The dynamics are some what challenging at times. HC action, Squads, numbers, etc...
A few nights ago Potthead organized a great attack on Ciney. Before the AO was dropped the ZOC was set up around Ciney to eventually slowly squeeze the town. Early on there wasn't even a call to cap anything, just support set up, encourage new players, get ready fo action.
I think Pott convinced enough players to just not worry about other stuff and just set up for attack and support each other at Ciney. Some axis were suggesting this was a poor move, i.e. no enemy around...etc.. but the engagement developed. Many axis were at this place and so the battle
which started as a trickle... became a full on engagement.
Would this have happened with out an HC? not sure. Could squad level action alone done this? not likely, there were around 40 axis I think.
The allied began to show up, battle was on, the town was taken, though later lost.
It was fun.
Not some hit and miss "sneak attack" nor a, scattered "whack a mole" attack or defence.
I think basically it was "Hey let's show up for a fight at this place. Don't worry where the enemy is on the map. Let's show up and try to kick some butt."
Again...leadership is part of this game. We need more leaders, we have some good ones, we need more.
How we can encourage others to step up and be HC is a big question, even if it is temporary HC access.
One of my concerns with this is of course.... as soon as an HC makes a mistake (or perceived mistake), some people are on them, complaining and whinging etc....
And a basic reality of humans is that it takes a 100 positives to balance out 1 negative. So a few negatives and well...people tap out on involvement.
Anyway....sorry just some rambling.
Now back to work lol.