Dunny's rat chat recap covers some great stuff.
To tack on, there were a few things that Victarus mentioned that to me are pretty freaking awesome.
1. Post-Steam launch, priority is flipping over to integrated voice comms. Spawn in- mission based channel voice chat, a3d local chat. Command/control channels, area target channels
2. Terrain. He mentioned that there are resources coming on for terrain. One main issue with terrain, and lack of updates to terrain over the past 7+ years, is the terrain editor tool. What wasn't discussed n the chat was that the legacy terrain editor was so obliterated that it was determined to be unusable/DOA. However, Hatch found a version of the terrain editor that appears to be intact, so that will be undergoing testing (post-Steam launch I assume), and there has been a glimmer of hope that the legacy terrain will be able to be updated if the editor is indeed usable again, i.e. doesn't blow everything up in the process. Really huge freaking deal for the legacy terrain. I'm hoping to be able to help on that if it indeed comes back to a usable state.
There was also mention on the Rat Chat that new terrain will be coming, overhauling/replacing the legacy because of...
3. Unreal engine. I hope that is the 2.0 release. Gotta be a few years away though given the need to keep the game alive via Steam and Amazon Game platforms. But all future development will have Unreal engine in mind, and all new art should be Unreal compatible. There have been some art shots from Xoom to highlight that, new hands I believe were shown...
Xoom gave Victarus some crap about revealing all of their secrets, but he skirted around giving up the real info.