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    • Dodger

      Seeking Squad Leaders!   04/09/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.


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About krazydog

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  1. I have a question: is there any difference now between the cap timers of the UNDERPOP side and the OVERPOP side? Last thing I recall is cap timers were shorter for the underpop side. Is this still the case after these new changes?
  2. I don't like 30 sec cap timers at all. CRS needs to stop using paid customers as beta testers. It would be fine to test something like this out during an extended intermission - but not a live campaign. I will probably sit out most of this campaign as well. Krazydog XO - 91st
  3. Maybe you could allow mixed Nationalities to be available in one town, but you still need to fix the total quantity of equipment available for each weapon class for each Nationality. Otherwise side balance could be compromised. People would just always choose the best piece of equipment for each weapon class - effectively doubling or tripling the best ewapon available for each weapon class. ---- edit: maybe you are also suggesting maintaining fixed supply pool lists for each nationality in your original post, but I wasn't 100 pct sure if that is what you meant when I first read your post.
  4. There are a couple unused FBs in the middle of nowhere at the map's center with some Soviet flags too.
  5. I think you have to be careful about allowing independent people to mod the game's artwork. For example a new allied player could mod the axis uniforms into a bright orange color so the axis would be easier to spot and kill. This is just one example of many little devious things people would do if you gave them the power to do so
  6. Hello guys. Thanks for all the positive feedback. But also if anyone spots mistakes, or has other suggestions, please let me know. Thanks. Cheers! Krazy
  7. I just took a look at the Map Mover stats for the current campaign (C134), and for example: the 91st has 2,522 caps this campaign, 4 Wings Squadron has 691 caps (about 3.5 times less than the 91st has), but they are ranked higher than the 91st in Map Mover category because of their KD ratio. Now I am not saying that kills & KD ratio shouldn't be factored into the equation, because I think they should. I just think they are over-weighted in the current calculation which is: [ (kills + (caps *5) ) * KD] . According to the calculation as it stands now -- one kill is worth TWICE as much as a one cap! Why is 1 kill more important than 1 cap for the MAP MOVER category???? And why are caps even multiplied by a KD ratio? If one sniper kills 5 guys and dies, that means his effort was as valuable as 10 caps!! 10 caps might mean taking 1 town on the map. It just doesn't make sense to me that taking a town should be worth the same as 5 kills - at least if we are talking about a "map mover" category.. Now I know some squads can pad their stats by soft capping towns, but squads can also pad their stats by sniping or camping depots with tanks. Given all of the above, I would still think one cap would be more the equivalent of like 3 kills or something, not worth 1/2 a kill - like it is now. Just my two cents.
  8. Feel free to sticky it. Cheers.
  9. The webmap still is not working. It has not worked for me for about a week now.
  10. I know how the formula is calculated. And I often see squads with around 1/2 the caps of my squad (1000+ less) but they are still ranked higher than us in the map mover ranking because of their KD ratio. I think the KD ratio is important, but I am not so sure that KD ratio is the most important factor in determining who is "moving the map" Just my 2 cents. PS - I also like the idea of adding an efficiency stat too mentioned by the original poster - that would give smaller squads a chance to be recognized
  11. But the "map mover"!squad stat is wrong to begin with: It is heavily weighted toward k/d ratio, and not capping (favors snipers). There is a diiferent squad stat for K/D. Thus, the whole stat formula for "map mover" stat should be re-evaluated before you tweak it for squad size. Cheers!
  12. Hi Oxford, Thanks for visiting the 91st chat channel the other day. I think your initiative is a good one. I just added a new thread to this forum called "91st Basic Training Guide" - it has a link to our training guide which we made available to the public. Check out the thread, if you want to add our guide to your Wiki, then you may do so. Cheers! Krazydog
  13. The 91st Sturmbattalion has decided to make our Basic Training Guide available to the community. We give you, or your squad, permission to use (or link) to this guide as long as you use the guide “as is” – that is, you do not alter it, remove our squad logo from it, etc… Note: although our basic training guide can be useful to anyone, it is not really designed as a Day 1 player’s guide. By “Basic” guide we mean it is more of a “quick reference” training tool that includes information that players should know after playing the game for about one or two months. Here is the link to the 91st Training Guide: http://wwiionline.net/91st_Basic.pdf Also, note the guide is focused on infantry play only – so armor, guns, air, and navy are not covered in this guide. We might add sections for those later on. If you are not familiar with the game’s terminology then you should read that section first, otherwise it will be hard to understand the other sections in the guide. Also note: some of the terminology in the guide may be very basic terms to an English speaker, but we designed the terminology section to help non-English speaking international players to be able to read and understand the chat text more easily in game. If anyone has any feedback – such as spotted errors, suggestions etc… they are welcome. Cheers! Krazydog XO – 91st Sturmbattalion PS – If you have trouble viewing the latest version to the guide, you may need to clear your web browser’s cache first and then reopen the link to the guide.
  14. I would agree with these points. Especially with fixing the ai auto- repair in towns, and doing an audit of the ranking point system first. Right now its way too easy to rank up by just soft capping depots with dozens of other guys.
  15. This game is really unique... It has really stood the test of time. It is one of the few games where we are already starting to see that fathers and their sons are now playing together and joining the same squads!