skers

Registered Users
  • Content count

    592
  • Joined

  • Last visited

  • Days Won

    1

skers last won the day on March 31

skers had the most liked content!

Community Reputation

20 Green Tag

About skers

  • Rank
    WWII ONLINE BUILDER [HERO]
  • Birthday

Profile Information

  • Location
    Nebraska
  • Preferred Side
  • Preferred Branch
    Army
  • Preferred Unit
    Rifleman

Recent Profile Visitors

712 profile views
  1. Congrats and 250h. heckuva a squad.
  2. Thank you for the heads up OHM.
  3. Read D-Day Through German Eyes and enjoyed it. Just added The Lions of Carentan to my reading list Blood Red Sky and Black Edelweiss are two that I would recommend as well.
  4. OHM posted an announcement in Discord. New campaign commences in 24 hours. So 5PM CST on 18 OCT 2017 (Wed).
  5. Good to know. I had been operating under the assumption that there was a time value associated with them.
  6. Thank you HATCH
  7. Are those numbers just the players that enter the game via the Steam portal or does it also account for the old school crazies that deploy via the original executable/playgate etc.?
  8. Be patient. Your initial time in game will present you with overwhelming amounts of information. Review the game wiki. For example, the Tactical Operations page is a good place to start for infantry basics. Link: https://wiki.wwiionline.com/view/Tactical_Ops Pay attention to the audio in game and learn the weapon sounds and the vehicle sounds. Get on Discord if you can. Find a squad or operational channel to sit in and at the very least listen to how they communicate/operate. Find a pace that suits you and your skill level. There are times to run and gun and other times you will want to slow down and really observe what is going on around you. See denw2o first post about scanning your area. Echoing denw20 here: Avoid straight line movement. When fighting inside a town or near a town, watch the roof tops. Lots of players like to post up on roofs or in the attics of blown buildings. Use the help channel in chat. I believe it is either F5 or F6 by default. Good source for quick answers to simple game questions. You can private message (PM) other players by typing .m [player's name] [Your message]. For example: .m skers hey I'm sort of lost here. What should I do? Not everyone will answer, but many will. Spawn point camps can be frustrating when you are just trying to learn the game. If you spawn into a depot or a mobile spawn (that is, FMS) and it is camped, find another depot/FMS to spawn from. If that fails, consider finding another battle on the map.
  9. That's a good thought. I'll try setting two positions, rear-to-rear, and see how close I can get them. May be the field expedient work around.
  10. I did some basic searches and did not see this anywhere, but I could be wrong and it has been commented on already. Excuse me if that is the case. Are there any plans to revise the infantry fighting position so that it is more subterranean? Maybe a one or two-man fighting position that would offer a bit more protection from the improved HE model?
  11. That does not sound correct. I could see TS dropping support for an older version of Windows or Windows Server (e.g., one that Microsoft has sunset), but I don't see them dropping support for all Windows OS release levels. Something like 95% of gaming desktops/laptops use one of the of Windows OS releases. If we want a no [censored] answer then we would probably need to contact the TS developers and ask what releases they are going to sunset support for since they are the ones that have to integrate with Windows and not the other way around.
  12. If you have your right mouse button mapped to the 'use weapon' function (that is, primary or secondary) in the universal infantry key map settings, then this should be reproducible with any weapon. For example, you right-click to aim down the sights of an SMG and the weapon immediately fires as the animation brings it into 'aim down sight' mode...and continues firing as long as you are aiming down the sights. Again, if this is the case, it is probably really noticeable with any bolt action weapon since the weapon would fire before you ever achieved sight picture. Lotta words to reiterate what vas said in the previous post. It sounds like an overlap in your keymaps, but if it is not, I would think about reinstalling the game and making sure that you clean up your old ..\Battleground Europe\cfml directory when you uninstall. Preaching to the choir, but If you do not have key map issues with other units (e.g., Air, tanks, truck) then make sure you save those .cfml files to another directory before you uninstall the game. If you are on Windows 10, the cfml directory should be something like C:\Users\[your user name]\Documents\Battleground Europe\cfml
  13. That's the one.
  14. I have not encountered a whole lot of AI shooting down para planes unless the jump was over an airfield town, the airfield itself, or one of the factory towns. For other target types, the problem is usually an active defense with a combination of good AAA gunners and fighters. As far as once you land, then the AI mg towers/pits become problematic. I honestly would not notice if the AI were removed. They don't last long once the fight commences and become a chore to keep up. That's just me though. Some folks prefer to have them in game. I'm willing to try it without them. My experience has been that you can get 2 or maybe 3 good jumps on target before the defenders on the ground and EA get organized and make it a suicide run. To make it effective, you really should do it in support of an active AO. Preferably one that has some friendlies in said town or on the edges of it. That way, you can coordinate and try to get the AI knocked out in advance of your jump. Jumping stale AOs is a good way to breathe some life into them. However, the same rules apply...2 or 3 attempts and then you need to shift to another target or go ground.