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      1.35.9.1 Released (August 18th - 2017)   08/18/2017

      1.35.9.1 is our pre-release game update. It is currently being released to our organic (current) player base only to verify everything is working as intended. Please review all normal game play elements and conduct basic testing. Above all, we need your feed back. If there are any issues that are NEW and broken, please use the .bug report with details. In depth issues, including how to reproduce the problem, should go to our Testing & Bug Reporting forums with screenshots and text based procedure / expected out comes. If you have the latest version you can patch automatically, or go to the downloads page and download the full update if you have an old version or need a full new install.

dog3

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About dog3

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    WWII ONLINE BUILDER [HERO]
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  1. Make the tiers cycle and then I'll agree. This would mean adding/removing the Americans as the tiers cycled back to tier-0.
  2. I'll just add my 2¢ and say that I don't think editing cfml files is gamey. They're "configuration" files after all. A "macro" key sequence I do think is gamey since it's an automated sequence of keypresses. Sorry I didn't notice this post earlier. I've always edited cfml files manually since the "keymapper" doesn't give you access to all of your key maps or access to all of the possible options. A "fully" functional keymapper would be nice!
  3. Andrew, Da' new rats need help porting all the legacy C++ code to Swift with an Unreal compatibility layer. (followed by a hysterical, cackle in the background.) Yeah, I'll second that request for any comments on how the game runs on the new Apple products. I'm still using my old MacPro5,1. Good to see you back.
  4. The BEF has the QF 2lber.
  5. Adrenaline-pumping, no game makes me sweat like this one...
  6. While looking at wiretap I noticed that the AO ids were not unique. Is this correct behavior? query issued 3-7-2017 3:30PM EST query url : http://wiretap.wwiionline.com/xmlquery/cps.xml?aos=true response: <cps> <defaults> <def att="ao" value="0"/> <def att="ctrl" value=""> <or att="own"/> </def> </defaults> <cp id="348" own="3/1" ao="1038"/> <cp id="368" own="3/1" ao="1041"/> <cp id="428" own="4/2" ao="1085" contention="true"/> <cp id="461" own="4/2" ao="1085"/> </cps> * Sorry posted this in wrong forum.
  7. As far as I can determine "overlay" is not supported on the Mac.
  8. on a mac> ~/Library/Preferences/ww2olcfml s!
  9. Ohm, I think that you missed the move to 1.35.X s!
  10. Very sad to hear this news. Tom served his country and it was a pleasure to know him, if only online. He was a good man and will be missed. s!
  11. Magic should be avoided as much as possible. Keep the physics as accurate as possible. Environmental factors should affect sound propagation as realistically as can be implemented in a 1/2 scale world.
  12. I believe clutter radius is first person view only. The setting doesn't affect how other people see you. It just adds to the sense of emersion in the game. I usually minimize it. Note the "clutter" is different than the tall grass and shrubs. The clutter is just the short grass that appears close to you that you cannot hide in. s!
  13. Welcome to North Carolina! Weather's beautiful, da' snakes are moving and the ticks are waiting for ya.
  14. No, it's called "an incentive."