ZEBBEEE

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Everything posted by ZEBBEEE

  1. Discussion stage: Brainstorming > business validation > technical validation > preparatory work > development > testing > release ——————— Aside the content of such an offer (technically do-able or not immediately), the important questions are also - how much should it cost? -what do you expect in counter part? (More f2p content? To what level? Decreased subs?etc)
  2. If the game grew beyond expected levels. and the team is working on it, I would love to see CRS hire people than can work in real offices with Xoom, among which someone I could train to hand over all the information I gather from my contributions.
  3. I would love to try this: each garrison would have its tier (random or earned), so that each battle becomes a challenge. we would base the next AO according to available tiers
  4. CRS 2 is not to compare with CRS 1 regarding transparency. All opinions are followed up and discussed. But trolls lose credibility at some point, and so Rats’ attention. CRS also copes with a team of volunteers where people contribute as much as they can for free. They received in counterpart some liberties to do so and they cannot have the immediate right answer to everything. Not to mention that any decision will always have its counter arguments. Unconstructive critics are not helping volunteers progress forward in this regards. And I guarantee to everyone here that there are much more topics discussed internally at CRS with much more issues pointed out, more ideas, more debates, more disagreements... than in this whole public forum. Because CRS2 IS composed by the most dedicated players of the wwiiol community for the past 19 years. As soon as I have some spare time I continue my work to help CRS get a better rational comprehension of the game, of its potential and its limits, with a better methodology than just personal convictions and emotions. I therefore read most of your posts, and compare these with game-related data (when I manage to get these as it requires coders), game design theories, WWII data and facts, military doctrines, benchmarking other games... I then write up related survey questions to validate a pragmatic modelisation among the different segments of our playerbase. This requires a reversed-engineering approach of the existing business and product since the old team has left no vision, information nor methodology (maybe it was written on a white board, but definitely erased since then). And guess what? It’s XOOM that asked me to explore all this, because he DOES care.
  5. If we don’t have slings modeled, we can thus realistically say that no moving should be allowed while firing.
  6. Looks at 3:24 and imagine future whines the other way around
  7. in such a surrounded AB, how could we avoid units leaving veh spawn to become air canon meat? A well placed tank will smile at his stats too. Infantries can also easily lock down the veh spawn area. <brainstorming > Similarly to big cities, All ABs could all have two veh spawns ,distant from each other (the 2nd being outside the walls if any) to avoid camping thanks to the random spawn feature . Infantries could also be allowed to spawn from veh spawn but the area should be made no-fire zone first
  8. Woot for concrete pillboxes out of town along the main roads. Finally these can be useful
  9. I originally thought the same, but after some surveys (online and offline) it appeared that there is a good balance between those that prefer early war equipment and those that prefer late war equipment. It is obvious that the later players are currently required to wait for long lasting campaigns so I hope future changes will bring new opportunities to balance or alternate TOE.
  10. If you hear anyone going to unsubscribe, please invite him to send me a mail with the reasons at zebbeee@corneredrats.com altough each time someone unsubscribes, he is invited to complete a survey which is analyzed weekly. With that new approach the team can be more agile trying out new stuff, and can see if it is going wrong. About the supply changes mentioned in OP, it has had no impact on actual unsubscribes so far probably because the team is listening and adapting fast.
  11. I also had made some basic estimations based on TOM before joining the team and getting access to all game data. I compared with the reality and I was not relevant with the absolute values. The trend was good tough. So I would suggest to remove the % values on the vertical graph line, and just show the lines. And call it « relative forces engagement » or such. Also, as I already publicly stated, from ingame figures I saw that there are no more individuals dedicated to axis than those to allies.The only difference is how much they play. My personal interpretation is that it is only related to the lack/presence of leadership and actual team play. Squad switchers of course influence a campaign but also mostly because they play as the game should be played.
  12. I also had made some basic estimations based on TOM before joining the team and getting access to all game data. I compared with the reality and I was not relevant with the absolute values. The trend was good tough. So I would suggest to remove the % valaues on the vertical graph line, and just show the lines. Also, as I already publicly stated, from ingame figures I saw that there are no more players playing axis than those playing allied. The only difference is the mean session duration. My personal interpretation is that it is only related to the lack/presence of leadership and actual team play. Squad switchers of course influence a campaign but also mostly because the play as the game should be played.
  13. No leadership around AOs = poor motivation to log in or to stick online
  14. https://sonniss.com/sound-effects/ww2-tanks/
  15. https://sonniss.com/sound-effects/supermarine-spitfire-mk-xiv/ https://sonniss.com/sound-effects/messerschmitt-bf109-g4/
  16. https://sonniss.com/sound-effects/gun-locker-sfx-pack/
  17. The side with its commanders playing their leadership role undoubtly has the highest probability to win @delems
  18. Can anyone recommend me a good source of free-to-use pictures of WWII? (Aside google search). For marketing purposes and make the steam store look a bit more historic/authentic-like for younger generations. thanks !
  19. Thank you very much!
  20. Well if I could find nice pictures of every weapon we have ingame that would be awesome. Maybe some of you know great sources.
  21. The only unit that should be able to capture
  22. IMO If rank1 players spawned only at ABs of defensive AOs it would be much easier for them to learn the game step by step. Updated wiki and good tutorials are indeed badly needed but are in the works. But don’t forget we will soon have to rewrite most of the rules as the UI and some gameplay rules will drastically be overhauled
  23. Still empty: https://gyazo.com/3c3362b3947febdd4ad7a33fa8ccf7bf
  24. It shows zero for me?
  25. You could still zoom in by pressing MAJ key for instance