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    • Dodger

      Seeking Squad Leaders!   04/09/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.


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About Elfin

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  1. ah! righto! Hope it's an easy fix.
  2. oh...didn't know that. not been on. Away snowboarding in the mountains.
  3. Are people noting improvements in infantry play with the latest update? i.e. less lag, less rubber banding, less invisible ei, less I kill ei he lives then kills me then he dies (maybe). Interested to know.
  4. Good job Xoom. Keep it going.
  5. There are some weird anomalies with the key mapper. This has happened to me recently. Where I have the joystick trigger mapped for firing everything and like Mingus I get a perfect up close opportunity to shoot an ea and the trigger does not activate the guns. And like others wondered if I had pressed hard enough to fire (which yes...I had). Also....no matter what I do to my iMac, in terms of remapping or clearing key mapper, or flushing out the cache I have weird key function with vehicles. It used to be that with the opal I could hit w key and the engine would continue with full power even when i lifted my finger off the key. Not so now no matter what I tried. I haven't searched for the .cfml file to trash it, perhaps that could help.
  6. Possibly someone being a wanker, more likely their connection dropped. I fly a lot of HE 111 and haven't witnessed that at all from axis side players. Certainly frustrating, but not as frustrating as being essentially defenceless against allied fighters. LOL. Such is the existence of being an Axis bomber pilot. In any case, welcome back and I hope you are having fun for the most part.
  7. Classic !
  8. I have had several instances of ei not dying. As in I am behind them shoot a bazillion shots into the over 5 or more seconds and nothing happens....or finally after a long time they die...or they see me and I die after a single shot. There's a few other players mentioning this happening to them as well. I did .report....the situation. No idea if others did.
  9. Without parachuting dogs the STEAM release is doomed. Sorry to break that news to everyone. harrrrrrrrrr........ now if the dog had that new dual machine gun thingie...well...maybe...just maybe there's hope.
  10. I would agree. How the game is presented on STEAM is CRUCIAL !!!! I still remember my first log in 2003...walking out of a spawn and dying in 10 seconds. LOL. No idea on what was happening. lol. How the game is "framed" and the expectations that come from that are pretty well "everything". I am sure CRS is keenly aware of that. (hope so any way)
  11. You mean wwiionline? I thought it was only like 16yr old or so.
  12. Like improved game play after installing updated hardware? That bonus?
  13. Good comments. Agree, that any steam advertising needs to BE VERY CLEAR on what this game IS and IS NOT !!!!! So as to not "mislead" those who try it. Not for the faint hearted, insta enjoy group. Very challenging, aiming to be "realistic", etc... As much information as possible on learning curve and challenges, while stressing the huge "rewards" of team play and combined arms play....among a few things to note.
  14. No overlay for mac systems = not good for me.
  15. This is very interesting. something to be discussed further.