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krazydog last won the day on June 20 2017

krazydog had the most liked content!

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About krazydog

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  1. Softcapping is neccessary! It is the most humane and moral way for a commander to take towns and spare the lives of his digital soldiers.
  2. I think its a fair point that Maldagrem should not be able to cut off the whole North. The town was not so important historically. The main issue though encountered more frequently is not that Maldagrem can cutoff the Zeelands, but it can cutoff Antwerp with the Axis only needing to capture Brussels first. The solution though is not to give Antwerp a supply link to England to go around Maldegrem. Antwerp is already very very difficult to cutoff in a normal way without taking Maldegrem. Giving Antwerp a supply link to England or the French factories would make it impossible to cut off in a normal way (unless there was some way to implement naval blockades in the game). However, CRS was talking about changing the capture mechanics of the biggest towns like Antwerp to make them captuable in parts - (like two smaller towns instead of one giant town). I think if that were to happen, then it would certainly be more feasable to give Antwerp (and the Zeelands) new supply links behind Maldagrem, possibly even to England. And then Antwerp could be the town to cutoff the North (which would make more sense).
  3. Sounds good to me Also, it would be nice to have starting lines that split up the real estate closer to 50:50 pct control. Right now the Allies start off with 55 pct of the map compared to the Axis 45 pct control at the start of the Campaign.
  4. Congrats guys!
  5. I use my iphone earplugs most of the time. They work ok for me and are great for mobility. Biggest drawback is they are not very sturdy, and if you are not careful with them, the wire insulation can crack open on them requiring replacement.
  6. Maybe just track HC login time with the number their flag moves ? That should be easy to track for HC activity. Also, maybe combine that with a “playerbase HC feedback form” that lets the players grade their own HC. These two approaches would provide both quantitative and qualitative feedback results for HC. The top HC performers could then get some kind of incentive reward based on the results. Cheers!
  7. I think when you compare the armor lists for balance, it is a mistake to just compare the number of tanks against other tanks in the supply lists. Many tanks (including Tigers) die ro ATGs and EA too. For example the DB-7 has about 500 axis armor kills this campaign. (It is almost a flying tank lol). The axis side has nothing comparable to that in terms of armor kill results Also the allies can spawn a much better atg from their MS. The axis small atg is not very good against late tier allied tanks. So there may be some other reasons to add a few extra tigers to the spawn list because of these other advantages the allues have. I know Axis have some unique and nice weapon systems too like the 88 and the HE-111. But my point is you need to look at the entirety of things that are actually killing armor on thebattlefield and balance the equipment lists based on everything. cheers!
  8. Its normal. Overpop always wins. This applies to both sides. After playing this game over 10 years, I can not recall a single campaign when the underpop side was victorious.
  9. I look at the mini map all the time. I am also watching the strategic map quite a lot too Both maps are essential and serve different purposes.
  10. This. Or alternatively, just join the CRS Axis Discord voice chat server and come on down to the 91st channel and we can get you setup. Cheers! Krazydog XO - 91st
  11. I think the current FMS is more or less ok the way it is now. No game design changes will ever 100 percent stop spawn camping. Its up to the playerbase to organize better defense around their MS and setup ZOC around them. 90 percent of the FMS setup are totally left unguarded. Don’t blame the FMS if you don’t even bother to protect it.
  12. A better idea would be to just let a laffy truck drive 30 km to an objective and see if 50 kamikazis pilots with no anmo can find it and suicide into it
  13. Its is nice. But if you are in a squad, then there has already been an even easier way to join a fellow squad member’s mission: Open the squad menu and just double click on a squad member’s name from squad member list - and you get teleported to their mission. No need for figuring out how to spell strange game names
  14. No I agree with you. I didn’t mean to suggest that graphics alone is the key. I meant that new graphics were needed on top of the current excellent gameplay we have now. The new generation of gamers need the eye candy - and that will be a necessary component (but not the only component) of a successful game which could bring in massive numbers of players again. One more thing too - besides the gameplay and graphics, obviously the game pricing policy also has a big impact on the number of players who will play the game too. There are a number of factors.