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About Kizmet

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  • Birthday 03/18/1957
  1. Bombers Total tons/kg/etc. dropped on enemy factories. Bombers Total tons/kg/etc. that hit and damage factories. Some efficiency number determined by bombs dropped on factory and bombs dropped that actually cause damage. Please don't forget resupply numbers of some kind to entice playerbase to do manual resupply. Escort Mission, Total bombers successfully escorted to and from factory with successful RTB of bombers and self. Escort Mission, Total EA shot down during Escort Missions to and from factory.
  2. In the industry we call that magic, "FM". I've seen the rats perform FM over and over again. I have confidence in them. Good work and thanks for keeping the game alive.
  3. Agree with this. Sounds like a fair balance.
  4. Maybe CRS can give us the address of a machine we can ping on the game network or the url for the game server, if they allow ping (UCMP) responses. Then you could check, when you have problems, not at all times.
  5. Then add a place to post the names of pilots that drop more than XXX tons of bombs while performing Factory Bombing Runs.
  6. It is as much, if not more, the people in the community that I play the game with, than it is the game itself.......which is out of sight...........phenomenal.
  7. Looks like a pretty tight group of gamers. Will be a pleasure to fight with. Good to see new people trying the game.
  8. Isn't there still a 4.99 a month account that has some equipment etc not found in a free to play account?
  9. Just meant for the list to be exactly that, a summary of the couple of posts. What I mean is, the factories in real life could be attacked successfully without taking down the AAA guns, but aircraft were destroyed by AAA. In game, I haven't seen anyone get knocked out of the sky at 6k meters and it should at least damage aircraft and or take some out.
  10. Seriously in the post about the beer and brats, a great deal of the larger cities have little factories in them. Something that I am sure probably happened in real life. Make these little factories active in game as far as producing limited amounts of some kind of localized supply. Not sure precisely how it would work but it would certainly add a lot more targets in game for bombers, or special forces. The AAA I mentioned in a previous post should not be so accurate that no one can reach target, that just simply didn't happen. However, they should be accurate enough to put the fear of god in the pilot and bombardier as it actually was in real life. There should be no need to actually have to take these resources out before bombing, but also in doing so, would certainly increase the survivability of the bombers. I like the idea of having slow moving, probably single engine aircraft, that can be used for seeking intel behind enemy lines. Any inteligence would be multi tiered in it's acquisition. The aircraft may see or get information that XXXXX type of construction or or production is suspected in the area. It would then require human intel to fully attain the information. Once the information is obtained, then the individual with the intel should have to RTB in order to pass the intel along. Maybe add the ability, once within radio range, to transmit the data, or at least part of the data. If the soldier obtaining the intel does not make a successful RTB, the information cannot be acted upon. The game mechanics should then change/move the function somewhere else and new intel must be obtained to use it on function gained by the intel. - Slaved bombers, at least 3. - Slaved guns on the bombers. - Increase accuracy of AAA at factories. - Activate choke points so that if the supply lines are cut, ie choke point destroyed, then it should effect the supply downline toward the front line. Again, adding a chit load of targets for others to act on. - Destroy all attaching CPs in a factory town, and the connecting CP in the adjacent town, and hit the factories while this state exists, would double the rebuild time of the factories in that town.
  11. Paint making union is on strike until 1.36
  12. Buy two SSD's and stripe them, Not Mirror, and you will see some smoking access to data. Almost doubles the read write speed of a single SSD. I used two OCZ 256 SSD's to give me 512 GB. Be sure you do an image backup. If you loose one SSD later on your loose your RAID, unlike mirroring. Mirroring on the other hand, slows your access speeds but ensures data redundancy. For the game, STRIPE your drives. (RAID Zero)
  13. Ding ding ding.........we have a winner!!!
  14. I believe this is a very good idea. If they get a taste of the real weapons in game, I believe we may see more actually pay for an account. The Free to Play is causing some of those who use it to demand more equipment and in fact say that other games like this offer more. There is no other game like this. Free to play has plenty of equipment to play with. If you don't want to use free to play with the equipment you have, guess you may have go play one of those games like this that offer a lot more free stuff. This game is NOT free to play.
  15. I agree with the bomb damage assessment. Bombs are not near powerful enough. Adjusting this will help a great deal. As far as pilots doing A or B that intentionally causes the aircraft to crash, this is griefing plain and simple. No politically correct answer here. It is griefing and it is against the rules of this game. I know several players who have been suspended or banned because of griefing. The punishment for what these guys are doing has been established and we can not simply allow these people to continue to intentionally cause the loss of an aircraft that otherwise could have been RTB'd. If you drop your bombs and then bail out, that is griefing. If you dive in on a tank and intentionally "kamikaze" an aircraft, this is griefing. All you have to do is to look through the forums and reread the AAR's where people brag about the kamikaze they did and got a kill. That is what caused the increase of the griefing we see now, as others read these clowns who brag about griefing and get away with it. Apply the rules of the game and end the griefing. This will stop the practice of bailout because the flight is too long, kamikaze, etc.