tayvl

Registered Users
  • Content count

    37,656
  • Joined

  • Last visited

Posts posted by tayvl


  1. If each kill had the distance of the shooter/bomber/mortar dude from the kill there'd be a whole new area to talk about in the forums. I think most people who've played for a while have had at least one long shot that they'd like to have stats on, and of course there would be the occasional wild tank round that hit someone in the next town by accident...  It seems that the info would be readily available (for a programmer to elicit) already in game stats, so how much trouble would it be? I'd even like to know the distance on my own KIAs.

    1 person likes this

  2. 25 minutes ago, wockawocka said:

    If you are admin on YOUR computer, and really reallly know what you are doing, then following gets you in

    (but you need to tare this fix apart when DNS issue is fixed):

    
    In your hosts file (C:\Windows\System32\drivers\etc\hosts) add following line:
    204.237.246.55 auth.playnet.com

     

    OK, I'm done farting around with Windows 10 not letting me edit the file, and tired of going through the mickey mouse permissions regime. Let me know when this is fixed.


  3. Specifically, I was thinking about back when it was easy mode for planes to take down FBs (used to do it in one pass with a Stuka, if aim was good), and what fun it was to either attack with small aircraft (i.e. anything but the bombers) or defend against the small aircraft attacking with bombs. Then I wondered if it would be too gamey to allow only small a/c to damage FBs, but require enough bombs to take many passes. Years ago I used to spend nearly all my time in game flying against FBs or defending FBs, and it was all fun as long as you had help on either end (there would be no 1-plane takedowns this way). Any chance of testing that idea out, or even being able to work it?