• Announcements

    • GVONPAUL

      Need help for incoming players.   04/29/2017

      With the looming Steam release, we are anticipating many new players to the game. This is great for all of us, and it's important that we retain as many as we can. With that in mind, we'd like to enlist players to help with the inevitable questions asked in the forums. Ideally, gameplay questions are asked and answered in-game, but it's not always easy or convenient to answer questions while playing. A Gameplay Support Forum would be a good place for those who want to help. We are now accepting volunteers for the Rat Patrol, who will provide correct and consistent info to new players in the Forums. The more new players we retain, the better it is for the game and the biggest hurdle in player retention is grasping the complexities of this game. If you are interested, send me a PM.  
    • Dodger

      Squad Leaders Contact GVONPAUL OR Dodger for Squad Forums   05/18/2017

      Soldiers!

      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.

blakeh

Registered Users
  • Content count

    96
  • Joined

  • Last visited

Community Reputation

7 Green Tag

About blakeh

  • Rank
    Free Play Account
  • Birthday
  1. Fight avoidance? Why would anyone play if they wanted to avoid a fight? That is the whole purpose. It is only intermission-- better than what we have now - just a camp fest.
  2. Give each side 3 AOs and put the cap time to 30 secs-- nothing to lose doing that and at least intermission would stop being "Let the enemy cap a spawn then camp it with tanks"
  3. bump--- still looking--- all welcome-- only requirement is treat others with respect.
  4. Squads tend to be collections of individuals, each with their own ideal of how things should be done- the larger the squad the more difficulty in getting agreement. As pointed out earlier by others, squads have little control over play, so i suspect many people decide that a smaller, more controllable squad suites their needs better at this time. Reform the role of squads and i suspect you will see squads merge to deal with the new situation. I guess the famous line applies- "Build it and they will come"
  5. I actually don't think the mg 34 gives the Axis as much advantage as people think it does--- in the hands of an honest player it is certainly challenging, but that is because it operates as intended- providing very fast, heavy and accurate fire on target, which is realistic. What is not modelled in the game accurately is the requirement to change out the barrel after 150 rounds or so and the heavy load of carrying enough ammunition to feed it firing. Also an LMG can be deployed far too fast in this game. But there is only so much you can do. I would not change that. There are advantages to the BREN gun's lower rate of fire-- you can control your rounds on target better and not waste as many shots-- i find most mg-34 gunners use a full mag for every kill. It is just too easy to fire off the entire mag in one shot.
  6. Why do people think this is anti axis? mg 34 or bren or the french lmg-- regardless, hip firing is not realistic. Has anyone even wondered where your left hand would go to provide any stability to fire it? Someone mentioned the M-60 and the difficulties with that-- at least it has a place to put your left hand to hold it firm without burning your hand on the barrel. There is no forward hand grip on any of the this weapons-- they are fired from the prone position with a bipod and with the left hand on top of the mg about the pistol grip to provide stability. The other thing that annoys me is the STEN gun with the hand on the mag-- these things were notorious for jamming and holding the mag firm while the smg is bucking and shaking is certainly only going to result in more mis-feeds. No self respecting Brit soldier would fire it that way.
  7. that would be ok . I think most squads assign informal ranks, but an official one would be good.
  8. not quite following oxford-- do you mean have squads determine people's ranks? CRS gives us levels and squads determine ranks based on squad needs? armies also have different names for different ranks. In ww2, there was no British rank of Sergeant-major, or RSM -- they were positions, not ranks. the ranks were warrant officer 1, warrant officer 2--- they would be appointed SM,CSM or RSM
  9. jwilly has it right--- they need to try and balance between the two groups. For the most part, CRS, both old and new, have done a good job. (but i still hate the hip firing LMG) The thing they don't want to do is make this just another first person shooter game, because if so, it will never last.
  10. I never said I would quit-- been happy to pay--- i don't like the hip firing lmg for the same reason as a3ist--- not something I would leave over.
  11. I hate the hip firing lmg myself- worse mod they ever made to the game.
  12. 36 min and 4 hours is fine- but i don't think it is working correctly- far too much game time is night.
  13. We seem to have a greater period of night sequence now than 5 or so years ago. The old rats always gave more game time to daytime than night -- while this might seem wrong it did make for a better game experience and reflected the time of day when most battles were fought . WW2 was still a daytime war with night used for special ops and the odd night attack. Tanks could not operate at night and pulled back behind the lines as soon as night came. It would be nice to go back to this old balance, but it not, reduce the night vision of tanks to reflect reality, or not even let them spawn at all. Personally i grow tired of the night stuff- it seems like 80 percent of my game time is now during the night sequence, and my eyes are just not good enough to continue like this and keep paying a monthly fee.
  14. The 3 min time is good-- but it just makes the Over pop problem worse-- we need something to compensate for it-- perhaps adding the radios back in and require physical contact to cap, or reducing the number of charges for fbs. Right now on the allied side we are so underpop we can't really resist much, which makes the game less enjoyable for both sides.
  15. Medics cannot carry weapons. At least not in WW2 Europe. Load out, to be realistic, should only be a medical bag. In a game like this medics would be certain targets. As for value-- if you are shot you are combat ineffective for the most part and should leave the battlefield. A Medics job was to patch and send the wounded to field hospitals, not patch and send them back into battle. So - you are wounded- continue with your wounds until you bleed out or respawn (and hopefully RTB, if you are KIA then the wounds were too bad for a medic to treat anyway)-- it provides the same service as a medic.