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Everything posted by jon8798

  1. Hey all, For those who are new to the game, the learning curve can be pretty steep. I've put together some videos that run through all the basic concepts allowing a new player to learn how the campaign map works, how to read it and how to find and join a battle. The first attempts went through the Barracks for constructive criticism and what we have here is 5 reasonably polished videos. Part 1 : (intro, tiers, the map, squads) Part 2 : (winning, supply, attack/defence orders) Part 3 : (Components of a town, how to attack and defend) Part 4 : (How to find and join a mission then enter the game world) Part 5 : (communications, squads tab, settings, brigade roster) Please watch in HD in order for the text to be readable. Hope someone learns something.
  2. FRU change is the big one. It'll be interesting to see if we get the huge numbers of players back that it has been claimed were driven away by inf placed FRUs.
  3. Campaign server says 'locked'. Assume that means back up and waiting enough numbers to start the game?
  4. Sometimes - there doesn't seem to be a rule for when - when the AI fires I hear the report of the weapon much more loudly than other ambient sounds followed by a roaring sound. So, as if heavy MG were firing a burst over my head down a valley and I hear the roar of the sound echoing back around me. Also, It's mainly in my left speaker, regardless of which way I face. I think it's happened 3 times since I got the new client, and each time was during pretty intense fights, so I'm afraid I didn't take the time to note the exact AI pit etc - sorry.
  5. Well, that's embarrassing. Sorry, didn't realise there was a later version out. Please ignore me.
  6. I like the French ones. Characters and lines are sharper, better defined. Just looks much more businesslike overall.
  7. Kickstarter is for new projects, not updates for existing ones. My understanding is that KS would not allow CRS to do a campaign for WWIIOL, only a brand new game.
  8. The "Bloody Battles" events were a series of mini campaigns played over a couple of days or a week between main campaigns. They featured fewer brigades and objectives in a small area of the map. I thought they were fun, but people who use the forums screamed and complained no end that they were ruining the game by trying something different. So we haven't had another one for a long time. The only "special events" I've seen recently have been CinC nights. These are just times when the Commander in Chief of each side promises to log on and every effort is made to get lots of players on so that we can have lots of battles. Sometimes they throw in little games like having the CinCs fly bombers in a certain area and awarding prizes to whoever shoots them down. They get advertised in the player forums (that I don't think FPA have access to) and the front page of the website. They're kinda of random in timing though.
  9. My understanding is that free to play accounts don't have access to stats. At any rate, the stats page is currently down and has been for a while. The work to reset and maintain it was contracted out to a third party. I guess the third party isn't very good...
  10. The best Axis tanks in the later tiers are the Tiger, 3g and 4g. You simply aren't going to get them as a F2P account. They are few in number and must be reserved for the paying subscribers. We will not get the Panther. Maybe in a few years, if this subscription drive works and money comes rolling in so that CRS can employ more people, but not now or even soon - so it's best not to hope for it. Allies don't have fireflies, so no need to worry about it. The Shermans can be killed by the ATGs that F2P accounts can spawn. The Pz3H (which I think F2P players get in the late war period?) can also kill shermans at closer ranges. And remember, the terrain in this game means most tank combat is well under 1km, often within a few hundred meters. The hardest tank for you to deal with is the Churchill series - but they're slower than snails and mount the relatively ordinary 6lber. So, as a F2P account, you can use a basic tank that can do reasonably well if you are very careful - or once the high end tanks are all dead. And this often happens very quickly, leaving the mid and low tier tanks to finish the battle. CRS want F2P players to say "oooh, I really want the 4g" - that way, they might subscribe. Free accounts are great - they increase the population and make the game more fun, but they don't pay the bills and CRS will always need to make them feel like they stand to gain something concrete if they make a financial commitment.
  11. Panther will not be added to the game unless a British, French and American tank are also introduced at the same time, otherwise the delicate balance of the game would be thrown off. CRS won't be doing this any time soon. I believe the next tank scheduled for release is the Pz IIIL and some allied tanks that I forget. The 4g is not going to be available for F2P because it's a good tank. You shouldn't be able to easily combat the best allied armour as a F2P player, otherwise what is the incentive to buy a basic or premium account? It's the same if you play allied - you can't spawn quality tanks to fight the quality axis tanks. I understand that you want access to the good stuff, and I understand that lots of people can't pay a $10 subscription. I'd love to see micro transactions so that you could get access to good tanks for a short amount of time, but CRS will not be in a position to overhaul their billing and equipment availability system for a very long time - and when they are, they might decide it makes financial sense not to do that. We have to assume they know what makes sense financially.
  12. it seems not all of them are. There must be some kind of bug because my FPA can't, but some can.
  13. I think Zee24's write up is pretty useful. I know that the account system is hampered by the fact it was designed 11 years ago when there was only one kind of subscription. So you can't go from premium to F2P and back again, which sucks. The problem is, re-writing the accounts and billing system is just not a priority when there is so much work to be done on the game itself. However, I would suggest that more research needs to be done: how many people are hacked off with being unable to switch back and forth? Would having that ability actually increase player numbers and subs? Same goes for micro transactions - the argument is that players will stop the monthly subs and just use micro transactions to unlock what they want on F2P. Or just buy the few days a month of premium time they want rather than a monthly sub. But we can't know what effect that would have without lots of research or a trial. Maybe a huge number of people who have never paid a penny and given up on the game would drop a few dollars a month if micro transactions were available? Maybe that would outweigh those who would switch from subs to micro transactions. If Zee24 is representative of the new players trying the game out, then it's worth devoting some dev time to it. I guess a comprehensive player survey might help to answer the question. The lack of help available to new players has been a bugbear of mine for years. Again, it's a huge amount of work to develop a new UI, but it's another thing that needs to be done, with useful tooltips and built in instructional videos so that new players understand the ridiculously complicated system of finding battles. The problem is, I get the feeling none of this can be addressed until CRS starts making money and lands some big investors. So we have to rely on attracting more players with what we have and depending on their goodwill to stick around and play through the bugs and shortcomings because they believe the overall concept is good. Maybe that's too much to ask? As to the specific questions: Why do people run in and kill you before you see them? Because everyone is playing on the same server in Texas. So you might have tiny lag, but if your opponent is on the other side of the world, his lag factors in too. Unfortunately, we just have to live with it. I imagine the predictor code will be updated again one day, I certainly remember it being worse than this a few years ago. Bushes are too easy to run through, and amusingly silent. Again, that's a hangover from being an 11 year old game. It's just something that you have to learn to ignore and treat as a feature to make up for the lack of folds in the ground and long grass to hide in.
  14. "Royal" is a title bestowed on a Regiment for particular service. So plenty of infantry Regiments had the title too: The Royal Welch Fusiliers, The Princess of Wales Royal Regiment, The Royal Scots etc. There is nothing to stop a Regiment today that is not "Royal" from doing something that will gain it a Royal title later. The army as a whole isn't called "Royal" because the Army doesn't actually exist in the same way that the Royal Air Force or Royal Navy does. What exists is, in fact, a collection of Regiments which we just refer to as "the army". So, a member of the Royal Family may be the honorary colonel or the colonel-in-chief of a particular Regiment, but would not perform the same role for a squadron in the Air Force or a ship in the Navy - they might perform the role for the Navy or Air Force as a whole. The Royal Family are perfectly happy to be associated with infantry Regiments and serve as honorary colonels and colonels-in-chief to a number of them. Indeed, in terms of "class" in the Regimental system, the RTR are often looked down upon by others in the teeth arms. All the "proper" cavalry (like the Queens Dragoon Guards, 9th/12th Lancers etc) consider themselves better than the RTR because they have much longer histories stretching back to the cavalry charges at Blenheim and beyond. Whereas the RTR never had horses and were originally deemed to be socially inferior. Even some infantry Regiments sneer at the RTR - as a young officer in a relatively senior county infantry Regiment (our antecedents were the 11th of Foot), I remember an older officer complaining about the RTR Officer's mess because they had a bar when one paid cash for drinks. In our mess drinks were brought to you by a member of the mess staff and expenses added to your monthly bill, so no need to handle cash. Having a bar was considered to be distasteful because the mess was also your home - just as you didn't want a commercial looking bar in your own house, you didn't want one in your communal mess. Having said all that, I don't want people to get the wrong idea. Teasing people from other regiments about their history, habits, social status, accents or whatever is all good fun. It's not an example of British bullying. People like to talk up their own Regiment and joke about others as a way of building espirit des corps, but no one seriously believes they are better soldiers because of where they live or what their traditions are.
  15. There was a front page announcement a day or two before the campaign started saying something about horrible amounts of debugging and that the stats were definitely not going to be working for a while. So it's not the usual thing of taking a couple of days to compile and reset. It's much more serious.
  16. Glad you're enjoying the game chaos. With the new F2P account, you are still limited to rank 2 which is a way of stopping you getting LMGs, snipers, better tanks and planes etc. If you are unable to access navy and airforce personas, then you may have encountered some kind of account bug. When they launched F2P, I seem to remember them saying that free trial accounts might not switch over properly. The best way round it is to start a new F2P account. I know that's a pain and you have to get a new name, but CRS aren't going to spend any time and resources on making sure old free trial accounts switch to F2P properly. You should also be aware that if you change to a full subscriber account, you will not be able to downgrade to the F2P account and will have to start a new one if you cancel your sub. The reason for this is that the account management programmes were written years ago before the concept of different accounts was developed and CRS do not have the time or resources to write new programmes to allow that functionality. I think the worry with letting F2P players become leaders and build FRUs is that it removes another incentive to pay for the full game. F2P accounts are great (I have one for playing Axis) and we love having you guys there to make the battlefield bigger, but from CRS' point of view, they need to ensure the maximum number subscribe. From the announcements I've seen, I understand that the rise in server population has not seen a rise in money taken in, so I don't think F2P accounts will get any more perks. Hope you keep on having fun!
  17. Don't quote me on this, but I think I remember once seeing a post from someone in CRS saying that a big expansion (like the pacific) would only be an option with a new game - WWIIOL 2.0 - that would require a couple of years and something in excess of $20m to develop.
  18. Yes, stats are messed up at the moment. There was an announcement last week about it, basically they found some problems when they went to reset for the new campaign and the CRS staff spent a couple of days furiously debugging in order to get the campaign up and running. They said that they knew the stats were going to be screwy but that they wanted to launch the campaign and then deal with it. It may be that when they start working again, all the stats from campaign start have been properly recorded and you will be able to view them, or it might turn out that it will only properly record them from the moment the fix is complete. I don't think CRS like to make a promise either way because they don't want to upset people if they get it wrong. Not sure how long the fix will take, hopefully not too long. I think the issue is that some of the code is still 11 years old (some has been updated) so no one is ever completely sure what will happen when they change stuff.
  19. The crew of flak guns are quite easy to kill, if you hit them in the body. Make sure you're not hitting the seat or some other part of the gun that's in the way. Did you get any credit for hitting the gun? Not a kill, but a damage? If not, you might have been missing - this can happen at close range if you have accidentally changed the range on your rifle sights.
  20. First, the Halftrack: The damage model for vehicles doesn't cover every single thing on the vehicle. Only the important parts. So a halftrack will (probably) have the driver, the engine and the tracks as parts that can be destroyed. A high explosive satchel on the back of it will do lots of damage to the back end of the vehicle, but there is nothing there to damage that will kill the vehicle. In reality, you would have ripped off a lot of metal and maybe twisted the back end badly, but it might still be able to drive away. So, you need to put the charge on the engine - or just shoot the driver. That will kill it and is much easier to do. Second, the enemy soldier: Are you sure that you hit him? Sometimes we think we have hit someone, but actually missed. If you saw blood come from him then you hit him. Sometimes, you can hit people and not kill them. Either you wound them, or the problem is caused by lag. Because we are all playing in different parts of the world, there is a delay between you doing something, your computer telling the game server in Texas that you have done it, and the server telling the computer of the other guy that you are trying to kill. If the other guy shot you first, then the game has decided you are dead but your computer has not got the message yet. So you can still fire and you think you have hit the enemy, but actually he fired first so you die and your shot is ignored. I think it might be a little bit more complicated than that, but basically the delay effect of all our computers talking to one server in Texas causes some of these problems, and we call it "lag".
  21. The stats page is not fully updated to see American stats - but you can do it. Wait until you are killed as an American. Then log into stats and do a search for the player who killed you. Open the sortie details where he killed you as an American and click on your name. It should take you to your American stats.
  22. That would be very impressive. I cannot manage to do that after 3 years of playing. Squads are all a little bit different. Some of them have strict organisations and one or two people will give orders that must be followed. Some are just groups of people who like to talk together and don't really follow orders. Some are in the middle. I don't know if there are any Polish language squads in the game, but playing as a lone wolf is fine - I did it for over 2 years - and you will always find other lone wolves who will be happy to team up together for a specific task. I hope you keep on enjoying the game, good luck.
  23. It's hard when you first start... It is often best to stay at long range. When you are defending a town, try and work out where the enemy will come from, then move out in a different direction so that you are to the side of the advancing enemy. You are less likely to be seen and can spot the majority of enemies who just run straight towards the town. Once you get used to seeing them and how they move, you will get better at fighting them head to head.
  24. Yeah, the hand signals were cool, but they are so low on the priority list that I don't see them coming back for a long time, if at all. We won't get cool uniforms again either - too many people hated them. Especially the guys in HC who were stuck with stupid white trousers that could be seen a mile away. As for the graphics being updated - don't worry about it being too much for your PC. This seriously is not going to happen any time soon. If anyone came along and offered the money, I guess it would take a pretty long time to make it a reality. And, creating a new engine would allow them to take advantage of newer technologies and make it more efficient.
  25. Don't worry, WWIIOL isn't going to turn into RA. Basically, WWIIOL will never be updated into a new game with new engine and up to date graphics just by taking money from subscribers. It has always made a loss as far as I am aware. The RA idea started out as a totally new game that could be sold to drum up new cash and also to test new things to bring over to WWIIOL. As time has gone on, that seems to be evolving. Perhaps it will never be a separate game. But it is still a place to showcase the new technology to potential investors and create stuff that could be brought over to WWIIOL. Of course, not everything in RA can or will go to WWIIOL. The HUD might, but the crosshairs and 3rd person infantry view never will. The RPATs were designed in RA and ported across. I also understand that lots of host code was developed in the same way. The third person tank thing could. Not in the whole "zoom out a long way and look over things" way, but it could be adapted so that in WWIIOL you could drive the tank from the commander's position using the WASD keys and mouse. That would be a much better simulation of a tank crew working together than we currently have. Basically, I think that the terrain in RA would be great in WWIIOL and I'm sure CRS would like to make it like that - but only if they can convince someone with very deep pockets (I've no idea how much, but have heard figures in excess of $10m thrown around) to get excited by what RA has to offer. Who knows if or when that might happen?