Registered Users
  • Content count

  • Joined

  • Last visited

Community Reputation

29 FNG

About Memoi

  • Rank
    Monthly Hero Builder
  • Birthday 12/30/1956

Profile Information

  • Location
    Hertford, UK
  • Preferred Side
  • Preferred Branch
  • Preferred Unit

Recent Profile Visitors

544 profile views
  1. Excellent!
  2. Top man!
  3. I think this is the key, these changes would require a relatively (I assume) small amount of coding to change, yet have a big impact on the game.
  4. Here's a couple of Axis officers caught sniping...
  5. Bugger! It's the best reason to go there.
  6. More fighting in the Zeelands would be great and I look forward to it. Will the victory conditions be changed too? At the moment, both sides head for each others factories and routes to these factories will still be roughly the same. It'll be interesting to see what's changed to vary these conditions.
  7. 1 - Fire/engine bug 2 - ATGs spawning in at FRUs upside down 3 - Infantry weapon changing on it's own (not a game stopper, but an irritant)
  8. I can vouch for that, KMS sounds very clear on Discord. Makes me wonder why I shelled out for a set of Sennheiser PC360s years ago.
  9. Congratulations!
  10. Here's the link to the original thread
  11. As it happens, I still have the Google Earth KMZ file of my old Allied squad on my HD. There were about a thousand of us on the WWII file, but sadly I don't have that one.
  12. I was thinking the same thing!
  13. I’ve no idea what’s been going on, but if anyone’s making unfounded allegations then they should be ashamed of themselves. Without Xoom and CRS2.0 we’d have no game. They have my total support.
  14. Yep, the 91st is very active. There’s usually someone from the squad in game 24/7 , so give a shout on side channel and we’ll come and find you. You’d be most welcome!
  15. Last night, Tuesday, I was capping the railway station in Dun. It was taking so long to cap, I went and made a drink (a G&T with ice and lemon), fed the cats and went to the loo. When I came back I'd almost capped the CP! I understand the reasons for the variable cap timers, but they're a bit too long now.