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About gretnine

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  1. Hows the progress for 1.36? When are we going to see it live?
  2. Like how it operates. Reload speed, the way you can hip fire it etc etc etc... Axis whine about Grease Gun being Tier 0 and whatnot, allies whine about the LMG. If we want to be historically accurate and all that bull[censored], lets start with the equipment on both sides instead of one specific gun.
  3. Why is axis LMG still like it is? Have we no integrity at all?
  4. Oh trust me, there are more than one thing that needs fixing and to be finished. Audits for weapons, vehicles, planes. Finish the current plans for new equipment. Finish and deploy the Italian forces to the game. Finish the current re-designing for whatever equipment.. Also the lag issues you mentioned and lots of other things. Take a look at this and see how much stuff is planned already and are work in progress.
  5. Out of curiousity, when did you start playing the game? Why I'm asking is that players who have spent years playing this game can name you multiple things that they would want fixed, re-designed or whatever before remaking the character designs. Again, your idea is excellent and would be refreshing, but it certainly shouldn't be the top priority right now with limited resources.
  6. All of this definitely sounds and looks great, but it requires resources, design work and development for all this to happen. But I personally would rather have those spent elsewhere right now. Maybe one day we'll have all of this.
  7. 4 or so.
  8. This was brought up months ago. Squads should definitely be able to set the period or CRS should increase it for everyone. e. There it is, thanks BB.
  9. Yeah.. some people thought that would happen with the most recent satchel change and it did to some extent, but i had way funnier and intense battles with the older system than the current one. You require so many engineers to effectively take down an FB that people just ride in and hope for the best. Most times you were on the edge of your seat trying to catch those ninja engineers that tried to place those last couple charges on the tents. Not to mention how people rallied to get that FB down if it was close to being flipped. Haven't felt that since, but then again, haven't bothered with FB def the same way I did because it's easier to check the status of every FB and interrupt the bust that way instead of guarding one for real. anyways, back to FMS discussion.
  10. Alright, we are talking about two different things here. I'm talking about the most recent FB change that increased the satchels required to destroy an FB. My apologies.
  11. I was actually one of the very few who opposed the new FB changes that resulted from the "FB ping pong". I was also one of those guys who did nothing but defend and check FBs for hours and hours every day. I had no problems defending (or taking down FBs, depending on the situation of course) and i still believe it was fine as it was.
  12. I get you and your point is definitely a valid one. But recent discussion about spawn killing and how it might drive the new players out of the game because that, I feel like if a tank could take out the FMS easier, it would also lessen the spawn camping. Again, people argue that it's tedious and already hard to get multiple FMS's in an AO, and i agree with that, but if a tank would be able to kill the FMS with reasonable amount of HEs, we'd have less situations like this: I would've gladly taken out the FMS with my HE shells, but the amount required is so ridiculously high, that most if not every tank in the game (not a tanker, so I don't know) don't even have the amount of HEs to take one down. We sadly don't have enough players committed to an engineer class nor do the new people know what to do with their infantry satchel charges, that spawn camping occurs way too often. And even worse, the new players in a massive battle rarely seem to listen to any advices given by the vet players. Of course there's also the argument that if you could destroy an FMS with less tank/atg shells, there would be less action. Thats also true, but the FMS would require re-work in terms of how long it takes to build etc which @major0noob has brought up numerous times. Just my honest opinion. It's a tough situation to solve.
  13. Spawn a truck - drive to a town - press Z to deploy FMS. Best way to gain rank Quickly is to GUARD or CAP cps.
  14. Tank's do jack [censored] to FMS's and in my opinion, the required amount of HEs from tanks should be lowered by 50% or so. Right now it requires 60+ HEs to kill an FMS. Bombs by planes should stay as a viable way to destroy FMS as well.