blakeh

Registered Users
  • Content count

    140
  • Joined

  • Last visited

Community Reputation

19 Green Tag

About blakeh

  • Rank
    Free Play Account
  • Birthday
  1. Funny, i never camped the old style FRUs -- just destroyed them with grenades and moved on. Since i can't do that anymore, i have no choice but to camp an FMS until it is destroyed by an Engineer or is pulled down after 20 or so kills. Perhaps reduce the number of shots needed by tanks to destroy an FMS might help ---- camping is boring and not very sporting, and hurts the game. I hate doing it, but the current form of FMS encourages it. Perhaps also have an auto - remove for the FMS- if a certain number of kills are recorded within a very short period of time it is deleted- say 10 kills in 20 seconds.
  2. i just did a search on ww2 online and found it right away. Steam has a lot of games- we on not going to stay on the front page forever. At some point people are going to have to just stumble upon it while doing a general search of game types.
  3. I would be happy if they would just fall dead when you shoot them, instead of 5 to 10 seconds later. I waste far too much time pumping unneeded rounds into an ei before they actually fall dead, simply because i an not certain they are going to die,
  4. they should run a special event intermission-- invasion of the UK-- just to focus attention on that and see if it is really feasible. A freighter is easy to spot and follow- it would require both sides to engage in extensive air patrols and battles. Air types should love it.
  5. the point is, in years past when we only had the truck fms, people did not do it
  6. An invasion of the UK is actually quite hard with a truck placed FMS. In the 9 years i have played the only time i ever saw successful invasions was when we had infantry placed MLs setting up the FMS-- they would fly MLs in. Loading up a ship with opels and sailing across the north sea or channel is not something many people are wanting to do. Jus too much of a time commitment.
  7. When i first started playing this game 9 years ago the lag was no where as bad as it is today- It seemed to get worse a few years ago and nothing seems to be making it better. I will just live with it until the point that i can't take it any more then I will be in the same boat- do i quit or not. I pay by the month so i can make that decision anytime. So is it going to get better- really I don't think so.
  8. The Army of the French 3rd Republic came to an end in 1940 -- it never used many of the weapons in this game-- including the mas-40, which was only made as a proto-type The Rats are using a bit of logical "what if " thinking in regards to the weaponry that the French army would have used if it survived 1940 on into 1941, 1942,etc. For the most part i don't disagree with their choices. They could also introduce the M1 into he french army in later tiers- would make better sense than the m1 in the british army. (But i understand they want to give the british a semi and that is about the best they can do) But the grease gun and STEN did not exist in 1940, so they may want to rethink that. Maybe use a a limited thompson and mas smg instead. ( I do like the grease gun's slow rate of fire though- it has its advantages) Also, i did mean mg-34- it was meant as a bit of a joke. With regards to the mg-34-- it should not be able to fire on the move- it just unbalances the game too much. (Same for all LMGs, except the BAR, which is not really an LMG anyway) The Rats need to make decisions that balance realism with game balance. Sometimes you have to compromise a bit.
  9. I think the grease gun is intended to balance the mg-34
  10. I think new recruits need access to all missions--- learning defence is important too.
  11. You fire a few rounds and you bounce out. They are also very visible and most ATGs are low to the ground and hard to see, so i can see why an ATG would want to stay out of them. A partially underground bunker would be better but i think that is not possible with the current game design. We should have an infantry bunker with smaller openings so that an LMG can operate from it and a larger open topped bunker for tanks to hunker down in.
  12. Active battle tab? Does anyone really use it? I think it was an idea that never really worked as intended. I just go to the brigade screen and work it out for myself. Go where i am needed most, not the most active battle.
  13. That would actually be a nice feature if it could be done. Hopefully the Rats file in the "Something to look into" file.
  14. what is wrong with Alternative Facts?
  15. I don't know if more soft caps would help, but Delemns did identify the problem correctly Players want to move the map, and the map is not really moving all that well right now. Over the last years the game evolved to provide balance for a much smaller player base. Now that we have a much larger player base the existing system is not working so well. It will likely take a bit of time to come up with ideas to restore the balance.