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    • Dodger

      Seeking Squad Leaders!   04/09/2017

      Soldiers!

      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.

    • GVONPAUL

      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.

snappled

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  1. This happened to me a couple years ago.... my post on the topic was: Stickhardover 10 mins into flights For me it turned out to be a joystick issue, resolved by powering the joystick with a powered USB hub. <S>
  2. This is a good point, and perhaps a review of what impels someone to take-up a subscription is needed too. But that isn't the main point of this thread (most people don't want to use rifles/what needs to be done to improve this?), and if anything underlines the point that I am making .... that being that most players do not choose rifles, instead just move on when that's all that is left. But since you have taken me down this path now ..... players that are paying to play should never be penalised with a restriction on game access .... I'm talking about Side-lock and spawn-delay here. Maybe that should be the carrot for a sub .... rather than access to SMG. In fact, I can absolutely guarantee I have never, never waited through a spawn-delay in order to fight my way into a CP with a rifle. That is a combination of factors that would definitely cause me to leave a fight, and often-times, the game. If that was what I was getting all the time with subscription ...... well that'd definitely be the end of my subscription. As it is now, that combination arises often enough that it causes me to rethink my sub everytime I am confronted with it. Try and force me to use a rifle in these circumstances?? Buh-by, cause that ain't the game I am interested in. <S>
  3. Exactly. If we are not going to adjust the quantities ... then this is the alternative solution. And pistols would be exactly that, ... equalizers. And how can one advance a fairer argument for this, than that? Armed with a pistol, even I would then grab a rifle and re-enter the fray. As in Mons this evening ... I arrived on pfmosquitos mish, spawned in with the last grease gun to defend the CP he so courageously capped .... and was immediately sawed in half by a German LMG. two more attempts, first with our own LMG .... dead in seconds ... then with an SMG ... same effect. Then, we were down to rifles, and I went to Brakel. Rifle vs ELMG .... waste .... of ........ time .. no point in even attempting. BUT....if that rifle had a small automatic available ...... then I would have kept charging into the breech. There would have been at least some hope ..... The Mons attack floundered btw .... and not because I was the only one that left. We were down to rifles, and nobody wanted one. <S>
  4. Also agreed. Look, my complaint was not with the rifle itself, per se .... the weapon works fine in its intended role (which is not inside a CP!). My complaint was that it is obviously used less than any other unit type (despite all the cheerleaders of the rifle that have appeared in this thread), and that reveals a problem with the TOE quantities. We are being provided a whole bunch of rifles not because they are useful in one of the most common types of engagements encountered in the game, or desired by most of the playerbase, but for some other reason that is not all that clear. This solution .... give the rifleman a "backup weapon" ... would make the rifleman a far more desirable unit to use, and would have the effect of keeping people in the fight a little bit longer. Myself included. If we can't, or are unwilling, to adjust the lop-sided number of rifles available in a given brigade (which I still maintain the majority of players seem unwilling to select as their first choice to play with), then lets at least equip the type for that part of the game that is so predominant ..... CQC. I predict this will lead to a whole new complaint in chat, and one that is far more relevant and realistic .... "We are down to SMG's" <S>
  5. Yes, I have always suffered this .... especially nauseating for me has always been the "head-shake" that informs you that an attempted movement or choice is illegal. For whatever reason movement in vehicles is also fine for me too. <S>
  6. ...or, fewer players ... <S>
  7. That's an interesting theory ... I don't use both types equally, but perhaps the majority of other players do? Look, I'm not saying the rifle doesn't have a place in the game. I couldn't even count the number of times I've been caught out in the middle of an open field with an SMG, while an enemy rifle plinks me from 250m away. But to suppress the EFMS until an engy arrives you need something like the SMG once you cross that field. Likewise clearing the CP's .. absurd to think of doing that with a rifle when there is likely to be a German LMG in there. We need the right tools for the job .. and the job lately is dominated by just two activities; clearing CP's and suppressing FMS's. That has been 98% of my gameplay in recent weeks. And when we run out of the right tool .... well I just move on, and I think most other players do too. <S>
  8. Think of how many times you have heard this. Or it's cousin .... "There is nothing here except rifles" And why is that? A: Because almost nobody ever chooses to play with a rifle in the first place, so that is what is left after the fun part of the fight has ended. Talking about the basic infantry rifle here too, not the Sniper guns or the ATR's .... or for that matter the other special units like Engineer, Sapper, or Mortar that also carries a rifle. Just the basic infantryman. The semi's are obviously popular too. But if the basic rifle was actually fun to use, that would be the first item to get depleted in the spawn lists. As it is (mostly) useless in CQC, and at least half the game is nothing but CQC .... why then is the spawn list so heavily weighted with rifles??? A full spawn list should have 300 SMG's and 35 rifles, NOT the way it is now. Can we swtich this around? How about giving the players the weapons they want to use, rather than forcing players (and this will mainly affect defenders the most I think) to grab something they do not even want to use? We are paying for this afterall .... shouldn't we be able to get the equipment we want to use when in the game? I'll tell you what I do when a town needs a defense. Grrab an SMG and go check a CP, then head out to hunt for the FMS/FRU/EMS....whatever. If the SMG's are gone, I try to grab a unit that carries an automatic pistol as the backup weapon (so the British units are out of contention there too ... Webley just doesn't have the rate of fire or clip size to be helpful), because you can still clear a CP pretty effectively with an automatic. Failing that, I will resort to an LMG (I play Allied so LMG isn't exactly a first choice as it is with the Germans). But once that stuff is gone, I seldom then grab a rifle .... and I just move on to the next town. That is exaclty what I just did in fact ..... selected a town that had two CP's down .... saw the remnants of the spawn list (which included still 145 rifles), and instead of helping with the defense .... just moved on instead. At least until the game CTD'd. Then, I came in here to spend some time [censored]ing instead. So what do you think? Increase the SMG's and decrease the rifles? Great idea, yes? No new coding or skin designing or balistics development or steam preparation required. <S>
  9. This would be a massive improvement in the airgame .... as Frantish said ... in a DB-7, you have 6 or 7 seconds to adjust your lineup before having to reset the vertical in the bombsight for the actual drop ......... so presently; Target finally appears .... back to pilot seat .... AP off and adjust course then AP back on ... back to bombardier, look again .... back to pilot seat, AP off and adjust course again and AP back on.... back to Bombardier aaaaaaand it is already time to drop. It's Just not real There. That's two votes for 10 km viz limit now. <S>
  10. "Since clearing cookies is a good thing to do, for security purposes, there would have to be a feature on the forums to remember your choice, when you sign in." Exactly .... this isn't a problem with my browser, it's behaving properly. It's these forums ..... why do website developers feel it is a good thing to hassle people??????
  11. But, it's not just a kill .... he said it Brewed up, and that should not have occurred from 20mm HE. And I too have also died to 20mm in allied tanks ... not just one crew member, but the whole vehicle goes up in flames. It should be noisy, not lethal. <S>
  12. "Would you like to show notifications from forums.wwiionline.com?" No. Not ever. And I don't need to be asked every single time I load a page either .... Also, posting this, it occurred to me that we need a Forum Forum. <S>
  13. I refer to a couple of eSMG encounters when I was a rifle ..... came face to face, short range (less than fifteen feet), SMG's were prone, facing right at me .... I stopped running, raised and aimed my rifle, and killed, before my opponent could even squeeze out a round???? No way ..... I would expect to die in such encounters ..... but the other player has obviously not even seen me yet. I have no recent encounters btw ... last week or so ... as I have mainly stopped playing infantry now. The predictor code is no improvement in infantry game-play from my perspective.
  14. So only just now, after more than a decade in the game, I am face to face with "good" players for the first time??? I'm forgetting that multiple rounds are required to kill with an SMG??? that's not correct either. I am saying that I am dead before I can possibly even react. Not missing with a burst here ... not unprepared for CQC .... not making tactical errors .... Riflemen are seeing their opponents 2 seconds or more before SMG's are, and ONLY since the new "predictor" code has been introduced.
  15. Yes, currently. Exactly. And the advantage is not side-biased either ... I've been able to kill esmg's myself with a rifle when there is no way that should have been possible.