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    • Dodger

      Seeking Squad Leaders!   04/09/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.


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erasmo last won the day on March 6

erasmo had the most liked content!

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About erasmo

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  • Birthday 05/02/1984

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  1. I have screens somewhere of russians flags too, in the campaign server. Chinese too. You can see them from time to time randomly.
  2. First time I checked you could not explode a tank with a grenade I thought: Ok, this is THE game. I cannot stop playing it since then.
  3. I perfectly understand the reasons behind the change and me and my squad support them. Good move.
  4. what??!!! Wow. I am still learning but that sounds way too much for me...
  5. Terrain would be massive, as new kind of capturable buildings. We need more CP variety... they are terribly boring after all these years. Dream is for free, isn't it?
  6. In the same way we talk about the problems when we have them, it is fair now to say that the yesterday's hot fix has improved the INF game imho. I still think some details could be adressed but in general I can say: - No death lags, no unkillable eis or eis taking ages to die - Shooting at range now with a rifle and make decent kills without wasting the entire clip is fairly posible. Because the eis trajectories when running are again more natural and predictable. So, good job CRS team. Keep on it, you are on the good track.
  7. During these last months I've been flying more than anything, cause the INF game has been messed up too much for my taste with the predictor. I know it's a work in progress and the CRS intentions are good. But the gameplay experience is not good. Now I have a new and shiny PC and yesterday I spent like 2-3 hours on the ground. For testing it. Of course the game run now super smooth, I can play at max quality vid preferences and I have free FPS to sell if I want... But, the INF gameplay is still poor. Eis warping, Eis jumping from the spawns doing weird stuff, death lags from time to time, and maybe the worst thing.... It's really hard to rifle an ei running if he is further than 30-40m. The 100m shots are a joke now. No more one shot-one kill. At all. To my end, this is not running good. In my opinion, the oficial explanation about the poor connections of just a few players is not enough for understanting what is happening here. Still, I am confidence the CRS team will find out a good fix for this.
  8. I am very sorry to read this. RIP hvyoutput. My condolences to Hastien.
  9. Been playing for an hour or so right now after a several weeks break. I can only say that my INF experience is basically the same than Sydspain had in Namur in the video he posted. In my case, in Caudry AB a few minutes ago. It is QUITE FRUSTATING. I still don't know how we are not living a riot here because the game is basically unplayable in this way. I do know CRS is working on this and I honestly thank them for the priceless efforts they are putting into this, but if we get to Steam with THIS state of things, this will be embarrasing, just saying. - The eis take AGES to die in a good % of times. - Completely unnatural moves. - They warp - When they jump off from a roof, stairs, ruins or when they simply rush out from the INF barracks the situation is still dramatic.
  10. Basically it is very tough to hit a moving target at medium-long range using a rifle. Of course the zigzag is the worst thing, but it is not needed such a drastic move for seeing the eis running with unnatural manners. The pacth has been terrific for fixing the lag deads in general, but I still see odd things playing infantry.
  11. I have to agree on this.
  12. Thanks for sharing your view with such a detail. It's useful for the current underway discussion about how to retain the new players. Unfortunately, I can understand the frustration and bad first impression you recieve when you land to this game in the state it is now. We have seen better days, for sure. Yes, game is not well populated. For that reason is very important to try to get to the correct missions at the correct moment. This is not easy to understand under the first look so I would recommend to get in a squad (im sure more than one axis squad will jump on this thread and offer you its help), with vets around, who will share with you how to find action. I have the feeling also that you got ingame during offpeak hours (Time Zone 3, aka Tz3). For the last few years, game is hurting in that timeframe with very low population, which in addition is very unstable and switches sides frequently, so the unbalance is terrible. In essence, there are so few players than the game is not perfoming as it would do. So my advise to you, aside getting in an ACTIVE squad, is trying the game in US prime time (evening there). Your chances of watching the game working nearer as it used to be are there. Plus, at the moment, the current campaign could be considered quite broken since allies broke the line 2 or 3 days ago. What you were seeing now are the consecuences of that: axis side moral diving and not many people willing to fight hard. I am not putting excuses. The game is not in its better point, but I felt that I should make these points to you. This aside, game has been improving in a lot of areas since a new management and development team is leading this. In one year they have added good stuff and more incoming, and they are trying to fix a code which it had not been patched for years. I cannot ask you to stay if you are not happy here. But I would recommend you to keep an eye on this place. "Soon" we gonna be on Steam (it is the first priority atm) and we have hopes to see the game more healthy in population terms. Maybe you can give WWIIOL a second chance.
  13. Thanks @VICTARUS and team for the update.
  14. Thanks @WAVER25 for your answer and suggestion. I have been playing with that High preset and I didn't notice anything. Not better, not worse. Thanks CRS for keep looking into it and working on the code. Probably the worst of all the effects we are seeing ingame is when infantry jumps from depot, roofs, VEH tent, etc. etc. But I am noticing also the lag kills effects, sometimes very clearly. EI turning a corner and killing you superfast (sometimes even you don't see him), same if the ei show up in a window. You can be dead before you can see his head. I am seeing too eis that seem to have an extra speed, like a turbo. They are obviously faster than the others. I did not .reported or .buged names ingame cause I don't know if it is valuable and I don't think they are cheating either. But it is happening. At least to me. Btw @OHM, what do you mean with ISP? Internet provider?