Kyotee

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Posts posted by Kyotee


  1. MAC OS 10.14 >    go to ~/Documents/WWIIOL/CFML

    Look for your Air.cfml and make a copy.

    I use a CH Products 568 Combatstick USB.

    My Air.cfml with incremental flaps added.  The section in blue is what you add.  Adjust your joystick mapping to your setup.. i.e  <joybutton stick="1">7</joybutton>.  Adjust the >7< to match your joystick flap button

     

    <?xml version='1.0'?>
    <!DOCTYPE controlset SYSTEM "cfml.dtd">
    <controlset version="1.1.0" language="english" keyboard="us">
        <control function="Deploy weapon">
            <joybutton stick="1" index="1">2</joybutton>
        </control>
        <control function="Toggle wep">
            <joybutton stick="1" index="1">9</joybutton>
        </control>
        <control function="Instrument view">
            <key index="1">right shift</key>
        </control>
        <control function="Gunsight view">
            <joybutton stick="1" index="1">3</joybutton>
        </control>
        <control function="Cycle ammo">
            <joybutton stick="1" index="1">4</joybutton>
        </control>
        <control function="Jettison Ordnance">
            <joybutton stick="1" index="1">10</joybutton>
        </control>
        <control function="Bombsight Speed Decrease">
            <key index="1">down arrow</key>
        </control>
        <control function="Bombsight Speed Increase">
            <key index="1">up arrow</key>
        </control>
        <control function="Bombsight Alt Decrease">
            <key index="1">right arrow</key>
        </control>
        <control function="Bombsight Alt Increase">
            <key index="1">left arrow</key>
        </control>
        <control function="Yaw">
            <joyaxis stick="2" invert="1">z</joyaxis>
        </control>
        <control function="Throttle">
            <joyaxis stick="1">z</joyaxis>
            <keydelta value="10.00" per="sec" index="2">
                <key>=</key>
            </keydelta>
            <keydelta value="-10.00" per="sec" index="3">
                <key>-</key>
            </keydelta>
        </control>
        <control function="Flap control">
            <keydelta value="25.00" per="keypress">
                <joybutton stick="1">7</joybutton>
            </keydelta>
            <keydelta value="-25.00" per="keypress" index="1">
                <joybutton stick="1">5</joybutton>
            </keydelta>
            <keyabsolute value="0.00">
                <joybutton stick="1"></joybutton>
            </keyabsolute>
            <keyabsolute value="100.00" index="10">
                <joybutton stick="1"></joybutton>
            </keyabsolute>
        </control>

        <control function="Left brake">
            <joyaxis stick="2">x</joyaxis>
        </control>
        <control function="Right brake">
            <joyaxis stick="2" invert="1">y</joyaxis>
        </control>
    </controlset>

     


  2. My modified Tank.CFML.  On a MAC it is fold at:

    ~/Documents/WWIIOnline/cfml

    It alows you to use your joystick and mouse for aiming and firing your primary and secondary weapon.  The mouse is particuliar useful for fine tuning your aiming at ling distance.  Change your Joystick buttons as needed.  I am using a CH products 568 Combatstick.

    The section in blue is the mouse setup.  Copy and pastes to your tank.cfml.

    It can also be used with ATGs.

     

    <?xml version='1.0'?>
    <!DOCTYPE controlset SYSTEM "cfml.dtd">
    <controlset version="1.1.0" language="english" keyboard="us">
        <control function="Shift up">
            <joybutton stick="1" index="1">5</joybutton>
        </control>
        <control function="Shift down">
            <joybutton stick="1" index="1">7</joybutton>
        </control>
        <control function="Instrument view">
            <key index="1">right shift</key>
        </control>
        <control function="Gunsight view">
            <joybutton stick="1" index="1">3</joybutton>
        </control>
        <control function="Cycle ammo">
            <joybutton stick="1" index="1">4</joybutton>
        </control>
        <control function="Use primary weapon">
            <mousebutton index="1">1</mousebutton>
        </control>
        <control function="Use secondary weapon">
            <mousebutton index="1">2</mousebutton>
        </control>
        <control function="Gunsight Range Decrease">
            <key index="1">down arrow</key>
        </control>
        <control function="Gunsight Range Increase">
            <key index="1">up arrow</key>
        </control>
        <control function="Gas">
            <keyabsolute value="0.00">
                <key></key>
            </keyabsolute>
        </control>
        <control function="Turret traverse">
            <joyaxis stick="1">x</joyaxis>
            <mouseaxis index="1">x</mouseaxis>
            <keyabsolute value="0.00">
                <key></key>
            </keyabsolute>
            <keyabsolute value="0.00" index="10">
                <key></key>
            </keyabsolute>
            <keyabsolute value="0.00" index="11">
                <key></key>
            </keyabsolute>
        </control>
        <control function="Turret elevate">
            <joyaxis stick="1" invert="1">y</joyaxis>
            <mouseaxis index="1">y</mouseaxis>
        </control>
    </controlset>

     


  3. 1 hour ago, catfive said:

    I can't help feel that other than tanks and heavy atgs the AB does little to nothing nowadays and I find the whole business of recapturing an entire line from remaining garrison in a town where the AB is owned by the enemy to be a little much. I know others feel the same and not asking to shut down all spawning but seriously: it was hard enough with enemy spawnables form back line flags in the past, garrisons not needing an AB to access their entire inf list to me at least seems overkill. I'd be interested to hear perspectives of others even if you don't agree!

    I agree with C5.  The capture of the AB has lost it's value.  It only stops the spawning of Tanks/AFVs.  We are generally holding off capping the AB until last.  Get the CPs first, camp the AB, rush the bunker.  The past reward of capping and holding one CP until the Bunker is hot (10 min) and rushing the bunker has been lost.

    In the past, once one CP was captured the AB bunker defense became priority 1#.  The risk of losing all the supply was to high. The current supply mechanics regulate the AB bunker to just another CP. 

    - Both sides are getting smart about running FMS's from nearby towns to augment the town's supply that is being attacked. 

    - Both sides are getting smarter with their Armor spawning.  Holding off when camped and early in an attack.

    - We are swapping key towns on a daily basis (Schilde/Antwerp sectors for example).

    -- I like the idea of going back to the AB capture results in the town supply getting kicked.  It would require more defensive assets supporting defending the AB bunker early.  Make attacking a town more interesting.

    2 people like this

  4. On a Mac, duplicate the WWIIOL app.  Need to rename the second copy.    The sound for both applications can get annoying.  I think you can mute one account/Application.

     

    Both accounts run fine as long as they have distinct names.

     

    My iMac Info:

    MacOS High Sierra

    iMac (27-inch, Late 2013)

    MAC OS:  10.13.6  (High Sierra)

    Processor:  3.4 GHz Intel Core i5

    Memory:  8 GB RAM

    Graphics:  NVIDIA GeForce GTX 775M 2 GB

     

    1 person likes this

  5. Hastiere was a great fight.  The tank battle for the bridge was great.  Shermans battling 4Gs/Stugs at the bridge was a slug fest.  We had to stay hidden knowing Kgarner's Tiger was overlooking the town. 

    I actually took a page from Kgarner's plan and towed a 6lber from Flavion and setup on the Hill East of the river and South of town.  Setup ammo crates for the 6 lber and drove the truck in to setup a FMS for the East Cps.

    I assume the Axis just ran out of supply in town.  A classic attrition battle.  A great tank battle.

     

    S!

    1 person likes this