• Announcements

    • Dodger

      Seeking Squad Leaders!   04/09/2017

      Soldiers!

      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.

    • GVONPAUL

      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.

B2K

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B2K last won the day on November 20 2016

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About B2K

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    Community Developer
  • Birthday 08/07/1973

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  • Preferred Side
    Allied
  • Preferred Branch
    Army
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    Panhard

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  1. One of the key marketing aspects of this game is that everything is player controlled. While I'm not the decider, I'd be willing to bet that AI controlled anything will not be added. Though personally I'd be down for trains and ship convoys
  2. 4 min for a solo cap with speed bonuses added for team play is a good thing. You max out at 8 in a cp (30 sec). The obvious intent being rewarding teamwork. Will there be 8 in a cp every time (probably not), but just as rear->front resupply is still in game, the option to rapidly cap someting is now there. Some places it will prove practical to put 8 in: Initial cap on an AO (or spawnables), para ops, linking CP's, etc. The faster cp time I. General should also prove to be a boon as a solo player does not have to wait 8 min to cap any longer (at least for this map).
  3. The time investment in changing the art was minimal - also needed to be done as that spot used to be occupied by teamspeak info.
  4. Passed work along - here's a direct link in the meantime https://secure.wwiionline.com/users/login.jsp
  5. ?
  6. shennanigans
  7. No need to tell anyone.
  8. How does everyone else appear to you as you play? Do they jump all over? warp? Can you take a vid and post it so that other can see what you're seeing?
  9. Campaign server is up - game on ..
  10. welcome back
  11. I am so going to put this into the wiki...
  12. yep - the original game design has 10 original countries. Some parts of them made it in (flags) - Other commonly seen flags (well used to be back in the buggy days) were the commonwealth (Austrailia et al), Russia, Japan, and the ever popular yellow ? when the nationality didn't load correctly.
  13. umm yeah, we're not doing mods.. unless I missed a memo someplace... but we are looking for community volunteers for all aspects of the game and its supporting code.
  14. Regrettably all sorties level data is aggregated at the end of each campaign and added to persona career totals. It is not saved. Going forward we may begin to save the top lists, however there are several things that must be adjusted and created prior to that happening (the least of which is ensuring that csr accurately reports what the text descriptions of the awards are). Also there are some higher priority items that need to be completed. it is also one of the reasons I started my awards site.