Nick

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Everything posted by Nick

  1. We changed nothing with regard to creating missions, as far as the code is concerned a Garrison is the same as a Brigade, I don't know where this extra step in creating a mission is coming from. I do agree though that mission creation needs to be far simpler in the new UI.
  2. What do you think changed in the mission creation process @dre21?
  3. That's great news DOC
  4. Nice one Dandare, you are a credit to the game not only in your killing ability but leading the troops too
  5. Such sad news Rest in Peace.
  6. Keep the ideas coming, we do read them.
  7. It's actually hard to tell how difficult something will be until you delve really deep into the code.
  8. The forum is a disheartening place for us CRS volunteers most of the time, we're putting so much time and effort into fixing and improving things behind the scenes, we all wish we had more time to do even more for all of you. We are nearly all players that fell in love with this game and cant bear the thought of it no longer existing. Please stick with us if you can, we're tackling problems one step at a time.
  9. May I ask what forced you away?
  10. Admittedly I don't get to play many online multiplayer games nowadays but every single one that I have played over the years has some sort of wait time between every match/spawn. Why is it not excepted here when the sides are imbalanced?
  11. Love the video!
  12. The bugs and features that require coders like me, generally take a lot of time to investigate and fix, I only get a couple of hours some evenings after my child is in bed, therefore things take weeks or in some cases months to complete. I wish I had more time to fix/add more things quicker but I don't. All the volunteer coders put in as much time as they can. Just remember that there is also a Production team that fix bugs and add features too so half of the work is done by them.
  13. There should be a little tweek to the satchel placing code coming in an update soon, if it passes QA without any problems. If that doesnt help in this situation I'll be after more details so I can take a closer look at what's happening.
  14. No, the Resupply mission thing isn't needed for Garrisons (I'm not sure that it's needed at all for anything) When I originally coded Garrison overstock I allowed it from mobile spawns and from linked depots but it was deemed way too easy, so restrictions were put in.
  15. They go back to their origin Garrison.
  16. It's not neccessarily that we disagree or don't want to do these things, we simply don't have the volunteers to do everything immediately. We also have to work out how stuff works before we can even begin.
  17. I've always thought that you should be able to set a fallback by simply clicking the brigade and clicking a set fallback button, why the old rats coded it the way they did I'm not sure. Do real armies send their troops to a fallback location and then back to the front line so they know where to go.
  18. On my laptop I had to change the way the FN key worked in the bios.
  19. Reading some of the comments in here makes it hard for me not to swear. Remember we are all volunteers doing our best to keep this game moving forward, believe it or not we have jobs, we have families, we have lives away from here. Step up, join us, help test things or even create models, textures or fix bugs in the code. It's so easy to just sit in the forum complaining about everything, put yourself in the volunteers position and think about how he or she might feel reading your comments after giving up their own time. Everyone has an opinion on how x y z should work, should the game be changed just to make you happy?
  20. There's no switch, it would require code changes.
  21. It saddens me just how many people see the other side as not only the enemy in game but their enemy in life, I wish more people would realise that we are one big community of WWIIOL fans. If you've never tried the other side for at least a campaign, please do, not only will you see that the grass isn't greener over there but the players are human too!
  22. I've been wanting/needing more chat channels for years, it was usually the Help channel that I sacrificed.
  23. Good, because I'm fed up with you killing me! lol
  24. It's funny that you should be talking about this, I stumbled upon the error in the maths last week.
  25. Why did they leave, what didn't they like?