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Everything posted by snappled

  1. Anybody? It's a good question ... <S>
  2. 75 .... keep pushing. Thank-you! <S>
  3. 70 ... progress ..... glad to see it. Thank-you! <S>
  4. There are a few players that enjoy fighting with nothing but a knife, a 2# ATG, and a truck. But most players look for more advanced equipment, and it sure seems like we spend a helluva lot of time in tiers 0 and 1, and practically none at tier 4. And it's not like the basic kit is no longer available in later tiers for those guys that like defending CP's with nothing but a Webley revolver. My real beef here? "Merry Christmas, here is your new Firefly". Actual number of times I've been able to get one during campaign action since then ..... once. Mind you, that is more times than I've had an opportunity to use the Blenheim torpedo bomber in action ...... that is another piece of gear that is rarely ever available ...or if available, of no use.
  5. Enjoying the campaign .... well, specifically, I am enjoying having access to equipment that can deal with the more advanced German tanks. In particular, the Achilles and Firefly (although I have rarely been able to get a Firefly). So, another way of saying this is that i would also enjoy tier 2 (I don't really play very much in Tiers 0 and 1 at all anymore) if it had better equipment available for the Allies, and not just the Germans. <S>
  6. A week or so ago, while Allies were defending Ham, there was "friendlies" building obstacles at the exits to the AB, blocking the ability of Allied tanks and guns to exit the AB. This was hardly the first time I have seen this .... I have a problem with that ..... so having some kind of tag on each obstacle that names the player that planted it, would help greatly to out the sadistic trolls that play only to frustrate the rest of the PB. Maybe we need an MP class (with Jeeps!) to police the PB ..... <S>
  7. Correct. It is a hard choice, but it makes no sense to keep building 32 bit anything when 64 bit is inevitable. The mass of what will make the switch difficult will only grow. Yes. This is what you need to do. Agreed. How long did CRS spend working on the Firefly that players will rarely ever get access too. it is an all but meaningless addition to the game. How many reskins/repaints of how many different items, that makes not a wit of difference to game-play have been released in the last few years. How long has 64 bit been on the horizon (and now in the horizon of the rear-view mirror for every other app in the universe)? At one point there was a strong indication that this could be done by Christmas (this past Christmas).... and then there was excuses. And now, what we are being sold, is that it is difficult, and possibly even unnecessary??? I do not believe it is unnecessary ... I view it as critical .... based on my experience with every other application that I have ever used that changed from 32 to 64. They are, every single one of them, better in every way. CRS, you keep asking us to support you ... well I am not doing so in order to get a new skin for my combat knife! When I am using it i could care less what it looks like .... but I do care if the app CTD's when I try to stick it into something. Those type of fails have made a really lasting impression upon me, and I see a technology upgrade as a significant step toward solving many of the problems currently seen in the game. Currently. I mean for the last ten years now. Thanks for starting this thread again mingus. <S>
  8. ....did not know this ... always just thought we seldom got to it in the tiers, and while still fighting on the coast somewhere. But I still want a Firefly at the same time that Tigers and IIIg;'s arrive. I feel like that is the best piece of kit we (Allies) have ever been given .... and with the current deployment schedule for the thing, we will hardly ever see it. <S>
  9. Being funny are we? Was not trying to be funny. The Opel currently sounds EXACTLY like an electric lawnmower. That is a Miss. You're side-by-side sound comparison made things clearer for me though. From outside the vehicle, transmission and exhaust audio are now totally gone .... it seems the only thing we hear now, is the engine.
  10. Seems like a good sound effect here .... Can't say I like the new Opel audio very much either ... sounds more like an electric lawn mower approaching than a truck. The effort to update the opel audio/truck sounds in general is appreciated, but I think the current opel audio has to be called a miss ....
  11. I was killed from frontal hits on my Church7, fired from a 4g at about 400m range, in Ant,last night. Those were not top armour hits .... I was somewhat protected, too, by the wall along the canal (which was further at an angle to incoming rounds). I expected to be fairly invulnerable at that location, in that vehicle, to all but sappers and bombs. Not so much really .... <S>
  12. I searched for a thread on 64 bit dev but nothing returned ... The little meter that displays progress on various development tasks, and in particular "64 Bit Development" on the WWiiOL landing page, seems to have frozen several months ago. Is that a bug with that meter, or is nothing happening there? A lot of us have been expecting that game upgrade will solve a lot of long-standing game issues . So, the introduction of a 64 Bit game version is very much awaited by a lot of us. How about it? Soon? (rolls eyes .... ) <S>
  13. There is a good reason new computers and their OS are 64 bit, and there is a good reason new software is being written with a 64 bit architecture. --- From "DigitalTrends" A 64-bit processor is capable of storing more computational values, including memory addresses, which means it’s able to access over four billion times the physical memory of a 32-bit processor. That’s just as big as it sounds. 64-bit processors are to 32-bit processors what the automobile is to the horse-drawn buggy. Applications and video games with high performance demands take advantage of the increase in available memory, with companies releasing 64-bit versions of programs. This is especially useful in programs that store a lot of information for immediate access. --- I believe there will be a significant gain in game performance with the shift to a 64 bit game. I fail totally to comprehend why anyone wouldn't believe this will benefit this game in particular. There are other reasons to shift to 64 bit far beyond the simplistic explanation that the game simply won't work anymore after the whole entire rest of the world moves to 64 bit. Why is the rest of the world shifting? Everyone else is just a bunch of dummies? <S>
  14. Okay, well, I wasn't expecting cool and magical ..... but is stable and lag-less too much to ask for? It seems to me there are still a lot of problems in the game that are related to communication lag, and that is something that the greater bandwidth between server CPU and server memory, and client CPU and memory operations, should reduce. Usually players experience this most severely in CQC infantry roles. But I've noticed something else recently .... while tanking, the audio of the shrapnel arrives prior to the round, still visible flying inbound. That disconnect, between the visible and the audible is lag in the communications, something skype users will recognise. 64 bit hardware/software fixed that up for me .... and I have been enjoying lagless skype (finally) for a couple of years now. <S>
  15. Think of how many times you have heard this. Or it's cousin .... "There is nothing here except rifles" And why is that? A: Because almost nobody ever chooses to play with a rifle in the first place, so that is what is left after the fun part of the fight has ended. Talking about the basic infantry rifle here too, not the Sniper guns or the ATR's .... or for that matter the other special units like Engineer, Sapper, or Mortar that also carries a rifle. Just the basic infantryman. The semi's are obviously popular too. But if the basic rifle was actually fun to use, that would be the first item to get depleted in the spawn lists. As it is (mostly) useless in CQC, and at least half the game is nothing but CQC .... why then is the spawn list so heavily weighted with rifles??? A full spawn list should have 300 SMG's and 35 rifles, NOT the way it is now. Can we swtich this around? How about giving the players the weapons they want to use, rather than forcing players (and this will mainly affect defenders the most I think) to grab something they do not even want to use? We are paying for this afterall .... shouldn't we be able to get the equipment we want to use when in the game? I'll tell you what I do when a town needs a defense. Grrab an SMG and go check a CP, then head out to hunt for the FMS/FRU/EMS....whatever. If the SMG's are gone, I try to grab a unit that carries an automatic pistol as the backup weapon (so the British units are out of contention there too ... Webley just doesn't have the rate of fire or clip size to be helpful), because you can still clear a CP pretty effectively with an automatic. Failing that, I will resort to an LMG (I play Allied so LMG isn't exactly a first choice as it is with the Germans). But once that stuff is gone, I seldom then grab a rifle .... and I just move on to the next town. That is exaclty what I just did in fact ..... selected a town that had two CP's down .... saw the remnants of the spawn list (which included still 145 rifles), and instead of helping with the defense .... just moved on instead. At least until the game CTD'd. Then, I came in here to spend some time [censored]ing instead. So what do you think? Increase the SMG's and decrease the rifles? Great idea, yes? No new coding or skin designing or balistics development or steam preparation required. <S>
  16. This is a good point, and perhaps a review of what impels someone to take-up a subscription is needed too. But that isn't the main point of this thread (most people don't want to use rifles/what needs to be done to improve this?), and if anything underlines the point that I am making .... that being that most players do not choose rifles, instead just move on when that's all that is left. But since you have taken me down this path now ..... players that are paying to play should never be penalised with a restriction on game access .... I'm talking about Side-lock and spawn-delay here. Maybe that should be the carrot for a sub .... rather than access to SMG. In fact, I can absolutely guarantee I have never, never waited through a spawn-delay in order to fight my way into a CP with a rifle. That is a combination of factors that would definitely cause me to leave a fight, and often-times, the game. If that was what I was getting all the time with subscription ...... well that'd definitely be the end of my subscription. As it is now, that combination arises often enough that it causes me to rethink my sub everytime I am confronted with it. Try and force me to use a rifle in these circumstances?? Buh-by, cause that ain't the game I am interested in. <S>
  17. Exactly. If we are not going to adjust the quantities ... then this is the alternative solution. And pistols would be exactly that, ... equalizers. And how can one advance a fairer argument for this, than that? Armed with a pistol, even I would then grab a rifle and re-enter the fray. As in Mons this evening ... I arrived on pfmosquitos mish, spawned in with the last grease gun to defend the CP he so courageously capped .... and was immediately sawed in half by a German LMG. two more attempts, first with our own LMG .... dead in seconds ... then with an SMG ... same effect. Then, we were down to rifles, and I went to Brakel. Rifle vs ELMG .... waste .... of ........ time .. no point in even attempting. BUT....if that rifle had a small automatic available ...... then I would have kept charging into the breech. There would have been at least some hope ..... The Mons attack floundered btw .... and not because I was the only one that left. We were down to rifles, and nobody wanted one. <S>
  18. Also agreed. Look, my complaint was not with the rifle itself, per se .... the weapon works fine in its intended role (which is not inside a CP!). My complaint was that it is obviously used less than any other unit type (despite all the cheerleaders of the rifle that have appeared in this thread), and that reveals a problem with the TOE quantities. We are being provided a whole bunch of rifles not because they are useful in one of the most common types of engagements encountered in the game, or desired by most of the playerbase, but for some other reason that is not all that clear. This solution .... give the rifleman a "backup weapon" ... would make the rifleman a far more desirable unit to use, and would have the effect of keeping people in the fight a little bit longer. Myself included. If we can't, or are unwilling, to adjust the lop-sided number of rifles available in a given brigade (which I still maintain the majority of players seem unwilling to select as their first choice to play with), then lets at least equip the type for that part of the game that is so predominant ..... CQC. I predict this will lead to a whole new complaint in chat, and one that is far more relevant and realistic .... "We are down to SMG's" <S>
  19. Yes, I have always suffered this .... especially nauseating for me has always been the "head-shake" that informs you that an attempted movement or choice is illegal. For whatever reason movement in vehicles is also fine for me too. <S>
  20. ...or, fewer players ... <S>
  21. That's an interesting theory ... I don't use both types equally, but perhaps the majority of other players do? Look, I'm not saying the rifle doesn't have a place in the game. I couldn't even count the number of times I've been caught out in the middle of an open field with an SMG, while an enemy rifle plinks me from 250m away. But to suppress the EFMS until an engy arrives you need something like the SMG once you cross that field. Likewise clearing the CP's .. absurd to think of doing that with a rifle when there is likely to be a German LMG in there. We need the right tools for the job .. and the job lately is dominated by just two activities; clearing CP's and suppressing FMS's. That has been 98% of my gameplay in recent weeks. And when we run out of the right tool .... well I just move on, and I think most other players do too. <S>
  22. This would be a massive improvement in the airgame .... as Frantish said ... in a DB-7, you have 6 or 7 seconds to adjust your lineup before having to reset the vertical in the bombsight for the actual drop ......... so presently; Target finally appears .... back to pilot seat .... AP off and adjust course then AP back on ... back to bombardier, look again .... back to pilot seat, AP off and adjust course again and AP back on.... back to Bombardier aaaaaaand it is already time to drop. It's Just not real There. That's two votes for 10 km viz limit now. <S>
  23. "Would you like to show notifications from" No. Not ever. And I don't need to be asked every single time I load a page either .... Also, posting this, it occurred to me that we need a Forum Forum. <S>
  24. "Since clearing cookies is a good thing to do, for security purposes, there would have to be a feature on the forums to remember your choice, when you sign in." Exactly .... this isn't a problem with my browser, it's behaving properly. It's these forums ..... why do website developers feel it is a good thing to hassle people??????
  25. x52

    Map to primary fire button on Joystick 1 (button 6) hasn't worked in game for some time now .... try to map in keymapper, game doesn't even see it. Map manually in cfml file, and even though button is recorded correctly, game still doesn't seem to see it. (button works fine btw ...) Anyone with any ideas about this? <S>