blakeh

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blakeh last won the day on July 1

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About blakeh

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  • Preferred Side
    Allied
  • Preferred Branch
    Navy
  • Preferred Unit
    River Boat
  1. Rural CPs is a great idea. I suspect it might be a bit difficult to implement. The map is very large.
  2. Something that should be considered is the allied factories are mostly concentrated in a small area while the Axis factories are spread out in the far north and the far south(Frankfurt). Allies have a little more ground to cover to get a win. As far as the idea that the Allies think they can't win, i think that thought is nonsense. The side that is over pop the most always wins. Many of the changes to the game over the last few years have made it easier for the over pop side to win, regardless if it is axis or allied. The allied side is currently experiencing extreme over pop -- 30 sec sd- and the results speak for themselves. Typically the allies are just a little under pop, just enough to ensure there is usually never a SD to deal with but remain mostly competitive.
  3. They should factor in the possibility of a bad landing for paras- say 1 in 100 chance of breaking a leg - 1 in 20 when landing in a town.
  4. Just disable all weapons in the spawn buildings; that will force the beaver out of being a depot sniper.
  5. i am at 10.14.3 - still ok but i get warnings that future releases will may not support certain 32bit apps. In the 10.15 version they will not continue providing support to 32 bit apps, but 10.15 may still support existing 32 bit apps- it all depends if they will still provide existing 32 bit libraries when it ships. I don't know know.
  6. " Hmmm, while you have a lot of use cases for paras that are good, I have to contest the defended town negative one. Oh yes, no question that the usual para drop on such is a waste, like dropping warm butter on a hot skillet. However, when an enemy is short on defending numbers and pushes out of town to threaten/camp/kill your ZOCs, they often leave the town largely unguarded. In that situation you can jump in town, it's like it's undefended, you can cap a lot and create a need for them to pull back into town and recap. That can give you time to reestablish your FMS and resume a more conventional attack." ok -fair enough - i will agree with that. But the problem would be actually determining when that period of opportunity exists, otherwise your paras end up being slaughtered and you have just wasted a lot of people's time who could have been pushing in from an fms or defending a town. It will work at times, but it is also high risk. Also, this type of op would have to be arranged in the midst of a heavy attack and it is very hard to get people to respond to new missions at such time. But if it could be done and at the right time, it would certainly carry the day.
  7. Dropping paras on defended towns is certainly worthless. But paras can be useful otherwise. With the new supply method they could be dropped between towns to intercept resupply trucks. Paras are also useful on an old AO that has not had EWS for a while- you can usually do a quick strike to capture a spawn. But without someone else bringing in a few FMS as support the attack usually fizzles out. For a defended down, paras should be dropped outside of the town then walk in like normal infantry. (Perhaps 400-500 meters or from town. Best to be undetected) But i do agree that it is easier and faster to get 3 FMS up then setup a para mission.
  8. A narrow front can be cut off. This was true with the old system too, but the current attack method moves much slower and gives the enemy time to adjust. Some though needs to be put into finding a way to put some mobility back into the game with garrison supply. Perhaps less armour in towns and more armour brigades to move around to spearhead attacks? Through enough ideas out and one may make sense.
  9. Has happened to me 5 times now -- try to place a charge on an fms and it won't go and i end up dead. Sometimes if i cycle through weapons it will allow me to place the charge. Just wondering if anyone else has seen this problem.
  10. Yes the cut moved the map, but really, there are still dozens of towns between Phillipville and the factories. The cut was not really a big deal. No brigades moved to training. No garrisons lost, since new ones just reappeared where needed. Allies can easily do the same thing next week and gain it all back. The new reality is you need to move the entire front, north to south, one town at a time, across the entire map, fighting long drawn out battles for each town. As soon as a town goes critical, stop all attacks and have everyone go to the threatened town. All you need is one cp, anywhere in town to come back and lib. This campaign could last a full year or longer. The most frustrating part i find is you take the bunker, all the cps but one, but the one left does not have a link to an enemy town. Then the enemy spawns and takes the entire town back.
  11. If you can place them then it is ok- can't blame someone for doing what the game allows. In the above example, placing all those barriers was likely not worth the effort. ATGS and tanks can just blow them away, and i have seen trucks go through far smaller gaps than what is available there.
  12. Just a few random ideas... make a limited time offer-- $10/mth for 6 months -- then normal rates apply. Some people just need a good deal to get back into the game. Also send out a one time only email to all ftp players ( if you can do that) and ask them if they want to "buy the game" with a pay now link . I heard a story where a company improved its sales just by ensuring its sales reps actually asked their customer if they wanted to buy. Apparently some reps did not ask and were not getting sales.
  13. map is now way less cluttered with flags on brigade towns only -much easier to read. Also having non-garrison towns greyed out is an improvement.
  14. Nice info. Another point to add in regards to satchels is after 1942 the Germans covered their tanks with surface that prevented the attachment of magnetic devices. (The Russians apparently used magnetic devices)
  15. i have never really understood the zoom for aiming a rifle. Perhaps to capture a "concentrated" view?