• Announcements

    • Dodger

      Seeking Squad Leaders!   04/09/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.


Registered Users
  • Content count

  • Joined

  • Last visited

Community Reputation

11 Green Tag

1 Follower

About bogol

  • Rank
  • Birthday

Profile Information

  • Preferred Side
  • Preferred Branch
    Air Force
  • Preferred Unit
  1. Very interesting idea. Garrison town troops for defense vs mobile units for attack.
  2. There might be, but they are for windows. On a windows machine, plugging in the JS/Throttle is supposedly bringing in the calibration software, as the software is stored internally, in the JS. However, on my mac I was able to use both the JS and the throttle in WWIIOL, as the game recognizes it, it even recognizes the names for each of them.
  3. After a series of tests I have determined that my fps are more than cut in half when I use the Thrustmaster TWCS throttle. The JS that is part of the hotas T1600 m FCS setup does not create the same problem. I have tested in the same USB port either the JS and the throttle alone. Only the throttle created this massive fps drop. I am using Mac OS 10.12.3 on a MBP that is was able to handle the game nicely before this. I am not sure if this is a bug or not. Task manager (Activity Monitor) does not show any heavy load on CPU or memory whenever the throttle is plugged in, or whenever I start game with throttle plug
  4. Can we get brigades in? Please?
  5. While spawned in a plane type in chat bar .conv 200 This should save and store convergence for the unit you were spawned in to 200m. IF you want another value replace 200 with whatever your preferred convergence is.
  6. LMAO. who reported that bug?
  7. This is pretty obvious. He traveled on the mobius strip and you were seeing him, and his image on the other side of the strip.
  8. If you do .conv VALUE, where value is whatever you want your convergence to be, while spawned in, does that not store the VALUE in your settings? For me it does. This is actually how convergence used to be set, back in the day, before the box.
  9. White flashes here too. Last nite had to restart game to get rid of them. On MAC OS, Intel Iris Graphics 6100 1536 MB
  10. You are right, it was the tooltips.
  11. On MAC OS. I am no longer able to see the friendly name when I mouse over their icon on map. Neither do brigade listing show up if I mouse over flags on map.
  12. First all CONV values are defaulted to zero, independent of 1.34 preferences. Second: It does NOT save the values one inputs. It actually reads all of them as ZERO. This can be seen from the message that confirms that the change will take effect at respawn. Below it it also mention that the value will be 0m, independent of the value typed in CONV box. The only way to set CONV now is using the .conv command as before EDIT: I am on MAC OS. CH47124 has the same problem on Win7
  13. Right, but he died from a stab to the hand, and not from a bullet to the hand. Neither of those should kill him.
  14. There can only be one jester, you copy cats...