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bondpaul last won the day on February 5

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About bondpaul

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    Commander - Allied Army
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  1. BY ORDERS OF THE ALLIED COMMANDER-IN-CHIEF FOR EXCEPTIONAL SERVICE WHILE ASSIGNED TO THE ALLIED FORCES ON FEBRUARY 7, 2019 THE FOLLOWING INDIVIDUAL'S COMMITMENT TO EXCELLENCE AND PROFESSIONALISM CONTRIBUTED TREMENDOUSLY TO THE SUCCESSFUL ACCOMPLISHMENT OF THE ALLIED FORCES MISSION THEIR ACTIONS REFLECT CREDIT UPON THEMSELVES AND THAT OF THE ALLIED COMBINED FORCES. WILLIAM WALLACE TACTICAL ACHIEVEMENT AWARD Named after a legendary figure in history, the William Wallace Decoration is awarded to any Allied Member, who though exemplary action in a single engagement, which may include defense of a Forward Base, an Attack or Defense of a Town, that such actions result in overwhelming reversal of fortune for that Axis Forces, and success for the Allied Forces. On February 7, 2019, the following Individuals, aggressively defended the Allied Town of Gembloux, while at the same time counter-attacked, Axis Towns, via ground and para missions. SABOT GENXS MOSIZIAK WURSTSPY TIGER004 LORDHEC4 AOMERCY COLT3672 JET2019 DUSTYHC MALVOC REBEL357 WEEDS33 FINAWAY DAVROS10 LILREB MC77 JADGEXA STRIKER4 CANUKPLF SIMCHA DONTMOVE ISSUED THIS 8TH DAY OF FEBRUARY 2019 Allied High Command Army Branch Commander Field Marshal BondPaul
  2. By Order of the Allied Commander-in-Chief of the Allied High Command For Exceptional Service while assigned to the Allied Forces, The following Individual's Commitment to Excellence and Professionalism contributed tremendously to the successful accomplishment of the Allied Forces Mission. Their actions reflect distinct credit upon themselves and that Allied Combined Forces. WILLIAM WALLACE TACTICAL ACHIEVEMENT Named after a legendary figure in history, the William Wallace Decoration is awarded to any Allied Member who through exemplary action in a single engagement, which may include defense of a Forward Base, an attack or Town Defense, that such actions result in overwhelming reversal of fortune for the Axis Forces, and success for the Allied Forces. On 21 Jan 2019, the following Individuals, aggressively attacked an Axis Forward Base being used to supply an Attack on an Allied Town. Many times these individuals had to retreat from their position as they were under heavy and constant fire by infantry and armor alike. However, though steadfast determination, and guile they succeeded to placing explosives, time and again, to render the Axis Base destroyed. By so doing, the Axis Heavy attack on the Town came to an abrupt end. ButterBoi Col Smith Jowood Sublmeswell MAPOIC AWARD The Map Leader Decoration is awarded to any AHC Officer who acted officially as the Map's Officer in Charge by showing outstanding skills or conducting a notable action for the success of the Allied Forces. On 21 Jan 2019, the following Officer, managed the Map during two separate but Intense Attacks on Allied Towns. His actions resulted in excellent communication and direction to ensure that the Axis faltered in their plans. Canukplf Issued this 22nd day of January 2019 Allied High Command Army Branch Commander Field Marshal BondPaul Quote Edit
  3. I fell like the last one to come to the supper table on this one, so please be patient if I ask a question that has already been answered. When you say that AO's will be player-driven, what and how exactly does this mean and work? When you have 30+ players in-game and everyone has a different objective/idea and cannot agree on anything, but an AO has to be placed, who does this work?
  4. I am making a list of current "active" Squads so that they can be included in planning and execution of in-game strategy when they are on. For the past three weeks, everyday that I have been on, at different times of the day, I have asked if there are any Squads on, and to date I have not received a single reply. This is strange in the fact that when I log on there are always Squad recruiters on, but I still get no reply. So I am asking here, now, today, to have all "Active" Squads post to this thread with the following information. 1. Name of Squad 2. Names of Leaders (CO and Exec) 3. Number of members that are active in the Squad 4. If you have a Squad night, and if so, what day and what time is the Squad night 5. What your Squad's choice of mode is... i.e. Infantry, Armor, Air Force or Navy 6. What does your Squad members enjoy doing the most. ( Some like to blow FB's, others like to run Armor, etc.) 7. Will your Squad want to be more involved in Operational Planning and Execution of those Plans. 8. Any Awards that you would like AHC to issue to your Squad members for their performance and Teamwork or Leadership abilities. When I get this information, I will share it with CRS and the rest of AHC so that we can involve you more in daily operations. I will await your replies...
  5. Joined in 2008 First Squad was the Great 23rd! what ever happened to them anyway?
  6. This game is not like any other game out there, that is why people tend to stick with it for long periods of time and even return to it after months away from it. It does become addictive. It is very complicated and does take lots and lots of game hours just to come to grips with how things come together, and even then one does not have a full picture, as someone else shows you something new that makes you say, how did I miss that. The bottom line is that one of the most important mechanics of this game, and a constant source of arguments, is that of supply. The concept is that both sides starts the campaign out with equal amounts of supply, although different types. Each day each side produces new supply to rearm used supply. This trickles in based upon the condition of that sides Factories. The more the factories are bombed and destroyed the less supply comes in. Also, if a person does not RTB or RES from a mission then whatever unit they had does not go back on the shelf, it is lost until replaced by the factories. New players have a greater tendency not to understand the rules and how to play smart, so they waste a lot of supply, that is why we have more rifles in inventory than LMG's. Now couple that up with the ability to make missions anywhere on the map. If say all level 2's were able to make missions, then of course they would, and also they would spawn in with their units and most likely because they do not understand the rules of supply will more than likely lose that unit by not RTB or RES. If every level 2 did that our supply system would not be there when we needed it. Think of it like this. You open up a bank account and all your family members have access. You are the only one though that makes deposits and are saving up for a new car. The kids want toys and the adults want gadgets, and all withdraw from the family bank account without you knowing. You show up at the car dealer to get that nice shiney new car and when it comes time to pay, you do not have enough in the account because your family drained you. So after you bounce off the walls you educate your family so they know to be more responsible. This is the same concept by restricting levels to make missions. This game is just not another shoot-em-up, we rely on strategy and tactics more than any other game around. I hope you understand why this is done, but I also remember my frustration when I started also. Happy Holidays to Everyone!