XOOM

CORNERED RAT
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Posts posted by XOOM


  1. 7 hours ago, tyrdaimp said:

    The big issue I see is the magic trick of units surging into the Depots from a garrison after a Army Base is captured 

     

    While it would be understandable to take the Garrison troops from the Army Base and split them into the few remaining Depots. That way they just dont disappear. Or viseversa with losing a depot and moving it into either another depot or army base. 

    Currently if you lose the army base or the depot, those units remain at that facility until recaptured. It's pointless. They dont go anywhere..

    Solution 1--

    Give every depot / AB a pre set # of units. 

    If the depot is captured by the Enemy, -A: the remaining units from the depot move to the AB. Or if the AB is Captured -B: Relocate available units to the next available depot (over stock allowed)

    Either way, we shouldn't need Division sized Garrisons in every town. That was the whole purpose of having a division was to move them around where needed... I made another post with improvements for this system to be implemented 

    Yes, this was done intentionally to give defending forces (who are usually the ones underpopulated) the last chance to hold, and it prompts the offensive forces to do their job to secure their gains. In essence, it would keep the battle going. The time it takes to create battles in WWII Online is a bit much, if you think about all of the human effort involved. So just like we made forward bases stronger to keep the battle going, we examined this as another means of holding the line.

    We know very clearly what it was like before. Gogogo capture the Army Base!!! POP (AB Captured)! Battle is over. Keep moving rolling! 

    Regarding the amount of supply available... a primary objective of this entire Hybrid Supply concept was to stabilize High Command and to refocus them from purely managing flags and controlling the masses, to serving the masses once again and giving the players the ability to not only choose where to fight, but also to ensure that no matter what, with or without HC, sufficient supply would be available to keep the game operational.

    We have made some course changes in terms of supply and we remain committed to making logical changes as conditions change. Simply trying to roll the clock back and put a primary emphasis on move-able brigades, without the basic necessity of HC staff levels - knowledge - and effort rising, is a recipe for disaster that would be prohibiting functional gameplay.

    It's vital to differentiate between personal preference on how the game should play, and what the reality of conditions are. These changes were not made to penalize anyone or otherwise remove something you enjoyed. It was to make sure we had a functional, in-tact game that could give the playerbase the best chances to play and enjoy the game.

    High Command had years and years to get stuff squared away, but the root issue continued to exist: too much workload, on to few volunteers. And it crushed the game when HC officers were not online. If some of you think the only sufficient way to improve game play and infuse HC with more officers is by giving them more control over the masses, I think you're going to be disappointed with my answer and strategy.

    3 people like this

  2. On 2/2/2020 at 5:08 PM, tyrdaimp said:

    Garrisons, are just pointless. They kill gameplay in the matter of population.  

    Instance, A large city could be understandable,  but the moment a faction captures one sector of a city, they instantly get a full garrison supply.  All while other ends of the city are duking it out.    I believe we should remove Garrisons all together,  if not significantly reduce numbers and timers.

    As for large cities, garrisons should not include any heavy weaponry (heavy tanks, bombers,  destroyers, etc)  

    Leave the old unit system for actual combat and operations 

    I'm sorry you disagree with the implementation, and I am open to hearing about how we can do better, but we are not getting rid of Garrisons, and they serve a purpose. I have outlined to the point of exhaustion as to why that is, and other players here in this thread have spoken most of the obvious points already so I won't re-hash them.

    I will say I am a firm believer in consistently seeking improvements, but throwing out something that gives players an opportunity to play during all time zones, regardless if HC officers are online or not, is a far better scenario than what it was from a game management perspective.


  3. 8 hours ago, rclapping said:

    Brigade Knight, Tank Commander #1

    I dont have much experience in this game leading but if needed I can be Brigade CO if nobody else joins that position. Some of my friends are probably gonna join. 

    Done. Don't worry about it, I am looking forward to seeing some fresh people step up to positions. A good balance between vets and new guys is very much welcome.


  4. ALLIED SIGN UPS OPEN NOW!

    46 / 128

    --- Operation Fury IV ---

    ATTENTION TO ORDERS: ALLIED PLAYERS

    Mission: Create an organized, volunteer sign up force for Sunday 3-8-2020 at 10AM Server Time (GMT -8 ). Below is a selection of Command, Tank units, Infantry, Logistics, Spec-Ops.

    • 10AM Pacific (Server Time)
    • 12PM Central
    • 1PM Eastern
    • 6PM England (GMT)

    Request: Get your friends here to sign up!

    TO SIGN UP, simply respond to the thread requesting your placement **LEADERS WELCOME.** Please leave your e-mail address with your request for sign up.

    This is an official live server event which will be held during the Campaign. It will be a HUGE operation including both Allied and Axis players on (Sunday) March 8th 2020 featuring both returning veterans, existing players and our new Steam users. This is the ultimate visualization of World War II Online!

    We are looking for leaders to step up and take command positions to assist with recruiting and organization.

    Pass this out to Secure Squad forums. Get your friends here and lets make this a big time party. ALL are welcome.

    ---SQUADS WELCOME--- Arrangments can be made as best as possible to get people where they want to be.

    Mission Details: Will be flexible and in correspondence with the best target available on the map during that state. Information will be passed out in 24-48 hours advance for planning.

     

    LOCATED ON ALLIED DISCORD

    https://discord.gg/RRyPfSg

    ========================================

    Ingame Text Channel Organization:

    • Command Channel (ALL UNITS TUNE): #2
    • Brigade Knight: #3
    • Brigade Dragoon: #4
    • Brigade Spear: #5
    • Brigade Legion: #6
    • Brigade Highlander: #7
    • Brigade Catapult: #8
    • Brigade Birdman: #9
    • Brigade Eagle: #11

    Corps Command: 2/4 Slots

    1. CO: HEAVY265 - heavy265@corneredrats.com
    2. XO: Vacant
    3. XXO: Vacant
    4. Photographer On Duty: Vacant

    Division Command: 0/3 Slots

    1. CO:  Justinot
    2. XO: Vacant
    3. Combat Photographer: Vacant

    Brigade KNIGHT (Tank GRP 1) 10/12 Slots

    1. BDE CO: Daokoth1
    2. BDE XO: Canukplf
      1. Tank Commander: Azgunslngr
      2. Tank Commander: Warhammer
      3. Tank Commander: Shrekhassw
      4. Tank Commander: CommieCat
      5. Tank Commander: Mccartney1
      6. Tank Commander: hotjoe
      7. Tank Commander: Rclapping
      8. Tank Commander: Nukeboom
      9. Tank Commander: Grunt768
      10. Tank Commander: Vacant

    Brigade DRAGOON (Tank GRP2) 7/10 Slots

    1. BDE CO: Gmad
    2. BDE XO: Tanker11
      1. Tank Commander: ocdtwolfe
      2. Tank Commander: nebbyy
      3. Tank Commander: execution
      4. Tank Commander: odin616
      5. Tank Commander:  Sugars Looking for Crew
      6. Tank Commander: Jt037
      7. Tank Commander: Vacant
      8. Tank Commander: Vacant

    Brigade SPEAR (Logistics/Supply) 3/7 Slots

    1. BDE CO: Simcha
    2. BDE XO: Vacant
      1. Member: Serra
      2. Member: Suntzu57
      3. Member: Vacant
      4. Member: Vacant
      5. Member: Vacant

    Brigade LEGION (Infantry GRP1) 13/30 Slots

    1. BDE CO: Pshootr
    2. BDE XO: Vacant
      1. 1st Squad Leader / Transport Truck: N8
        1. Member: Jea3
        2. Member: pfipfu
        3. Member: Louie
        4. Member: Davb
        5. Member: Dakemel
        6. Member: Vacant
        7. Member: Vacant
      2. 2nd Squad Leader / Transport Truck: Jwrona
        1. Member / Light ATG: Shakabre
        2. Member: bonomedia
        3. Member: sage23
        4. Member: Vandoon
        5. Member: Vacant
        6. Member: Vacant
        7. Member: Vacant
        8. Member: Vacant
      3. 3rd Squad Leader / Transport Truck: Globuster
        1. Member / Light ATG: tintinleviking
        2. Member: bcbhuqegv1
        3. Member: boxsetz
        4. Member: Vacant
        5. Member: Vacant
        6. Member: Vacant
        7. Member: Vacant
        8. Member: Vacant
        9. Member: Vacant

    Brigade HIGHLANDER (Infantry GRP2) 4/30 Slots 

    1. BDE CO: Gromet also 
    2. BDE XO: Vacant
      1. 1st Squad Leader / Transport Truck: Gromet
        1. Member / Light ATG: Space Panda
        2. Member:  Rk2
        3. Member: Tre22
        4. Member: Pluser Fan 2000
        5. Member: Vacant
        6. Member: Vacant
        7. Member: Vacant
        8. Member: Vacant
      2. 2nd Squad Leader / Transport Truck: Vacant
        1. Member / Light ATG: Vacant
        2. Member: Vacant
        3. Member: Vacant
        4. Member: Vacant
        5. Member: Vacant
        6. Member: Vacant
        7. Member: Vacant
        8. Member: Vacant
      3. 3rd Squad Leader / Transport Truck: Vacant
        1. Member / Light ATG: Vacant
        2. Member: Vacant
        3. Member: Vacant
        4. Member: Vacant
        5. Member: Vacant
        6. Member: Vacant
        7. Member: Vacant
        8. Member: Vacant
        9. Member: Vacant

    Brigade CATAPULT (Artillery) 4/13 Slots

    1. BDE CO: Vacant
      1. Artillery: carto56
      2. Artillery: Wiefuh
      3. Artillery: caviarboy
      4. Artillery: Vacant
      5. Artillery: Vacant
      6. Artillery: Vacant
      7. Artillery: Vacant
      8. Artillery: Vacant
      9. Artillery: Vacant

    Catapult Interdiction:

    1. Artillery: Vacant
    2. Artillery: Vacant

    Brigade Birdman (Special Operations) 4/8 Slots

    1. BDE CO: Timbo
    2. BDE XO: Vacant
      1. Operator/Sniper: Poker
      2. Operator/Sniper: Malikai
      3. Operator/Forward Observer: Sapped46
      4. Operator/Forward Observer: Vacant
      5. Operator/Forward Observer: Vacant
      6. Operator/Forward Observer: Vacant

    Bomber Group EAGLE (Bomber Formation) - 3/12 Slots

    1. GRP CO: Rans
    2. GRP XO: Vacant

    Group 1

    1. Group Leader: Dustyhc
      1. Pilot: Vacant: Rmack - Bomber : Reismann
      2. Pilot: Ltspear5
      3. Pilot: Vacant
      4. Pilot: Vacant
      5. Pilot: Vacant

    Group 2

    1. Group Leader: Vacant
      1. Pilot: Vacant
      2. Pilot: Vacant
      3. Pilot: Vacant
      4. Pilot: Vacant
      5. Pilot: Vacant

    RESERVES - Players Who May/May Not make it

    Kidd27


  5. 66/109 SIGN UPS!

    ---Operation Fury IV---

    FuryEagle.gif
     

    TO: Axis Players

    Mission: Create an organized, volunteer sign up force for Sunday 3-8-2020 at 10:00 PST, 13:00 EST, 18:00 GMT . Below is a selection of Command, Panzer units, Infantry, Logistics, Spec-Ops.

    • 10AM Pacific (Server Time)
    • 12PM Central
    • 1PM Eastern
    • 6PM England (GMT)

    Request: Get your friends here to sign up.

    TO SIGN UP, simply respond to the thread requesting your placement **LEADERS WELCOME.** Please leave your e-mail address with your request for sign up.

    This is very similar to a "Realism Event," but this will be for the LIVE server. This force will utilize Discord with various channels throughout Discord to increase cohesion.

    This is an official live server event that will be held during the Campaign. It will be a HUGE operation including both Allied and Axis players on (Sunday) March 8th 2020 featuring both returning veterans, existing players, and our new Steam users. This is the ultimate visualization of World War II Online!

    We are looking for leaders to step up and take command positions to assist with recruiting and organization.

    Pass this out to Secure Squad forums. Get your friends here and lets make this a big time party. ALL are welcome.

    ---SQUADS WELCOME--- Arrangments can be made as best as possible to get people where they want to be.

    Mission Details: Will be flexible and in correspondence with the best target available on the map during that state. Information will be passed out in 24-48 hours advance for planning.

    VOICE COMMS (DISCORD)

    AXIS SERVER --> https://discord.gg/TGaxuB

    ========================================

    Ingame Text Channel Organization:

    Command Channel (ALL UNITS TUNE): #2

    Kampfgruppe Cataphract: #3

    Kampfgruppe Raider: #4

    Kampfgruppe Gladius: #5

    Kampfgruppe Spartan: #6

    Kampfgruppe Phalanx: #7

    Kampfgruppe Archer: #8

    Kampfgruppe Xoom: #9

    Kampfgeschwader Wolf: #11

    DISCORD Channel Organization:

    Command - ARMY ALPHA

    Kampfgruppe Cataphract: ARMY BRAVO

    Kampfgruppe Raider: ARMY CHARLIE (TANK)

    Kampfgruppe Gladius: ARMY DELTA (LOGISTICS)

    Kampfgruppe Spartan: ARMY ECHO (INFANTRY)

    Kampfgruppe Phalanx: ARMY FOXTROT (INFANTRY)

    Kampfgruppe Archer: P1 OBJ (ARTILLERY)

    Kampfgruppe Xoom: P2 OBJ (SPEC-OP)

    Kampfgeschwader Wolf: P3 OBJ (AIR)

    Order of Battle

    Armeekorps Command: 1/3 Slots - 

    CO: @XOOM - xoom@corneredrats.com

    XO: 

    Photographer On Duty: 

    Division Command: 1/2 Slots

    CO: @googs

    XO: 

    Kampfgruppe Cataphract (Panzer GRP 1) 8/10 Slots

    1. KG CO: @Vondoosh
    2. KG XO: @sgthenning
    3. PZ Commander: @gehassig
    4. PZ Commander: @krater
    5. PZ Commander: @cptkuhn
    6. PZ Commander: @soooner
    7. PZ Commander: @eyeshank
    8. PZ Commander: @bugeater
    9. PZ Commander:
    10. PZ Commander:

    Kampfgruppe Raider (Panzer GRP2) 7/10 Slots 

    1. KG CO: @GrAnit
    2. KG XO: @lash13
    3. PZ Commander: @obelix1 - seant1973@gmail.com
    4. PZ Commander: @kazee
    5. PZ Commander: @Hang
    6. PZ Commander: @robbie
    7. PZ Commander: @icemanmg
    8. PZ Commander: 
    9. PZ Commander: 
    10. PZ Commander: 

    Kampfgruppe Gladius (Logistics/Supply) 3/7 Slots

    1. KG CO: @Lafleur
    2. KG XO: @tex64
    3. KG Member: @letzte2
    4. KG Member:
    5. KG Member:
    6. KG Member:
    7. KG Member:

    Kamfgruppe Spartan (Infantry GRP1) 11/20 Slots

    KG CO: @bloodybill

    KG XO: @parasit

    1. 1st Squad Leader / 251C: @roirraw46
    2. Member / Pak38: @Kilemall
    3. Member: @manstein3
    4. Member: @griddle
    5. Member: 
    6. Member: 
    7. Member: 
    8. Member: 
    9. Member: 

    SQUAD 2

    1. 2nd Squad Leader / 251C: @delems
    2. Member / Pak38: @eagle
    3. Member: @juvenile56
    4. Member: @z17
    5. Member: @sturmvolk
    6. Member: @kilter2
    7. Member:
    8. Member:
    9. Member:

    Kamfgruppe Phalanx (Infantry GRP1) 22/30 Slots

    KG CO: @ct123

    KG XO: @genobrstxo

    Special Unit - Forward Base Defense Team

    1. 1st Squad Leader / 251C: @Airbored - wlozejr@protonmail.com
    2. Member / Pak38:
    3. Member: 
    4. Member: 
    5. Member: 
    6. Member: 
    7. Member: 
    8. Member:
    9. Member:

    SQUAD 2 (Steam Crew)

    1. 2nd Squad Leader / 251C (Steam Crew): NEEDED
    2. Member / Pak38: George1
    3. Member: Softraider
    4. Member: Jordan7272
    5. Member: Krain
    6. Member: KarlTheKiller
    7. Member: Blckdragon
    8. Member: Kirbyisnotapokamon
    9. Member: Melagius
    10. Member: Youssw
    11. Member: Elitely
    12. Member: Zerosama56
    13. Member: WhittmanUS
    14. Member: Degcon
    15. Member: Liquid314
    16. Member: Dawisimo
    17. Member: Wittman13
    18. Member: Hazer
    19. Member: Demented
    20. Member: Tonyhawktheking
    21. Member: Dolphin111

    Kampfgruppe Archer (Artillery) 0/11 Slots

    1. KG CO: 
    2. KG XO: 
    3. Artillery: 
    4. Artillery:
    5. Artillery:
    6. Artillery:
    7. Artillery:
    8. Artillery:
    9. Artillery:
    10. Artillery:
    11. Artillery:

    Kampfgruppe XOOM (Spec-OP) 5/6 Slots

    1. KG CO: @majes99
    2. KG XO: @snpscout
    3. Operator/Sniper: @garby2- garby@supereva.it
    4. Operator/Sniper: @tatonka
    5. Operator/Forward Observer: @jburb
    6. Operator/Forward Observer:
     

    Kampfgeschwader Wolf (Air / Bomber) - 8/18 Slots

    STG CO: @mingus

    STG XO: 

    Gruppe 1

    1. Stuka Gruppe Leader: 
    2. Pilot: @bdawgg
    3. Pilot: 
    4. Pilot: 
    5. Pilot: 
    6. Pilot: 

    Gruppe 2

    1. Heinkel Gruppe Leader: @csm308
    2. Pilot: @dagnabit
    3. Pilot: 
    4. Pilot: 

    Gruppe 3

    1. Fighter Gruppe Leader: @kardehk
    2. Pilot: @knapp
    3. Pilot: @courtneyy
    4. Pilot: @texasjay
    5. Pilot: 
    6. Pilot:

    RESERVES - Players Who May/May Not make it


  6. On 1/29/2020 at 1:13 PM, tyrdaimp said:

    Hey folks! Got a little challenge, more like a request for you people that have played for a while and know how the game goes. 

    Download OBS video recording software. Use it to record your gameplay when you take a noob under your wing. 

    It's more fun than it seems.  You could do a variety of things with new people, from multi crewing vehicles to field training, etc...  

    The purpose of this request is for player retention and creating a good experience for those new players. 

    I really support this, great to see this call to action coming organically from within our very own community - WOOT!

    Another demonstration of WWII Online having the very best gaming community around. S! 


  7. 1 hour ago, bmw said:

    Not that its a big issue but given how tight the community is ( and its small) and after all the funding drives to help support the game, it would be nice to have a bit more transparency about the game moving forward.  Maybe its time to be upfront and get into the numbers.  I dont think it would have a negative effect to see them.........in fact it may have a positive effect.  Numbers such as, "how may subs are needed to at least break even", "how may subs do we actually have",  "how may people sub but DONT play & what happens if they unsub",  "What is needed if the game is to survive another 3-5 yrs"..............those are just some examples. Stuff like this needs to be discussed openly. 

    This is not some megacorp boxed FPS zerg game, this is a close tight knit community of players and some players who have become "employees" to keep the game going.  Unless you plan on securing some outside investors I can see maybe not wanting to post this info, but any investor would ask those questions anyway.

    I think I've been pretty transparent about things, the news from the beginning of this month illustrating that. Everyone who is a veteran of this game by now should realize how significant their subscription is. We're 100% community funded, and that alone. 

    The community is doing its part in resubscribing and keeping their accounts solid in our new billing system. As always, that is the #1 thing that we need done to keep everything healthy. We can get to the bugs, feature requests and iterating as long as that is taken care of, because things (colo / isp / power / security / people / technology) cost money.

    I will not be diving into the particular numbers, it's inappropriate to do so and it is truly not productive.

    16 hours ago, GrAnit said:

    Xoom,

    Sometime I would like to hear your thoughts on game development 1-3 years out:  where do you see this going, what’s the work going forward, what’s the grand plan you are working to?  Understand it will be a plan, and plans usually change, but would be great to know.  

    We just had another great challenging moment in our history with this recent billing, by which many of us have had to once again sacrifice to our limits, that we're just now starting pull out of. 

    I am happy to share more of what my plan is in due time but at this particular moment, the Roadmap 2019-20 serves as our primary guidepost, as well as keeping things healthy/operational.

    Just know that I and our team are committed to keeping WWIIOL operational, and advancing its technology within our resource capabilities. I am interested in doing more, and we can do more, but beyond our capacity of output truly does require increased subscription revenue so I can buy the time and talent of the individuals capable of making those things happen.

    Meanwhile, WWIIOL continues, and as I said earlier our longevity has been increased with the recent infrastructure relocation. 

    2 people like this

  8. The final RATS standing when stuff hit the fan in 2012 were:

    • Doc
    • Gophur
    • Bloo
    • Myself (Xoom)
    • Maypole

    This is who it came down to, to make the decision of digging the trench and holding the line or retreating. As you know, we decided not to give up and we pressed into the challenges.

    Ohm was there too along with a handful of other volunteers, and that number grew quite a bit. It's a long story to put together those pieces, but it's something I'll write up one day. It is still very fresh in my mind as if it was yesterday, the whole series of events.

    What has brought us to this point is a no-give up mentality and optimism for our future. It could not have been possible without two things:

    1) The RATS who were willing to do it, for very little.

    2) The Community continuing to pay their subscription.

    Not surprisingly, this is what continues to this day. This working relationship is what will take us into the future, and now with CRS being responsible for the infrastructure, it solidifies our longevity even further. 

    Stay the course, let's keep it up. #WEGOTTHIS

    6 people like this

  9. 13 hours ago, choad said:

    @OHM it is constipated. 

    Time to level with us. @SNIPER62 quit CRS 3 1/2 weeks ago right? 

    Sniper is very much still an active contributing member with CRS, if this was intended as a joke, I don't find it funny.

    There was some work done very recently to get database replication established which was a key component to getting stats configured. 

    I need you guys to be patient and recognize we are aware of this and how important it is to you. We are not intentionally delaying anything but it's not a simple matter of "Hey dude, turn my stats on." Takes a little bit of effort to get things properly configured.

    S! 


  10. 6 minutes ago, poker said:

    Do you chaps have thoughts on when 171 will kick-off? Thanks 

    We’ll get an answer on that shortly, last night we were very focused on just getting the reset script functional which helps us transition the campaign server and all settings to either campaign or intermission, etc.


  11. 1 hour ago, ilovegod12 said:

    Just one question, WHY NO AMERICANS IN INTERMISSION. Its not a big deal I just like the M1 Garand and BAR a lot better than any French weapon

    The M1 Garand and BAR would not be in this intermission due to the special settings we have anyway. US forces had plenty of play during the campaign as well.


  12. 23 minutes ago, Mosizlak said:
     
     
     
     
    21 minutes ago, Mosizlak said:

    It's the last thing that HC is responsible for, AOs, and half the time they refuse to do that lol. 

    Automate the entire thing, let the HCs do what they used to do before flags and AOs: Organize attacks. 

    The same people who argue that 1.36 didn't yield their desired results would demand that we actually retract further and un-do what has been done to automate the majority of their function in their absence.

    I was hopeful that with the High Command demands being substantially removed that we'd see more veteran players stepping up to HC / volunteer because you're right, the last major thing they have to do is to manage Objectives and direct players to them.

    Players determining where the battles are and the strategic objectives being is something that will be very difficult to automate, but the best thing we can do is to give it to the hands of player leaders such as we have outlined in the "Proximity based AO" concept that we were looking at. 

    Are we ready for that? Do the players no longer have faith in our High Command teams to even do that? Or could we see more players joining High Command to help with the AO management / player direction equation?

    2 people like this

  13.  
     
     
     
    8 hours ago, tater said:

    THIS.

    The link says:

    What this new MSP needs is to be PERSISTENT.

    Ie: You drive the truck out, deploy the MSP, build a defensive position around it---and the MSP stays in place even with no players in the mission until it is destroyed or taken down.

    Ideally---and this could be a unique MSP, placed by a special vehicle---there would also be one exclusively for heavy AAA/ATGs.

    @XOOM, is a persistent MSP possible within the existing framework?

    Well, I mean we could beef up the parameters but PPOs are not built to be persistent. We could give the "illusion" of it though like its lifetime could be 8 hours with a significant damage threshold as an arbitrary example. We'll have to balance that carefully, and this example does not reflect any intended development outcome / plan, only as a reference point.

    5 people like this