• Announcements

    • Dodger

      Seeking Squad Leaders!   04/09/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.


Registered Users
  • Content count

  • Joined

  • Last visited

Community Reputation

2 Green Tag

About blakeh

  • Rank
    Free Play Account
  • Birthday
  1. Medics cannot carry weapons. At least not in WW2 Europe. Load out, to be realistic, should only be a medical bag. In a game like this medics would be certain targets. As for value-- if you are shot you are combat ineffective for the most part and should leave the battlefield. A Medics job was to patch and send the wounded to field hospitals, not patch and send them back into battle. So - you are wounded- continue with your wounds until you bleed out or respawn (and hopefully RTB, if you are KIA then the wounds were too bad for a medic to treat anyway)-- it provides the same service as a medic.
  2. They tried something -- maybe it is not working- but we can still learn from it. It really speeds up the game- you can't sit in a spawn and snipe - you need more defence at the cps-- you need to react much faster. However, it gives the Over pop side a huge advantage.
  3. We are not lone wolfs-- we are independent military contractors who are free to react to all new challenges.
  4. generate random capture points between opposing lines-- farm houses, etc, that could be captured at any time by either side without an AO and would be independent of any surrounding town AOs. they should be around crossroads or river crossing and when controlled could act as advanced spawn points,
  5. My dumb try.. "WW 2 Online, don't play it, live it!" or perhaps "Its Bullet Licking Good!"
  6. the game is looking very bush league right now-- need to fix that page or risk frightening away new members.
  7. When I am under fire, I don't need an indicator to tell me to keep my head down-- reality is it is human judgement that determines what you do, not electronic helpers.
  8. Steam is unpredictable--- the general view is that most players are 14-20, but I have seen reviews of steam that suggest the bulk of the player base is actually much older- 30+ -- if this is true the WW2 has a good chance to gain some new players. It is worth a try and for the sake of all the people who put their time and money into the game, i hope it works.
  9. Why is the game going down on a weekend? Likely because the Rats in question have a day job that pays the bills, as opposed to their WW2 online hobby job. How much to you really expect them to give to keep this game going?
  10. All depends if you can stand us older types--- the game has a lot of older players- 50 + . As for age limit- that is up to your parents and your own tastes. A few people engage in some questionable language and behaviour, but they are the exception and not the norm. Generally most people are respectful.
  11. Ninja capping-- definition-- setting an FMS, calling for help, get ignored, then go and cap yourself alone -- don't understand why we need to penalize a player who is actually taking decisive action?
  12. the timers don't become active until after the AO has been in place for 10 minutes-- if no one has reacted by the time the timers become active then cap time of 2 mins, 3 mins or 5 mins is not going to make that much of a difference. We used to have the 2 minute capture tables, and while this made capture time short, it was highly risky because you had to be in contact with the table and were easy prey for defenders. However, the underpop side had a better chance of actually capturing something in those days.
  13. The bigger shops do not see a market for this type of game. That is why BE is the only game in town. The lack of competition indicates a lack of demand.
  14. you have to rank up to get all the weapons available for starter. also- what country are you in? $4.99 is for US- if you are outside you need to pay an exchange rate.
  15. Well i am glad those uniform changes never happened--- this is a game of front line battle troops-- they don't dress that way. I remember when i first started playing we just to have generals with guns running around- hated it-- i prefer the current artwork- it looks more realistic.