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Posts posted by XOOM

  1. On 5/22/2019 at 6:38 PM, sunsanchez said:

    For the love of god, I just want to play the game, not sit around worrying about fricken trickle timers.  Its like another damn spawn delay.  This is WWII-oldage.  By the time you get around to playing, youre two years older.

    It's really not too bad, the trickle timers. Without them, you can expect instant armies to start rolling and causing havoc. It's a fine balance Sanchez.

  2. Very sorry to hear this @imded. You have been a longstanding valued member of the WWII Online community and we are all rooting for you to kick this things ass. I hate cancer. All the billions we spend on all sorts of stuff, by now we should have some sort of a cure for this. Way too many people are afflicted by this and it just sucks. 

    Thank you for allowing the community to know of your situation and be here to support you. We stand with you. S! 

    3 people like this

  3. 10 hours ago, tater said:

    The sad thing is that this has been true since forever, and nothing has ever been done to address it.

    Fundamentally an untrue statement. We have invested lots of development time to help address and reduce these problems. When we have one game server where a world-wide audience connects to, there are prone to be some issues. We don't go to say we have it all solved, there's more to be done. But saying we have never done anything to address it isn't accurate.

    Of course, this is important to us. I'd like to say if you want more development attention on a variety of topics, please Hero up and help the subscription drive proceed. Otherwise I will have a pretty hard time to get dedicated effort. That's not a cop out of taking ownership of it, that's just fact. Our resources are tapped and there's a Roadmap we're trying to deliver on.

    3 people like this

  4. On 5/8/2019 at 3:17 PM, choad said:

    Please tell me the subscription drive tracker on the homepage is broken ..... the premium goal of 520 subs is still stuck at zero, after 2 weeks. Please check to make sure it works .... i have a feeling that isn't correct (or i hope rather)

    I've been watching those numbers carefully, we are not reaching the goal to where we need to be. Need your help as a community to increase and raise awareness to players of what needs doing. We need their help, please coordinate with them to get resubscribed. Our support team stands ready to help but players force multiplying this effort and reaching out to old and new is critical.

  5. 4 hours ago, Jsilec said:

    A few more weeks of this please there has been some excellent fights all week

    Afraid we can't do that. Our goal in bringing folks back was to give them a taste.

    What we need now is them resubscribing and supporting our cause and making sure we can continue to develop and improve on WWII Online.

    Your assistance as a general community is hugely appreciated in raising that awareness and working to keep people here.

    Glad it has been fun! Good numbers and lots of folks have come back which is great.

    1 person likes this

  6. 2 hours ago, david06 said:

    so CRS set the AO minimum down to 1 but they expect it to be a one-AO period only during TZ3

    in order to keep the server from sitting  at 1 AO almost all day (like it was) they had to lower the population threshold in order to get more than 1 AO

    the problem is that under the guise of balance and helping the underpop team they're continuing to reward a team for keeping its population as low as possible; we've had years of this

    they also severely punish a team for keeping its population higher than the other side

    can anyone explain how exactly are average player numbers on the server going to increase?

    looking at the state of the allied team all the underpop help it doesn't really help them either, I mean they sit on defense the entire day and can't even pull off a normal attack anymore

    CRS has done the following to assist:

    1. Provided more system driven supply to provide stable transitioning of the map
    2. Redeployed High Command's time to provide leadership to the community
    3. Returned back to a 1 AO minimum for TZ3 low pop period
    4. Adjusted AO's to be based off of the underpopulated sides population - not the total game population
    5. Enabled more AO's to be obtained faster than pre-1.36 standards
      1. Standard Attack Objectives
      2. Bridge Objectives 
    6. Provided shared tanks and equipment around Allied forces
    7. Restructured our entire Tables of Equipment driven by a balanced budget across all countries
    8. Reduced penalties against the overpopulated side
      1. Spawn delay reduced to a 10 second maximum
      2. Persona delay reduced to a 60 second maximum
    9. Provided a balanced capture mechanism
      1. Scales accordingly based on the imbalance percentage

    This combination of maneuvers signal CRS listening, incorporating fair and reasonable changes in a timely manner and taking into context the lower and routine population periods to preserve the best experience for WWII Online possible.

    The continuing sentiment of the Allies being doomed, needs to come to a full stop. CRS cannot code leadership or morale. We can listen and incorporate changes that work to promote both sides, but it's going to be up to each side's community to cultivate enjoyable experiences. There are good leaders on the Allied side and great players and Squad reforming. This is an appropriate action and while it's much easier to be the skeptic, I implore optimism for the sake of progress.

    We stand ready to do our part and help - we need the same level of initiative and drive. We've provided tremendous solutions to support all of this, but if we are to have a semblance of a player driven game - players need to drive it and step up.

  7. We've made some changes to help stabilize time zone 3 (lower population period) Campaign operations, and we've made some adjustments to how the number of available Attack & Bridge objectives are available. The Naval Garrisons have received some Rifleman to assist with base operations. We have also provided a quick fix to a random instant-capturing issue that popped up this morning. These changes are effective tonight. Please continue reading for more details.


    2 people like this

  8. 26 minutes ago, augetout said:

    Welcome back, Randazzo, Doritos, and Redriver.

    Welcome to (some) of our newest members:  Bigocar and our first member from Thailand, Koontank.


    Wonderful to hear! Welcome back to WWII Online guys. Very gratifying to see Lafayette rebuilding. YES! S! 

    3 people like this

  9. 10 hours ago, Kilemall said:

    I've never understood the urge to do WBS immediately after beta.  Plenty of 'too soon' disasters that ended up turning people off cause WBS resub moneyz NOW right after a software change.  I would think start the campaign and aim more for June 6th.

    Train has already left the station so we're going for it. We've been in an open beta / soft-release cycle now for a few weeks and I'd say it has proven to be very successful in providing you guys time to learn what's all in it, and for us to make some important refinements for the best experience.

    So thanks for all of that and we hope you and the rest of the community can direct energy towards getting people ready to come back and participate so we can have a really outstanding month. S! 

    1 person likes this

  10. I did not post a Friday update today pertaining to development because it's really important for people to push the "Welcome Back Soldier" awareness and also attend this Sunday's Rat Chat.

    Here's what we're looking at for this week that you should know about:

    1. Testing this weekend (happening now) which should take care of a couple of big issues with 1.36 presently
      1. Weapon list bug
      2. Forward Base swapping around bug
    2. We have a goal of deploying this update on this coming Monday, but our testers first need to approve it
    3. If that goes well, we will do start the first OFFICIAL Campaign using hybrid supply, on Tuesday
    4. Welcome Back Soldier will start on May 1st officially, however un-officially, we will activate it around the same time the Campaign goes live

    I'd like to take this opportunity to thank you ALL for your much appreciated patience during this 1.36 Open Beta phase. As you have seen it has been very valid and worth it to get us to this point. It was crucial, and without your help as a collective community, we could not have found several issues you reported.

    Our internal testing team is filled with amazing people who know our game. Their efforts helped us solve a lot of issues in advance, but when you get thousands of other people logging in to check it out and providing us feedback, that sure beats the work that about 10 guys could do. So please give those guys a hand because overall 1.36's deployment was stellar and their efforts are no short of awesome.

    We now need your help to get people ready for the Campaign and welcome back soldier, right away.

    So get out there and use all the comms you have in your disposal. If you want the in-game population numbers to rise, CRS needs your immediate support to get people motivated. EVERYONE COMING THROUGH THE DOOR, new - present - past, will have premium access. There's no reason not to get excited and get people engaged right away.

    Once again thank you guys, S! 

    2 people like this

  11. 15 minutes ago, agenda21 said:

    Fix the "Mission Closed" Bug.

    Our guys are on this, as well as the FB flipping bug. Deployment scheduled for Monday if all goes well. They're testing and verifying things this weekend.


    4 people like this

  12. On 4/23/2019 at 5:33 PM, Chaoswzkd said:

    One core objective of Town-Based Supply was eliminating - not reducing - the complete reliance on HC to be constantly active and operating as desk jockeys shuffling flags around on the map. There is no state of TOE, except for programming a game AI to handle it, that could have offered that.

    Complete reliance being the key two words here. I think that has been done effectively and in speaking with players in-game last night, there is an overwhelmingly much larger happiness that they can access supply as they need without trying to rustle up HC officers to do that for them.

    I am very much looking forward to our Welcome Back Soldier, and we should all be setting our sights on rallying up for this and getting more troops back into battle.

    We'll see how supply and attrition goes once we get substantially more people coming back to the game and checking things out. At this time, we're not messing with the numbers because I'd rather have a little extra than not enough.


    3 people like this

  13. On 4/23/2019 at 9:05 AM, mitchrapp said:

    I like the idea to get rid of soft caps and fast maps but it's too drastic. Garrison supplies should be much less and there should be a lot more than two ground divisions. The FB flipping bugs also seem to be a big problem.

    Forward Base flipping is going to be fixed in the next release, in testing now.

    Regarding supplies, we do not want to have to little, and we do not want the move-able divisions to dominate the game world. This is what the game is currently used to because it was around for so long, but it will have a negative effect with massive cut offs and things like that - which we're intentionally trying to make more difficult.

    Back to testimonials please! There are many other threads available to provide this sort of feedback.

  14. 1 hour ago, piska250 said:

    Apparently 1.36 and roadmap are not enough.

    That and in-game numbers are the real problem.

    I hope our 1.36 Hybrid Supply release and Roadmap are good enough. If it is not... I really don't have great answers on what more we could do within our current resource limitation(s) to move the game forward and fix some long standing issues.

    In-game numbers should be bolstered by May 1st as I mentioned in the article today where we will deploy a full scale Welcome Back Soldier program for both organic and steam users.


    5 people like this