viruses

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  1. Oh yeah left out my Computer Specs: 3.06 Ghz Intel Core 2 Duo 4 Gigs of RAM Geforce 9400M Runs pretty well spite being under recommended specs.
  2. They usually say 3rd Time is the charm... but not in this Case Interval Since Last Report: 510 sec Crashes Since Last Report: 2 Per-App Interval Since Last Report: 345 sec Per-App Crashes Since Last Report: 2 Anonymous UUID: 5C47740B-60EA-4710-B4A8-4B3E13E96D19 Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x00000000000000bc Crashed Thread: 0 Dispatch queue: com.apple.main-thread Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 com.playnet.ww2ol 0x0022aa83 std::invalid_argument::~invalid_argument() + 1145441 1 com.playnet.ww2ol 0x0022cd2b std::invalid_argument::~invalid_argument() + 1154313 2 com.playnet.ww2ol 0x000b8100 omp_get_num_procs + 549616 3 com.playnet.ww2ol 0x000b81ec omp_get_num_procs + 549852 4 com.playnet.ww2ol 0x000b8381 omp_get_num_procs + 550257 5 com.playnet.ww2ol 0x000af9ce omp_get_num_procs + 515006 6 com.playnet.ww2ol 0x000af9e0 omp_get_num_procs + 515024 7 com.playnet.ww2ol 0x000d0476 omp_get_num_procs + 648806 8 com.playnet.ww2ol 0x000d100a omp_get_num_procs + 651770 9 com.playnet.ww2ol 0x0038e89d ddpUpdate + 52 10 com.playnet.ww2ol 0x0038e99f ddpEngine + 11 11 com.playnet.ww2ol 0x002446ca std::invalid_argument::~invalid_argument() + 1250984 12 com.playnet.ww2ol 0x0038b51a authVerifyApp(int, APP_VERIFY*) + 3910 13 com.apple.Foundation 0x95b3c970 __NSFireTimer + 141 14 com.apple.CoreFoundation 0x98e1376b __CFRunLoopRun + 8059 15 com.apple.CoreFoundation 0x98e110f4 CFRunLoopRunSpecific + 452 16 com.apple.CoreFoundation 0x98e10f21 CFRunLoopRunInMode + 97 17 com.apple.HIToolbox 0x9305a0fc RunCurrentEventLoopInMode + 392 18 com.apple.HIToolbox 0x93059eb1 ReceiveNextEventCommon + 354 19 com.apple.HIToolbox 0x93059d36 BlockUntilNextEventMatchingListInMode + 81 20 com.apple.AppKit 0x97567135 _DPSNextEvent + 847 21 com.apple.AppKit 0x97566976 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156 22 com.apple.AppKit 0x97528bef -[NSApplication run] + 821 23 com.apple.AppKit 0x97520c85 NSApplicationMain + 574 24 com.playnet.ww2ol 0x000310d2 start + 54 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x94c02b42 kevent + 10 1 libSystem.B.dylib 0x94c0325c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x94c02719 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x94c024be _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x94c01f41 _pthread_wqthread + 390 5 libSystem.B.dylib 0x94c01d86 start_wqthread + 30
  3. USS Detroit - Untouched... a few stuka scares must missed Kills: 3 Stukas 1 110 EDIT Frantish: Please include ship type (DD, TT, FMB), and crew member if had one.) Number of hits also welcome Format: Ship name: Type: Crew 1: Crew 2: Status at end: (Untouched, Minor damage, Burning, Sunk, Kill : Hit : any notes: (ty Viruses
  4. It really varied a lot. I would sometimes just turn off shadows and things would average around 10-20 and thats with rain on. Then something would happen to the detail on the trees and I would drop down to around 5-7 FPS. (Maybe I was hitting the wrong F's) But the performance wise was a lot better than I expected. Now in Big city fights I would probably steer far away from. BTW love the new trees, actually feels like a real forest! PS only got to load it about 4 times on different settings. That really seemed to change the FPS averages, not sure why that would make a huge difference though.
  5. Well I have everything turn on I get about 5-7 FPS When I maxed performance its around 30-45 This is with a Macbook 2.13 2Gigs of Ram and a Geforce 9400M
  6. Interesting, I hope we get this solved.
  7. I don't mind waiting a little longer if Apple is helping you. I'm all about optimizing the performance by all means.
  8. He said he'll be back the day after Christmas so I figured will get our Beta around the 28th. (Assumption)
  9. Yeah looks like were going to have to wait for Ahwulf to set it up for us.
  10. Yes, I need to find the same thing here.
  11. Same here, I just hope my Geforce 9400M can keep up.
  12. I didn't hear anything badger. I don't know what your talking about! ::covers for bugoff's tracks::
  13. Do we have anything in our mac files that do this? http://forums.battlegroundeurope.com/showthread.php?t=31883
  14. Thank you a lot!
  15. So which file do I end up editing? Thats what I am saying. I figured that it has to be somewhere in the show package in WWIIOL application... but which one lol
  16. Should probably paste your crash report in here for Ahwulf. He'll more than likely figure it out.
  17. I got USS Detroit (I accidentally put that as the title in the email... whoops!)
  18. I'll take USS Detroit. In honor of my Detroit Red Wings
  19. I current run with a Macbook: Performance wise: 2.13 Ghz 2 GB Ram Geforce 9400M So... with 1.31 coming up any suggestions I should upgrade??? Maybe get more RAM? I average around 60 FPS in the middle of nowhere and about 30 in (small to average size battles) and 10-20 in Big Cities. I also fly a lot now so idk how the performance will be. Thanks!
  20. Damn dude, nice mac. Sucker must run like a Ferrari Enzo
  21. Last version it seemed that I wasn't getting that many crashes but now its happening about 3 to 4 times a day. Specs: 1.8 Ghz G5 1 Gig of Ram 9650 ATI Radeon and here is the most recent crash report: Thread 0 Crashed: 0 com.playnet.ww2ol 0x002f3130 FTLibrary::GetLibrary() const + 1780 1 com.playnet.ww2ol 0x002f98c0 float FTFontImpl::AdvanceI(wchar_t const*, int, FTPoint) + 268 2 com.playnet.ww2ol 0x002f7acc FTPoint::Yf() const + 8912 3 com.playnet.ww2ol 0x002f6490 FTPoint::Yf() const + 3220 4 com.playnet.ww2ol 0x003d0510 ScriptFilter::~ScriptFilter() + 3592 5 com.playnet.ww2ol 0x003ea380 phui::TextContainer::TextContainer() + 5932 6 com.playnet.ww2ol 0x003ea580 phui::TextContainer::TextContainer() + 6444 7 com.playnet.ww2ol 0x003fd614 phui::Panel::MinSize(float*, float*) + 6056 8 com.playnet.ww2ol 0x003f7af8 std::map, std::allocator >, phui::ref_ptr, std::less, std::allocator > >, std::allocator, std::allocator > const, phui::ref_ptr > > >::operator[](std::basic_string, std::allocator > const&) + 4304 9 com.playnet.ww2ol 0x003f524c std::map, std::allocator >, memio, std::less, std::allocator > >, std::allocator, std::allocator > const, memio> > >::operator[](std::basic_string, std::allocator > const&) + 14104 10 com.playnet.ww2ol 0x001b791c std::vector >, std::allocator > > >::resize(unsigned long, std::vector > const&) + 14236 11 com.playnet.ww2ol 0x003f2a60 std::map, std::allocator >, memio, std::less, std::allocator > >, std::allocator, std::allocator > const, memio> > >::operator[](std::basic_string, std::allocator > const&) + 3884 12 com.playnet.ww2ol 0x001b42f8 std::vector >, std::allocator > > >::resize(unsigned long, std::vector > const&) + 376 13 com.playnet.ww2ol 0x003dd23c __gnu_cxx::__normal_iterator*, std::vector, std::allocator > > > std::find<__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter*>(__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, __gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter* const&) + 608 14 com.playnet.ww2ol 0x003dd3e0 __gnu_cxx::__normal_iterator*, std::vector, std::allocator > > > std::find<__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter*>(__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, __gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter* const&) + 1028 15 com.playnet.ww2ol 0x001a7cbc std::map, std::less, std::allocator > > >::operator[](unsigned int const&) + 19900 16 com.playnet.ww2ol 0x000698d8 MATERIALPROP::~MATERIALPROP() + 8356 17 com.playnet.ww2ol 0x00069934 MATERIALPROP::~MATERIALPROP() + 8448 18 com.playnet.ww2ol 0x002e01e0 std::vector >::resize(unsigned long) + 36308 19 com.playnet.ww2ol 0x002e02e8 std::vector >::resize(unsigned long) + 36572 20 com.playnet.ww2ol 0x00203f4c std::vector >::push_back(void (* const&)(weapWeapon*)) + 640 21 com.playnet.ww2ol 0x002d9790 std::vector >::resize(unsigned long) + 9092 22 com.apple.Foundation 0x95f19b6c __NSFireTimer + 284 23 com.apple.CoreFoundation 0x934269a8 CFRunLoopRunSpecific + 2968 24 com.apple.HIToolbox 0x92c2e9d4 RunCurrentEventLoopInMode + 264 25 com.apple.HIToolbox 0x92c2e7f8 ReceiveNextEventCommon + 412 26 com.apple.HIToolbox 0x92c2e638 BlockUntilNextEventMatchingListInMode + 84 27 com.apple.AppKit 0x910407a4 _DPSNextEvent + 596 28 com.apple.AppKit 0x9104015c -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 112 29 com.apple.AppKit 0x91039e18 -[NSApplication run] + 736 30 com.apple.AppKit 0x9100a81c NSApplicationMain + 440 31 com.playnet.ww2ol 0x00002f28 0x1000 + 7976 32 com.playnet.ww2ol 0x00002c2c 0x1000 + 7212 33 ??? 0x00000ffc 0 + 4092
  22. Will have to try this command f then command tab. Usually when I mess around with the game it gives me the big F you finger, so I don't f' with it much any more unless it pisses me off.
  23. Alright ahwulf or anyone looking for some advice. Should I upgrade... to a new computer... or.. buy more ram... new video card... etc.. System Specs: G5 Dual 1.8 Ghz 1 Gb Ram (2 512s) 9600 Radeon XT So? is it time to bite the bullet go with a new iMac?