Memoi

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About Memoi

  • Rank
    Monthly Hero Builder
  • Birthday 12/30/1956

Profile Information

  • Location
    Hertford, UK
  • Preferred Side
    Axis
  • Preferred Branch
    Army
  • Preferred Unit
    Rifleman

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  1. Excellent post and spot on.
  2. That works for me! If you’re guarding a CP and don’t want to listen to Vera Lynn singing ‘White Cliffs of Dover’ incessantly, become a builder. :-D
  3. Perhaps the radio should have an off switch too. :-D
  4. Back in the olden days there used to be radio static when close to the radio table in the flag buildings or bunkers. Just to add interest, would it be possible to have music coming from the radio appropriate to the country the CP's owned by? If the French owned the CP it could be accordion music, British something from the 1940s and if Axis perhaps martial music such as Alte Kameraden Marsch. When the table's being humped and the CP's being captured, the music stops and is replaced by the sound of a radio being tuned to another station. Once capped, the radio's tuned to the appropriate side. If the cap's interrupted then the radio tuning sound continues until the CP's back to 100%. The radio would only be heard inside the CP or bunker. It would also give an audio clue to a defender inside the CP, but not in line of sight of the radio, that a depot's being captured. There's various websites where the music and sound effects can be obtained royalty free for a one off payment.
  5. When I first spawned in there I thought I was drunk! I only when there as it had been suggested earlier in this thread. What anti gravity wall? :-D
  6. In offline mode, I had a look at Fort Rommel. All of the buildings are off vertical by 10 degrees giving everything a jaunty angle. The AB walls might have a bit of a problem... Fort Rommel by rheostar, on Flickr
  7. I have this saved to my desktop for easy access. It's an invaluable piece of work.
  8. March 2003. Joined 1stRM shortly after.
  9. Excellent!
  10. Top man!
  11. I think this is the key, these changes would require a relatively (I assume) small amount of coding to change, yet have a big impact on the game.
  12. Here's a couple of Axis officers caught sniping...
  13. Bugger! It's the best reason to go there.
  14. More fighting in the Zeelands would be great and I look forward to it. Will the victory conditions be changed too? At the moment, both sides head for each others factories and routes to these factories will still be roughly the same. It'll be interesting to see what's changed to vary these conditions.