erasmo

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erasmo last won the day on March 6

erasmo had the most liked content!

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About erasmo

  • Rank
    Senior Member
  • Birthday 05/02/1984

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  • Location
    Madrid, Spain
  • Preferred Side
    Allied
  • Preferred Branch
    Army
  • Preferred Unit
    SMG

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  1. With the best of my tones, let me say : I don't know if it could be fair if my "hope" were to see the town-based supply supporters to manually spawn their toys from rear/flank towns and not using the fresh supply from AB when a new flag comes into the town... According to this way of thinking of measuring the people's coherence, that should be their only way to act ingame, isn't it? I've always been cautious with that line of argumentation, and I advise everyone to be so. Because facts or events are not always the best way to rank the validity of a point/argument. Points or ideas are valid/invalid by themselves in most of the cases. It's like asking players who could agree the Matty is an almost unkillable SOB to never use it ingame; or refusing to use the zookas/shrecks because they are meant to be killing the tanking game; or not to warp to a CP because is magic and "unrealistic"; or not flying RAF because it is supousdely the easy mode... I can understand your/their opinion is different than mine in this or that matter, whatever, but that's different than what the game offers and, factually, allow us to choose to do. Same applies to HC/TOEs. Because being HC or not is an option, not a mandatory action, and that is aside any opinion about TOEs. And just in case: not playing the game atm but my HC service record for the good of this game has always been more than filled, imho.
  2. The post of the day.
  3. Never said these changes would fix all the problems, but it would make the system and frontline more STABLE than now, for sure. And maybe if we have that, we will have more numbers in HC. Does not worth a try at least? Anyway, town based supply is not the magic solution for the "rolls" either... That's a pop imbalance/numbers problem. That's not about on the supply system, imo.
  4. Kinda shocked with this news. TOEexit stoped???? :-D Nah, talking seriously, I am not playing the game, no time for it but tbh I don't feel the call to catch me back. Still supporting it with my account tho. Call me naive, but I see this situation like a good momentum for remaking the TOEs, not getting rid on them entirely. As @Capcosaid somewhere in this long thread and in some others where we shared ideas, maybe the good call from the begining would have been make adjustements to the current system and not going straigth into a revolution. Maybe it was a bridge to far? Maybe we set too high expectations? - Adjust resupply timers - Adjust flag moves timers (we need longer ones, front and backlines). - Deny flag stacking forbiding moving more flags into an active DO (this, btw, would encourage the use of flank towns supply) - Recode the fallback mecanichs to a point&click system for avoiding a lot of long and tedious moves (make managing the map easier for everyone, less intimidating, and maybe more people will step in for HC) - etc. etc. ... And many other ideas are, imho, some good starting solutions for fixing some of the problems the TOEs have. I always was for trying these changes and monitor the outcomes closely before just go backwards to a pure town-based suppy system. Which, btw, had their flaws in the past too. Make adjustements first and see if system runs better and population (including HC the one) is more healthy. I'd bet for adding more content and fixes in every aspect of the game. I´d focus on adding, not removing. I don't say CRS must abandon their plan. It is their plan and I respect it and I will stay with them despite I don't see the move as a good one (my subscription will always be there). But maybe we are facing a good chance for rethinking about a genuine, AFFORDABLE and realistic TOEs updrade. Or even better: revisit the alternative I'd glad to see like a real one some day: an hybrid system, where all the towns on the map would have their based supply but we would also have movable flags with extra supply for making every map strategically unique. I don't see any other future than this, tbh. I cannot understand WWII ONLINE without that strategic layer. Tactics and field leadership are ok, but this game was more than that. Let's don't give up on that... Please. See ya guys, at least from time to time.
  5. I have screens somewhere of russians flags too, in the campaign server. Chinese too. You can see them from time to time randomly.
  6. First time I checked you could not explode a tank with a grenade I thought: Ok, this is THE game. I cannot stop playing it since then.
  7. I perfectly understand the reasons behind the change and me and my squad support them. Good move.
  8. what??!!! Wow. I am still learning but that sounds way too much for me...
  9. Terrain would be massive, as new kind of capturable buildings. We need more CP variety... they are terribly boring after all these years. Dream is for free, isn't it?
  10. I am very sorry to read this. RIP hvyoutput. My condolences to Hastien.
  11. Thanks for sharing your view with such a detail. It's useful for the current underway discussion about how to retain the new players. Unfortunately, I can understand the frustration and bad first impression you recieve when you land to this game in the state it is now. We have seen better days, for sure. Yes, game is not well populated. For that reason is very important to try to get to the correct missions at the correct moment. This is not easy to understand under the first look so I would recommend to get in a squad (im sure more than one axis squad will jump on this thread and offer you its help), with vets around, who will share with you how to find action. I have the feeling also that you got ingame during offpeak hours (Time Zone 3, aka Tz3). For the last few years, game is hurting in that timeframe with very low population, which in addition is very unstable and switches sides frequently, so the unbalance is terrible. In essence, there are so few players than the game is not perfoming as it would do. So my advise to you, aside getting in an ACTIVE squad, is trying the game in US prime time (evening there). Your chances of watching the game working nearer as it used to be are there. Plus, at the moment, the current campaign could be considered quite broken since allies broke the line 2 or 3 days ago. What you were seeing now are the consecuences of that: axis side moral diving and not many people willing to fight hard. I am not putting excuses. The game is not in its better point, but I felt that I should make these points to you. This aside, game has been improving in a lot of areas since a new management and development team is leading this. In one year they have added good stuff and more incoming, and they are trying to fix a code which it had not been patched for years. I cannot ask you to stay if you are not happy here. But I would recommend you to keep an eye on this place. "Soon" we gonna be on Steam (it is the first priority atm) and we have hopes to see the game more healthy in population terms. Maybe you can give WWIIOL a second chance.
  12. No please, no need of that. Thanks for your time. Apreciated. At least is white and not pink LOL.
  13. No, still the white theme. I loged off and restarted the browser, just in case. And still white. And no theme menu button either. I don't know what's going on, hehe. Don't waste too much time on this, dude. Thanks anyway. I will get used I guess. :-D
  14. On a further note. I browse better but still take ages to post.