skers

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skers last won the day on March 31

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About skers

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    WWII ONLINE BUILDER [HERO]
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    Nebraska
  • Preferred Side
  • Preferred Branch
    Army
  • Preferred Unit
    Rifleman

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  1. That's a good thought. I'll try setting two positions, rear-to-rear, and see how close I can get them. May be the field expedient work around.
  2. I did some basic searches and did not see this anywhere, but I could be wrong and it has been commented on already. Excuse me if that is the case. Are there any plans to revise the infantry fighting position so that it is more subterranean? Maybe a one or two-man fighting position that would offer a bit more protection from the improved HE model?
  3. That does not sound correct. I could see TS dropping support for an older version of Windows or Windows Server (e.g., one that Microsoft has sunset), but I don't see them dropping support for all Windows OS release levels. Something like 95% of gaming desktops/laptops use one of the of Windows OS releases. If we want a no [censored] answer then we would probably need to contact the TS developers and ask what releases they are going to sunset support for since they are the ones that have to integrate with Windows and not the other way around.
  4. If you have your right mouse button mapped to the 'use weapon' function (that is, primary or secondary) in the universal infantry key map settings, then this should be reproducible with any weapon. For example, you right-click to aim down the sights of an SMG and the weapon immediately fires as the animation brings it into 'aim down sight' mode...and continues firing as long as you are aiming down the sights. Again, if this is the case, it is probably really noticeable with any bolt action weapon since the weapon would fire before you ever achieved sight picture. Lotta words to reiterate what vas said in the previous post. It sounds like an overlap in your keymaps, but if it is not, I would think about reinstalling the game and making sure that you clean up your old ..\Battleground Europe\cfml directory when you uninstall. Preaching to the choir, but If you do not have key map issues with other units (e.g., Air, tanks, truck) then make sure you save those .cfml files to another directory before you uninstall the game. If you are on Windows 10, the cfml directory should be something like C:\Users\[your user name]\Documents\Battleground Europe\cfml
  5. That's the one.
  6. I have not encountered a whole lot of AI shooting down para planes unless the jump was over an airfield town, the airfield itself, or one of the factory towns. For other target types, the problem is usually an active defense with a combination of good AAA gunners and fighters. As far as once you land, then the AI mg towers/pits become problematic. I honestly would not notice if the AI were removed. They don't last long once the fight commences and become a chore to keep up. That's just me though. Some folks prefer to have them in game. I'm willing to try it without them. My experience has been that you can get 2 or maybe 3 good jumps on target before the defenders on the ground and EA get organized and make it a suicide run. To make it effective, you really should do it in support of an active AO. Preferably one that has some friendlies in said town or on the edges of it. That way, you can coordinate and try to get the AI knocked out in advance of your jump. Jumping stale AOs is a good way to breathe some life into them. However, the same rules apply...2 or 3 attempts and then you need to shift to another target or go ground.
  7. I think the plan is to offer a squad subsection for the forums so that when they release to Steam, new players can find squad threads without navigating off of the main CRS web portal to find additional content.
  8. I would have appreciated a little more of a heads up on this one, but I'm glad they are testing stuff out. I'm guessing that CRS introduced this into a campaign environment so that they could get an idea of what said change would produce under load. Now they have two reference points to work from. 8 minutes versus 30 seconds. One is glacial and the other spastic. Now they can probably start working with ideas to find a sweet spot in the middle. Haybes was a pretty intense fight last night at times. CPs were changing hands regularly..it was a bar brawl really. However, I noticed that with a 30 second capture timer, an overpop attacker gets the AB camp phase of a town assault going pretty early in a fight. Normally, during prime time at least, there is some ebb and flow before that point is reached.
  9. Littering aaannd... Littering aaannd...
  10. I swear to God I'm going to pistol whip the next guy who says, "Shenanigans."
  11. Share victory, share defeat.
  12. So as through a glass, and darkly The age long strife I see Where I fought in many guises, Many names, but always me. - George Patton
  13. Thank you for the in depth report Xoom. Interesting reading and lots of good news in that post. Y'all are doing a helluva job. It will be interesting to see how design and development of IVC progresses.
  14. Just ask Sean Penn...he went full turtle