imded

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imded last won the day on May 2 2017

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About imded

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    Senior Member
  • Birthday December 22

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  • Location
    Swanzey NH USA
  • Preferred Side
    Allied
  • Preferred Branch
    Army
  • Preferred Unit
    Panhard

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  1. Bridges : No AO or DO, You can blow or repair at will. No auto repair. Make it 80 charges/repair kits to accomplish mission. I know what you are going to say about POINTS. At present it takes one charge/repair kit to get 10 points. Now think about that. To blow/repair a bridge and get max points. You have to put one charge/repair kit on, then DESPAWN and come back. Rinse and repeat, X 79. So here is what transpires with no spawn delays. DRIVE to the bridge. Lets say 10 minutes on average.. SET a FMS near as possible to the bridge, but you cant make the bridge the target, due to mechanics. 1 1/2 minutes. DESPAWN the truck. 10 seconds SPAWN the ENGINEER. 10-15 seconds, if there is no spawn delay. RUN to the bridge and set ONE CHARGE/REPAIR. 15-25 seconds RUN to the FMS and DESPAWN. 30 seconds ish. RESPAWN, RINSE AND REPEAT THE PROCESS. So, just one charge cost you 13 minutes for 10 points All subsequent charges/repair about 3 minutes X 79 = almost 3 HOURS to get 790 points So all told you get 800 points at about 3.25 hours. As you can see that is a LOT of time to invest on getting points, and the higher in rank you go, the points don't give you a lot. Yes if you are a E1 it gets you a rank plus. But if you are an E6, it just makes a small dent. IMDED (SPD) Oscar alpha Oscar
  2. Bridges : No AO or DO, You can blow or repair at will. No auto repair. Make it 80 charges/repair kits to accomplish mission. I know what you are going to say about POINTS. At present it takes one charge to get 10 points. Now think about that. To blow a bridge and get max points. You have to put one charge on, then DESPAWN and come back. Rinse and repeat, times 79 times. So here is what transpires with no spawn delays. DRIVE to the bridge. Lets say 10 minutes on average, but could be more in most cases. SET a FMS near as possible to the bridge, but you cant make the bridge the target, due to mechanics. 1 1/2 minutes. DESPAWN the truck. 10 seconds SPAWN the ENGINEER. 10-15 seconds, if there is no spawn delay. RUN to the bridge and set ONE CHARGE/REPAIR. 15-25 seconds RUN to the FMS and DESPAWN. 30 seconds ish. RESPAWN, RINSE AND REPEAT THE PROCESS. So, just one charge cost you 13 minutes for 10 points All subsequent charges/repair about 3 minutes X 79 = almost 3 HOURS to get 790 points So all told you get 800 points at about 3.25 hours. As you can see that is a LOT of time to invest on getting points, and the higher in rank you go, the points don't give you a lot. Yes if you are a E1 it gets you a rank plus. But if you are an E6, it just makes a small dent. IMDED (SPD) Oscar alpha oscar
  3. Thanks JWILLY
  4. Some one in the forums posted a map showing the total playing area of our world (WWIIOL). It is about 3x more than our map playing area. Does this HUGE map take up computing resources? If we make our playing world smaller, say a border of 20K around our present map. Will this open up precious computer resources? Would decreasing the present map playing area down to 75% and increase detail, more towns, better road system, real train system (ferrying supplies to the front), get us a better playing game?? Just some ideas thrown out there. And a serious question (resources) .
  5. and how about a sandbag wall twice as tall. This would protect the open more. and engineer should be able to grab some bushes to cammo it some.
  6. Here is some thoughts. Put the bushes on it like the ATG bunker has and put 2-3 in front of the solid wall too. Cut the build time by 25%. Make the bunker 25% smaller with no door opening. Just an open end. Make the door opening instead of dead center of the wall, move it to one side. IE: Brit, French, USA to the right and Axis to the left. or other way around. Make it not as tall. Decrease height by 20% or more. You have to duck to get into it. Paint the back wall on the outside, forest cammo, And front door area. Ammo box on inside for resupply, for decoration. Put a radio on the inside, for decoration. Maybe assign some purpose to it. Cant think of anything at the moment. Maybe some audio from it now and then. Low cause in hot zone.. Maybe serve a hot meal. lol ran out of ideas
  7. Definitely NO running and firing
  8. Your stupid. Don't shoot the messenger. You asked for it. CRS How much of systems resources come into play outside of the normal playing area? Someone posted showing the how big our map really is. basically more than double. Does this extra not really usable area take up resources? If it does, I recommend getting rid of it and only add just a little to our playing area.
  9. have you ever shot the bar. it is a scatter gun. No hip firing accuracy. only prone.
  10. When you always go in one direction (reverse), it get EXTREMELY old looking in the rear view mirror all the time. We do like looking out the windshield to. Whats with winning? MORALE. Your axis side has a high morale at this time. When you were losing your morale was low. So don't tell me that losing is just as fun as winning.
  11. and Axis 10,000 LMG and SMG that are laser accurate up to 500m
  12. Nice try. Allies are losing 75% of the time now.
  13. In the last 11 campaigns: Who won" Axis = 8 wins Allied = 2 wins 1 Terminated due to computer mess up. Allies desperately need to get it together or many more will leave the game.
  14. The NAVY HQ does not have any trucks. Historically they did. ?!?!?!?