Lafleur

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Everything posted by Lafleur

  1. Thank you Xoom - sounds like a good solution - fully support it. LaFleur
  2. OKW is happy to share these fine officers who have done so much for us, and to share the updated basic training manuals we have developed over the past several years to help with basic training that is applicable to recruits on both sides. The new joint training protocols are designed to have trainers teach the basics and then hand cadets back off to their respective commands for continued on the job training regarding side specific tactics and strategy unique to each side. We all want to face worthy opponents each day who test us to our limits and make us better as a result . OKW FULLY SUPPORTS THIS PROGRAM! Any Axis officers who would like to join the training command are encouraged to contact me (or Coila or Inbtutus) to learn more. LaFleur -AXIS CinC
  3. 5-4-1 provides diversity of equipment for Alied players / some folks really like to play as French - need to give them options.
  4. Thank for declassifying and sharing this excellent narrative Potthead - great way to bring the big picture and behind the scenes strategic overlay into focus. LaFleur
  5. Thanks Choad - will be interesting to watch this as Campaign continues! LaFleur
  6. Hadn’t recognized any LW for this award for quite some time, so making up for lost time, so in this case award not just for158 (if it was, it would have to be a secret espionage medal for Mingus)
  7. Hispania250 is pretty active Axis / can use separate discord channel for voice comms and squad channel for text, all in Spanish. Squad members can repost/relay English comms to other squad members. Maybe join forces to creat more critical mass
  8. Uh, sorry, but Al Gore just called and said HE created “pop neutrality” / nice try . . .
  9. Yeah - Dinker was the redhead, potthead on left, hotfink right, peepers middle and me on top (Slob not pictured / hard to get zombies to stand still for a photo)
  10. 2002 - 3rd PanzerGruppe (3PzG) - The Breakfast Club!
  11. I have to agree with @XOOMthat we will need some time recruit, rebuild and reorganize AHC and GHC a fashion that will suit the new 1.36 environment. We won’t be there on Day 1 - we can plan and prepare for it in advance all we like, but we will have to have a shake down period to see what we really need in HC. Starting off with two ground divisions will be fine - we can make adjustments after we get a Campaign under our belt. In all honesty, right now both HCs are so understaffed that it will still be a challenge just to keep the movable divisions wecwill have effectively deployed during the first 1.36 campaign anyway. The Navy and Air commands in particular just have a handful of officers, and in the 1.36 environment these must be built back up to provide the ingame leadership these branches will need. The key to making 1.36 a success is to build up the squads so they again have critical mass to run ops - either on their own or working together with other squads on agreed objectives. Healthy squads will give us a pool of active players and leaders that we can incorporate into a more robust, fun and effective HC for both sides. The unique factor that makes this game what it is working together as team to achieve tactical and strategic objectives against equally matched REAL opponents that are worthy of the effort. WW2OL is not a lone wolf eye candy tits and gore first person shooter; it’s not a test of how fast you can manipulate a game console. This game has depth, endless replay interest, quality historical accuracy and physics, multiple layers to appeal to different interests, and a real sense of community. THAT’s why so many of us are still here after 15 years and passionate enough to spend our time arguing about how to improve it. Let’s not forget that. For now, we all need to put our shoulders behind 1.36 and take advantage of this opportunity to keep growing the game. THEN we can figure out how to make it even better. LaFleur - AXIS CINC
  12. I agree that as size of playable area increases, it would be worthwhile to look at the number of Army Divisions per side. We want to have action and see the front line move in more than one area of the map at a time. Two divisions may not be sufficient for this given restrictions on moving units of one division more than one link away from another. We can see how initial roll-out performs with town supply - CRS can always make changes as necessary based on actual experience. But I have no problem starting off with two - good idea -to start small, and a lot easier to add something later than to take it away. If at some point we went with three divisions, perhaps we could figure out way to keep them each within a certain zone - north, central, south, to avoid having big stacks aggregated that have to be (and can only be) moved by HC. If the goal is to have movable divisions available to support player-driven AOs, then they need to be close to each front - takes a lot of HC time and effort to get a unit moved from North to South even behind the lines in short timers, and everyone with an AO in progress will be clamoring for them. Could do something like that even without hard-coding - just make it a standing rule that no more than one division at a time can be engaged on any particular AO/DO, or that a particular division can’t be moved north or south of a certain line. But having more than one movable division to cover any one part of the front could make the movable units too much of a determining factor on whether an AO is successful, which runs counter to player-driven AO concept and puts HC back on the hot seat to move supply all the time to really make things happen. I suppose we will just have to see how things play out with two movable divisions and then assess whether any adjustments are needed necessary down the road. LaFleur -AXIS CinC
  13. Great discussion - please understand GHC is just trying to create enthusiasm and good gameplay for our Axis PB. Whether we are defending or attacking makes no difference to me, but the game is designed so that red or blue flags over the towns are how we keep score (and how the PB judges the success or failure of their efforts as a team/side.). We can’t sit on our hands and just duke it out over a static front line. This is not WW1 online. We take risks to keep it fun and get people invested and motivated to keep playing - and when our gambles fail it just gives us another challenge to have fun rallying to come back. I changed up the deployments last two maps to encourage that sort of action at the beginning - just to keep things interesting. I think it has been fun - and I would say that even if Allies were still in Luxembourg today and the South was all blue and I was on an 0-3 streak instead. Thanks to all for contributing to this thread - great to see so many folks that are passionate about the game and take time to understand its complexity. LaFleur - CinC / Axis
  14. Yes - there was whole bureaucracy behind the scenes in HC that most players never were aware of - way too much of it IMHO - made HC more a job than it needed to be. One beneficial side effect of the lower numbers in HC is that we can now rebuild it in more flexible (and fun) format and allow people with different strengths to contribute in different ways instead of burdening them with jobs they aren't suited for as a condition of serving . Some folks are great leaders on the ground, some excel at strategy, some like support roles. Some like taking the Map, some don't. Have to be able to accommodate each type and allow them to serve in roles they are comfortable with in order to grow our HC ranks and keep things rolling (and fun) in game. Just my two cents worth. LaFleur
  15. Outstanding efforts - thank you for calling this out Fiambre!
  16. Any day you don't get killed by Shager is a great one?
  17. Great account!
  18. Welcome. Please announce yourselves as GSH or GSH of 91st when y'all are online - so we can look for you and help. We can also assign a short term ingame training channel for your group to use that HC and others can monitor to provide assistance - suggest we tune to CH 19 for that purpose - I will try and help set that up for you. S! LaFleur - Axis Country XO
  19. 1. I am shocked and amazed that I find myself in whole-heartedly agreement with Allykilll's statement quoted below (first time for everything), which agreement is undoubtedly yet another sign of the Apocalypse. 2. Having said that, my agreement with Allykilll should not be construed as: a. an endorsement of any other words that have in the past, or may at any time in the future, be attributed to him 😉 ; or b. any form of approval, support or tolerance for the ridiculous girly man multi-colored socks which appear on the image accompanying his otherwise worthwhile statement quoted below. 3. Who are the AXIS? Me, for one - Old school veterans who started playing with all Axis units like the 3PzG "Breakfast Club" and continue to play only Axis, serve in GHC when they can, and stay behind when their squads switch for a campaign (and all other new and old players who care to join us from one map to the next - as Allykilll says). LaFleur
  20. Recurring ingame crash - application error screen with only option to close the app. "WW2 has stopped working" Log follows: Faulting application name: ww2.exe, version: 34.10.255.0, time stamp: 0x54aeadfe Faulting module name: ww2.exe, version: 34.10.255.0, time stamp: 0x54aeadfe Exception code: 0xc0000417 Fault offset: 0x004ce122 Faulting process id: 0x1fa4 Faulting application start time: 0x01d0d6ea0fce10f4 Faulting application path: C:\Program Files\CRS\Battleground Europe\ww2.exe Faulting module path: C:\Program Files\CRS\Battleground Europe\ww2.exe Report Id: ecd91b68-42e1-11e5-ac70-e03f49a4ed0b [Fri Aug 14 23:52:30.691 2015] spe [Fri Aug 14 23:52:30.691 2015] t:17 sending pEx with result: 23 [Fri Aug 14 23:52:30.910 2015] t:17 closing code:30014 [Fri Aug 14 23:52:30.910 2015] t:17 got ENOTCONN:10057 [Fri Aug 14 23:52:30.910 2015] t:17 closing code:30122 [Fri Aug 14 23:52:30.991 2015] t:18 closing code:30122 [Fri Aug 14 23:52:30.991 2015] spe [Fri Aug 14 23:52:30.991 2015] pEx/no cell [Fri Aug 14 23:52:31.127 2015] pmr [Fri Aug 14 23:52:35.343 2015] t:3 pAcc [Fri Aug 14 23:52:39.569 2015] t:3 pAcc [Fri Aug 14 23:52:41.021 2015] tciRx ro:2 ip:0.0.0.144 [Fri Aug 14 23:52:41.059 2015] t:3 sNot [Fri Aug 14 23:52:41.059 2015] rvj [Fri Aug 14 23:52:41.110 2015] tciNoCnx [Fri Aug 14 23:52:41.144 2015] Netcode2:209.144.109.144 Opening 209.144.109.144... [Fri Aug 14 23:52:41.144 2015] t:19 on:1 h:3515903376 p:27015 aCell [Fri Aug 14 23:52:41.144 2015] ! cell active [Fri Aug 14 23:52:41.144 2015] redired [Fri Aug 14 23:52:41.187 2015] Netcode2:209.144.109.144 Opened [Fri Aug 14 23:52:41.343 2015] Netcode2:209.144.109.144 Established [Fri Aug 14 23:54:12.982 2015] Netcode2:209.144.109.144 Disconnecting [Fri Aug 14 23:54:12.982 2015] Netcode2:209.144.109.144 Max bps: 0.00 in, 0.00 out [Fri Aug 14 23:54:12.982 2015] Netcode2:209.144.109.144 Session Statistics: Actual bytes per second sent 1088 Actual bytes per second received 6016 Message bytes per second sent 720 Message bytes per second resent 0 Message bytes per second queued 720 Message bytes per second processed 5650 Message bytes per second ignored 0 Total bytes sent 98077 Total bytes received 537605 Total message bytes sent 62461 Total message bytes resent 0 Total message bytes queued 62461 Total message bytes received 503292 Total message bytes ignored 0 Messages in send buffer, by priority 0,0,0,0 Bytes in send buffer, by priority 0,0,0,0 Messages in resend buffer 0 Bytes in resend buffer 0 Current packetloss 0% Average packetloss 0% Elapsed connection time in seconds 91 [Fri Aug 14 23:54:12.982 2015] spe [Fri Aug 14 23:54:12.982 2015] t:19 sending pEx with result: 23 [Fri Aug 14 23:54:13.080 2015] pmr [Fri Aug 14 23:54:13.080 2015] t:19 closing code:30014 [Fri Aug 14 23:54:13.080 2015] t:19 got ENOTCONN:10057 [Fri Aug 14 23:54:13.080 2015] t:19 closing code:30122 [Fri Aug 14 23:54:13.409 2015] t:20 closing code:30122
  21. Started before the Beta - at least once or twice a day - tried full reinstall, no dice
  22. Graphics Card: AMD Radeon R9 200 Series BIOS Date 2014/01/06 Memory Size 2048 MB Memory Type GDDR5 Core Clock in MHz 1080 MHz Memory Clock in MHz 1400 MHz Total Memory Bandwidth 179.2 GByte/second System: Processor - AMD FX-8350 Eight-Core Processor, 4000 Mhz, 4 Core(s), 8 Logical Processor(s) BIOS Version/Date - American Megatrends Inc. 2501, 4/3/2014 SMBIOS Version 2.7 Memory - Installed Physical Memory (RAM) 8.00 GB Total Physical Memory 2.92 GB Available Physical Memory 833 MB Total Virtual Memory 5.83 GB Available Virtual Memory 2.04 GB Page File Space 2.92 GB
  23. Same bug since current version rolled out - will happen about every third mission some nights - not good
  24. Have tried both the traditional upgrade through playgate patch as well as complete uninstall and reinstall of game. Get an error that glf33.tmp cannot be found during install, and now get a dos error window when I try to load game. Help pls. System Information ------------------ Time of this report: 11/26/2008, 00:19:59 Machine name: USER-0567BFFB75 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.080814-1233) Language: English (Regional Setting: English) System Manufacturer: NVIDIA System Model: AWRDACPI BIOS: )Phoenix - Award WorkstationBIOS v6.00PG Processor: AMD Athlon 64 X2 Dual Core Processor 3800+, MMX, 3DNow (2 CPUs), ~2.0GHz Memory: 2560MB RAM Page File: 537MB used, 4424MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode --------------- Display Devices --------------- Card name: NVIDIA GeForce 7800 GT Manufacturer: NVIDIA Chip type: GeForce 7800 GT DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0092&SUBSYS_C5173842&REV_A1 Display Memory: 256.0 MB Current Mode: 1280 x 720 (32 bit) (60Hz) Monitor: Plug and Play Monitor Monitor Max Res: 1600,1200 Driver Name: nv4_disp.dll Driver Version: 6.14.0011.7519 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 5/16/2008 13:01:00, 6108928 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 5/16/2008 13:01:00, 6557408 bytes Device Identifier: {D7B71E3E-43D2-11CF-AD46-1CE500C2CB35} Vendor ID: 0x10DE Device ID: 0x0092 SubSys ID: 0xC5173842 Revision ID: 0x00A1 Revision ID: 0x00A1 DirectX Components ------------------ ddraw.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 266240 bytes ddrawex.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 27136 bytes dxapi.sys: 5.01.2600.0000 English Final Retail 8/4/2004 06:00:00 10496 bytes d3d8.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 1179648 bytes d3d8thk.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 8192 bytes d3d9.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 1689088 bytes d3dim.dll: 5.01.2600.0000 English Final Retail 8/4/2004 06:00:00 436224 bytes d3dim700.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 825344 bytes d3dramp.dll: 5.01.2600.0000 English Final Retail 8/4/2004 06:00:00 590336 bytes d3drm.dll: 5.01.2600.0000 English Final Retail 8/4/2004 06:00:00 350208 bytes d3dxof.dll: 5.01.2600.0000 English Final Retail 8/4/2004 06:00:00 47616 bytes d3dpmesh.dll: 5.01.2600.0000 English Final Retail 8/4/2004 06:00:00 34816 bytes dplay.dll: 5.00.2134.0001 English Final Retail 8/4/2004 06:00:00 33040 bytes dplayx.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 229888 bytes dpmodemx.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 23552 bytes dpwsock.dll: 5.00.2134.0001 English Final Retail 8/4/2004 06:00:00 42768 bytes dpwsockx.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 57344 bytes dplaysvr.exe: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 30208 bytes dpnsvr.exe: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 18432 bytes dpnet.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 375296 bytes dpnlobby.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 3584 bytes dpnaddr.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 3584 bytes dpvoice.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 212480 bytes dpvsetup.exe: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 83456 bytes dpvvox.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 116736 bytes dpvacm.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 21504 bytes dpnhpast.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 35328 bytes dpnhupnp.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 60928 bytes dpserial.dll: 5.00.2134.0001 English Final Retail 8/4/2004 06:00:00 53520 bytes dinput.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 159232 bytes dinput8.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 181760 bytes dimap.dll: 5.01.2600.0000 English Final Retail 8/4/2004 06:00:00 44032 bytes diactfrm.dll: 5.01.2600.0000 English Final Retail 8/4/2004 06:00:00 394240 bytes joy.cpl: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 68608 bytes gcdef.dll: 5.01.2600.0000 English Final Retail 8/4/2004 06:00:00 76800 bytes pid.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 35328 bytes dsound.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 367616 bytes dsound3d.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 1294336 bytes dswave.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 19456 bytes dsdmo.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 181760 bytes dsdmoprp.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 71680 bytes dmusic.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 104448 bytes dmband.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 28672 bytes dmcompos.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 61440 bytes dmime.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 181248 bytes dmloader.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 35840 bytes dmstyle.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 105984 bytes dmsynth.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 103424 bytes dmscript.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 82432 bytes system.dll: 1.01.4322.2407 English Final Retail 11/13/2007 03:05:17 1232896 bytes dx7vb.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 619008 bytes dx8vb.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 1227264 bytes dxdiagn.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 2113536 bytes mfc40.dll: 4.01.0000.6140 English Final Retail 8/4/2004 06:00:00 924432 bytes mfc42.dll: 6.02.4131.0000 English Final Retail 8/4/2004 06:00:00 1028096 bytes wsock32.dll: 5.01.2600.2180 English Final Retail 8/4/2004 06:00:00 22528 bytes amstream.dll: 6.05.2600.2180 English Final Retail 8/4/2004 06:00:00 70656 bytes devenum.dll: 6.05.2600.2180 English Final Retail 8/4/2004 06:00:00 59904 bytes dxmasf.dll: 6.04.0009.1133 English Final Retail 8/22/2006 03:05:26 498742 bytes mciqtz32.dll: 6.05.2600.2180 English Final Retail 8/4/2004 06:00:00 35328 bytes mpg2splt.ax: 6.05.2600.2180 English Final Retail 8/4/2004 06:00:00 148992 bytes msdmo.dll: 6.05.2600.2180 English Final Retail 8/4/2004 06:00:00 14336 bytes encapi.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 20480 bytes qasf.dll: 11.00.5721.5145 English Final Retail 10/18/2006 20:47:18 211456 bytes qcap.dll: 6.05.2600.2180 English Final Retail 8/4/2004 06:00:00 192512 bytes qdv.dll: 6.05.2600.2180 English Final Retail 8/4/2004 06:00:00 279040 bytes qdvd.dll: 6.05.2600.2180 English Final Retail 8/4/2004 06:00:00 385024 bytes qedit.dll: 6.05.2600.2180 English Final Retail 8/4/2004 06:00:00 562176 bytes qedwipes.dll: 6.05.2600.2180 English Final Retail 8/4/2004 06:00:00 733696 bytes quartz.dll: 6.05.2600.3367 English Final Retail 5/6/2008 23:18:48 1287680 bytes strmdll.dll: 4.01.0000.3936 English Final Retail 8/21/2006 08:52:08 246814 bytes iac25_32.ax: 2.00.0005.0053 English Final Retail 8/4/2004 06:00:00 199680 bytes ir41_32.ax: 4.51.0016.0003 English Final Retail 8/4/2004 06:00:00 848384 bytes ir41_qc.dll: 4.30.0062.0002 English Final Retail 8/4/2004 06:00:00 120320 bytes ir41_qcx.dll: 4.30.0064.0001 English Final Retail 8/4/2004 06:00:00 338432 bytes ir50_32.dll: 5.2562.0015.0055 English Final Retail 8/4/2004 06:00:00 755200 bytes ir50_qc.dll: 5.00.0063.0048 English Final Retail 8/4/2004 06:00:00 200192 bytes ir50_qcx.dll: 5.00.0064.0048 English Final Retail 8/4/2004 06:00:00 183808 bytes ivfsrc.ax: 5.10.0002.0051 English Final Retail 8/4/2004 06:00:00 154624 bytes mswebdvd.dll: 6.05.2600.2180 English Final Retail 8/4/2004 06:00:00 204288 bytes ks.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:15:22 140928 bytes ksproxy.ax: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:58 130048 bytes ksuser.dll: 5.03.2600.2180 English Final Retail 8/4/2004 00:56:44 4096 bytes stream.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:08:04 48640 bytes mspclock.sys: 5.03.2600.2180 English Final Retail 8/3/2004 21:58:40 5376 bytes mspqm.sys: 5.01.2600.2180 English Final Retail 8/3/2004 21:58:42 4992 bytes mskssrv.sys: 5.03.2600.2180 English Final Retail 8/3/2004 21:58:42 7552 bytes swenum.sys: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 4352 bytes mpeg2data.ax: 6.05.2600.2180 English Final Retail 8/4/2004 06:00:00 118272 bytes msvidctl.dll: 6.05.2600.2180 English Final Retail 8/4/2004 06:00:00 1428480 bytes vbisurf.ax: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 30720 bytes msyuv.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 17408 bytes wstdecod.dll: 5.03.2600.2180 English Final Retail 8/4/2004 06:00:00 50688 bytes
  25. Re: SOLVED Install problem with new patch - cannot find "glf33.tmp" -------------------------------------------------------------------------------- Instead of downloading and saving from the "full install pc" tab on the BGEII main page, I selected "run" from the right click so it would run the file from the temp folder to begin with - result: Full install processed with a minor hitch that it could not locate the settings.exe file at the end fo the initial install routine until the system did its auto-reboot after install. After reboot, clicked my desktop icon, logged in, and loaded game without a problem.