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About blakeh

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  1. I don't know if more soft caps would help, but Delemns did identify the problem correctly Players want to move the map, and the map is not really moving all that well right now. Over the last years the game evolved to provide balance for a much smaller player base. Now that we have a much larger player base the existing system is not working so well. It will likely take a bit of time to come up with ideas to restore the balance.
  2. Another view -- not sure if reducing AO's will resolve the issue--- but reducing them is certainly worth considering. It is rare that more than 3 AOs have and activity anyway. From what i can see, the defence is stronger than the offensive side of the game right now. In prime time it seems extremely difficult for either side to take a town. Even when paras drop on an empty town the defence seems to react fast enough to shut it down- too many tanks spawn and too many defenders shut movement down very quickly. The offensive side needs to kill and stay alive- the defensive side just needs to trade. Limiting to 3 AO's would focus both defence and offensive more-- just a question if the offensive strength added will overcome the defensive strength added.
  3. at the end of the day- many of us are paying for this game- kind of unfair to expect us to keep subsidizing the F2P people. There is a starter account @7.99 Also, if you really can't afford this game then you really should not be spending time on it- do your homework, learn a job skill, spend time with friends, etc. If the price is too steep it is an indication that at this point in your life you need to spend your time at more important things ( time playing = Opportunity cost- which is far more valuable than real dollars)
  4. Just an observation and suggestion currently you look on a top player stat and you see 1- player A with 1400 sorties 2 -player B with 60 sorties 3 - player C with 1200 sorties etc.... does not really make much sense. In the old days, they had a sliding scale to quality to be on the list-- not just a static 50 sorties as is today. so it would start at 50, after a period of time would move to 100, 200, 300, etc... to ensure that those who actually put time and missions in made the top of the list, not someone who made the basic 50 then stopped using that type of unit to ensure they stay on top.
  5. Maybe they can make a clip button too
  6. So is the 3 day delayed launch in the US compared to the rest of the Americas to give time to build a wall between the US and eveyone else? Or are Americans so conservative they need a few extra days to get use to the idea?
  7. I always used them when regular smg's were used up. But i always wondered why they were still available. The only reason i can come up with is that FTP program is not really bringing players into the game. FTP players should be all over them. However, going forward into Steam, locking them for ftp is likely a very good idea.
  8. Public exposure would be in order--- such action ruins the game for everyone. People need to realize, every action like this puts another nail in the coffin of this game. People will vote with their money and leave.
  9. Let me guess- GHC war plan is Kill allied soldiers, capture towns and cities.
  10. I don't think there is any aiming problem with rifles-- I am constantly being one shot by a rifle from 200 plus yards all the time. No problem with their aim.
  11. Manpower is not unlimited, and there never was enough troops in real life to defend the entire map-- I like the brigade system, but if it is to go, then fine. But in the meantime, if it is going to stay for the short term, then perhaps look at ways of modifying it to deal with some of the issues people don't like. (Simple mods only- don't spend too much time and energy on it, more important things to do. But if a simple change can be done, why not?) shorter move times- the ability to move several towns at once- perhaps redeployment from north to south - work out some form of supply delay to reflect such movements. Perhaps some form of detachable sub unit that could be moved to an open town (much more limited supply) - or independent town militia with very limited spawn lists. whatever makes people happy - since people are not happy now then change what you can to see if it improves things. But as far as Steam goes-- going in with 1.36 on its initial release would be a huge mistake-- You only have one chance to make a good impression and going with an untested product is an extremely bad idea. Existing long time players may be challenged by a new system- new ones would be totally lost.
  12. Well it is a good article- your journalism degree seems to have paid off.
  13. Go into Steam with as solid a product as you can- you will only get one chance--- stick with what works for sure. If you change and the current player base cannot understand what is going on, what chance will new steam players have?
  14. Fight avoidance? Why would anyone play if they wanted to avoid a fight? That is the whole purpose. It is only intermission-- better than what we have now - just a camp fest.
  15. Give each side 3 AOs and put the cap time to 30 secs-- nothing to lose doing that and at least intermission would stop being "Let the enemy cap a spawn then camp it with tanks"