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xanthus last won the day on March 2

xanthus had the most liked content!

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  1. Have to agree. I think FF is essential for games like Post Scriptum and ARMA 3....but I have a hard time seeing how it could work in an MMO like this one.... I suppose it's *possible* (I forget if Planetside had FF), but I just don't have a good idea how it could be done.
  2. Don't know what you guys are on about. AFAIK, cps *are* clearable with nades now. Nades into CPs = injure or kill if done right.
  3. No way the veterans of this game would ever accept that.
  4. They shouldn't work awesome against prone infantry.
  5. tex nailed it. afaik HE is working as intended, no issues. Grenades are working *awesome* (for the very first time since game's release), and mortar shells work GREAT; as realistic as ever.
  6. I've definitely gotten used to it. An acquired taste.
  7. This. It's not hard to understand. If you think F2P is a bad thing, you're nuts.
  8. I agree with this 100%. Deciding that $18 all-access was the sweet spot for revenue for a volunteer-run, highly niche game with decade-old graphics is completely nuts. I'd be willing to bet that this more or less restricts premium subscriptions to old vets like me who've been with the game for years. I'm motivated to stick with the game through thick and thin, but I'll admit the price point is more painful than it's ever been.
  9. XOOM, please put a trigger warning in....also model a safe space and put it in Area 51. Let players spawn in with adult coloring books and have a special channel where they can talk about their feelings. Thanks
  10. Why a mistake? I get what you're saying about this being a game, and that balance is WAY more important than historical accuracy. As a "historical accuracy" guy, I'll nevertheless absolutely agree that balance comes FIRST, period. But obviously you don't need red vs blue equipment sets to have side balance. Post Scritpum is a nicely balanced game (after some trial and error), despite the fact that all US riflemen can choose the M1Garand as default, but German riflemen are restricted to Kar98k only. Yet the sides most definitely *are* balanced overall, as anyone who plays that game would acknowledge. This was achieved through clever choices in terms of *overall* equipment sets rather than on a per-weapon basis. I see zero need to balance on a weapon-per-weapon basis; we don't need to be hypothetical about the consequences, like I said, we can look at how things worked out in other games. So while I agree with the mosizlak doctrine (balance trumps historical accuracy, always), I see no reason that the STG44 needs an "equal" (especially since it had none!)... I think the way they did it in PS was to use total ROF (from infantry; how many total rounds either side can put out per soldier per unit time) as one measure for balance...
  11. Enjoying this campaign a lot (as Axis). Better than the last couple of campaigns, that's for sure. *Feels* a lot less one-sided, battles last longer, much more fun.
  12. I agree. More rifles, and less shermans!
  13. Depot-spawning was one of the worst things that ever happened to this game.
  14. Like almost every other PvP game now on the market: Area-based capture. Certain threshold of enemies within a certain radius of spawn point temporarily disables spawning there; if your defenders who are already spawned in on the ground are able to eject the enemies from this radius, spawning restored.