• Announcements

    • GVONPAUL

      New Community Volunteer Opportunity   04/29/2017

      With the looming Steam release, we are anticipating many new players to the game. This is great for all of us, and it's important that we retain as many as we can. With that in mind, we'd like to enlist players to help with the inevitable questions asked in the forums. Ideally, gameplay questions are asked and answered in-game, but it's not always easy or convenient to answer questions while playing. A Gameplay Support Forum would be a good place for those who want to help. We are now accepting volunteers for the Rat Patrol, who will provide correct and consistent info to new players in the Forums. The more new players we retain, the better it is for the game and the biggest hurdle in player retention is grasping the complexities of this game. If you are interested, send me a PM.  
    • Dodger

      Squad Leaders Contact GVONPAUL OR Dodger for Squad Forums   05/18/2017

      Soldiers!

      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.

Viggen

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About Viggen

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  1. Yep, sorry I did miss that info that you could apply for an account. Nvm this thread, and sorry if I sounded judgy.
  2. The current wiki seems to be outdated and full of links that leads to non-existant pages. I think we need a community wiki, that players can edit, and fill with game tips, help and info.
  3. Pretty sure rifles like for example the gerand is supersonic.
  4. In real life when a supersonic projectile passes a listeners head, it kinda says like a firecracker, not 'whoosh'. Only should say 'whoosh' when its speed is below mach 1. Other games like ArmA has that, I wish WWIIOnline had it also.
  5. > Card name: Intel® HD Graphics That onboard graphics card is the problem. Does the computer also have a Nvidia or ATI/AMD graphics card?
  6. Ah ty. Actually my Nvidia settings for WWII Online is set to higher performance that that screenshot, so should not be problem. BUT, I tried now to do a new install (although that what was I had to start with). And behold 15-20 frames (was no busy fight though). Let me comment on that, this needs to be looked into, CRS is gonna/did lose many potential customers by doing bad install on their systems. They seriously need to find a way for the install to check itself for errors/issues! Now, so I thought let me set my absolute minimum setting on for what I deem as necessary to enjoy this game and continue to subscribe next month: water shader: on muzzle-flash: on specular: on infantry detail: little bit higher than lowest Went and benchmarked Remagen/Antwerp with infantry and vehicles: got around 7 frames in both. Okay, is an improvement but i need a couple more frames. My computer specs. certainly warrants it. Any more suggestions? (did try with no firewall and no antivirus, just to see if they were to blame)
  7. Just tried the benchmarks. .benchantwerp gives around 35 FPS, what is it supposed to give for getting over 10 FPS in fighting situations? Could not get .benchinfantry and .benchvehicles to work. :|
  8. No, it cannot be. Simply cause I tried WWII Online on this PC: Card: 520m (1GB) OS: Win 7, 64bit Resolution: 1600:900 CPU: Dual 2.3GHz RAM: 6GB, 1333MHz Framerates in city with fighting: 35-40. Setting: low So as you can see, except for higher RAM speed, it has a card that according to posts in this forum hardly is able to run the game, only slightly higher CPU speed, higher resolution. In other words it should run the game much slower. But it doesn't, its blazing fast compared. Ergo, its something else. Besides most people have not more than 2.4GHz CPUs, I bet that statistics is true for people that play this game also. And about RAM speed, windows 7 rating system gives me a score of 7.1 of memory operations per second. Thats pretty high, 800MHz or not. I could live with the 170ms ping, the game runs with here in Europe, but the framerate of 5 is killing my enjoyment.
  9. I use a HP BIOS that does not allow for overclocking.
  10. More wierd facts: WWII Online use 50% CPUs (2 of the 4 CPUs running at nearly 100%) when I am in the GUI and have not spawned anything. And GPU 4%.
  11. Card: 550Ti (2GB GDDR5). OS: Win 7, 64bit Resolution: 1280:1024 CPU: Quad 2.2GHz RAM: 8GB, 800MHz Framerates in city with fighting: 5-15. Setting: low Thing is, 15 does not bother me. That was kinda what I expected, knowing this game. But 5? And here is some wierd facts: I get same framerate if I have a big MMO running at the same time, where I am parked in a busy place. (and this mmo is hard taxing on hardware, not like WoW) I get same framerate if I virus scan my computer while playing. My Nvidia GPU runs at about 8% when I have framerate of 5 ingame, and CPUs at around 40%. In offline mode my Nvidia GPU runs at about 25% when I have framerate of 55 ingame, and CPUs at around 75%. Where the hell is the bottleneck? Other games run fine, also modern heavy ones like Skyrim.
  12. Also they would give no performance dip, since WWII Online seems to use only 2 CPUs, and not even fully. (on my system and setup anyway) And about those supersonic projectiles, want to say that in other games that have them you get used to it real quick. And its pretty awesome, and very hardcore and non-hollywood. Trying to appeal to CRS with the use of that word.