

    S!

    What we recently discussed was giving the option for Mission Leaders to place a special waypoint that shows up both on your game map, and on your Heads up Display (HUD) so you can see it like mission markers right now. But you could redeploy it as a mission leader as needed. We're hoping this will help those leaders better guide their soldiers. That would of course be able to be had in all branches.

    1 person likes this

  5. Recently the Community Management and Quality Assurance team conducted a series of important tests and found some bugs that need correction. Those have since been ticketed for our developers and they're now working on them.

    Recent ticketed items in progress include...

    1. Town ownership issue when restarting game cluster (flipped to the other side)
    2. Joining a Garrison mission from the Active Battles Tab not working
    3. Dots identifying units in a town (UI) reporting an extra
    4. Capturing a Garrison and creating a new mission from it would show enemy supply
    5. Pocket (Surrender mechanism) related rear Garrison issue

    These have been issued out for assignment and our developers are currently debugging. Then this will go back to our QA and CM team to confirm and make sure it's resolved. 

    My goal here is to maintain transparency with you guys and re-affirm attention and considerable focus is being given to push 1.36 to completion. Will report more as we go along.

    4 people like this

  6. 3 hours ago, lutenint said:

    I think they're arguing semantics, obviously you cannot sprint and fire with any weapon. The run and gun is when you're sprinting through a cp/ab with an LMG and stop holding down shift (still holding down W to move though) and then spray while moving. Just because you're not holding down shift when firing doesn't mean there's not an inherent advantage of getting close and still moving while firing in a short amount of time. The LMG and especially the fire rate of the German LMG just decimates those in front of it regardless of the minimal climb/recoil, your target will be gone with simply holding down the fire button. 

    This is no doubt achieved with the Bren and FM24/29 on the Allied side. Regardless of how you slice it, it's just not great for game play. It doesn't work to improve anyone's experience except for the person exploiting the keys in the fashion that they do. It's gamey across the board.

    2 people like this

  7. Look, the LMG fix is coming because there's an obvious immersion killing issue at play. It's not because the Allies don't like the MG34, and it doesn't permit the initiation of a witch hunt of weaponry that you die from routinely. 

    I have said it very clearly: We are not going out of our way to target weapons, as being described in the case of the Modello or other weaponry that may be receiving some thoughts on.

    So stop right there with this seeking to sway the development or production team to make intentional biased oriented tweaks that fit your goals and desires.

    4 people like this

  8. On 2/20/2019 at 4:56 PM, ian77 said:

    This is worrying me, I keep finding myself agreeing with Merlin51, Aismov, and Jwilly........ I need to find a thread about too few panzers and too many Matties to get my mojo running properly once more!

    This gave me a pretty good laugh LOL :D.

    It is during these times we find out just how close we are as a community and how hanging on, being patient and not assuming the worst can get us through.

    Let's not lose sight that we have a really excellent game and community, that is a family. And like all families, sometimes we disagree. It's getting through it and coming out stronger that makes us different.

    5 people like this

  9. 28 minutes ago, gavalink said:

    When this subject came up (again), I got on the training server with an axis lmg and tried to run and fire. It couldn't be done, neither could reloading be done. Can someone make a video demonstrating running and firing with a lmg?

    Sprinting with the LMG and firing indeed does not work.

    However because our standard W key really acts like a jog (not a walk, which is W+T), I think that may be what they're referring to.

    2 people like this

  10. No other changes to these weapons other then that has been described by me here will accompany the LMG class.

    As I’ve said the small arms audit will see some modifications / enhancements but will be released in full and will cover all the infantry weapons. Some limited testing on this has made things better.

    3 people like this

  11. 3 minutes ago, ian77 said:

    Got to agree.

    I suggested in another thread that we don't have side chat as a default for new players to shelter them from some of the bile.

    Not enough players have tried playing both sides, too many think the other side is easy mode without really ever trying it out.

    CRS are not biased, neither side is designed to be easy mode, but axis OP may make it seem that way.

    Much of the toxicity comes from senior vets and some HC (both sides) who should know better, and set an example.

    We need to call BS in chat when we see it.

    S! ian

    It’s closing in on that time to offload the bs for sure. My team and I are doing everything we can to stay patient and realize the passion involved here. But the levels some guys are going is beyond reasonable.

    The side chat thing... definitely looking at removing that as a default channel.

    3 people like this

  12. Just now, xanthus said:

    Aw shucks, I'll resub. For better or worse, I'm with ya.

    This means more than you can understand right now. I really appreciate your willingness to stay with us.

    To anyone who is feeling the same, please speak up. Come talk to me. I will make a point to communicate and hear you, and express my gratitude for your continued support.

    WWII Online's continuation is dependent on all of us. We cannot give up. If you do that, we'll lose :(.

    #staythecourse

    3 people like this

  13. Well, instead of bailing... what do you recommend we do? I won't argue that there's no doubt some toxicity and it's eroding things (we really need to get that checked). We don't want to be too heavy handed of course, but we also can't have some folks stomping all over the place. We're damned if we do, damned if we don't in most cases.

    It can't all be on CRS's plate to ask for civility, that's just something that we do. And fwiw, this community is still far superior than any I can think of out there. We have some great people here and I am glad to have had the experience of being one of you all. It helps me understand and guide me.

    But surely we can do better, and I think that's what you're advocating for.

    4 people like this

  14. 1 minute ago, blakeh said:

    oh i hope you are not serious about this.   The BAR was the standard SAW of US infantry squads in WW2.  The 1919a4 was issued to paratroop forces because it was felt they needed more firepower.  While some 1919a4' .30 cals may have ended up in regular infantry units, it was not the norm.   There is a lot of talk about historical realism, so we should really try and follow it.

    Also, providing regular US infantry units with a firepower they in reality did not exist, is a little unfair to the axis side in game.  I can live with the fg-42 being in standard german infantry units, despite that they too were only issued to para units, if this makes the axis happy.

    The BAR is not going away. I am simply saying right now it is supplementing LMG numbers for US Forces due to their lack of a proper LMG (which is the reason of the 30 caliber) in the first place.

    So it is a very reasonable expectation to have that there would be some alterations made to undo the current work around to give US Forces some semblance of an LMG. That shouldn't be taken out of context any further and is very fair / reasonable.

    2 people like this

  15. 18 minutes ago, xanthus said:

     

    @XOOM

    All fair points, but this is not accurate (presumably a bug?).

    When I try to log in after my premium subscription expired, I get a message saying something to the effect that my subscription is expired and my account can no longer log into the game world.

    EDIT: Just checked. I get a message in red text saying "Your subscription is not currently active." and it won't let me proceed.

    icrSo2b.png

    Hmm well it should've been done, I know thousands of users received access to it. We're more than happy to add that access accordingly if someone fits into that category.

    1 person likes this

  16. 13 minutes ago, gavalink said:

    The FG42 saps stamina so quickly, I avoid it if I have to move far and/or fast. Also, I avoid it if far from resupply because it eats up ammo so quickly.

    Not sure on stamina off the top of my head. It had a high ROF. My favorite WWII weapon.

    1 person likes this

  17. Just to be sure here... the M1919A6 will fall into the same category as the LMG's we've already outlined and will not be possible to be rambo'd around. If that was already understood, great, just being painfully certain that the main message is being received by all readers properly.

    1 person likes this

  18. So I hopped on channel with @xcas and he asked me a great question:

    Xcas: "What about firing while prone / undeployed?"

    I went in and tested it... so I updated my main post to include the following:

    "One exception is being stationary, and looking left - right, and up-down. You can shoot and reload and provide stationary 360 degree hip fire cover or suppression, should you choose."

    And I am okay with that btw, so no intent to make a change there.

    2 people like this

  19. I've been really thrilled and impressed by how this has progressed. It shows the amazing advancements in technology coming into our world. 

    I'd also like to publicly commend and express a high level of appreciation to @markec for taking the initiative and demonstrating the quality capability of a new "Free Player" and how they can be a useful contributing member to our game community. An example for us all.

    S! 

    6 people like this