B2K

CORNERED RAT
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Everything posted by B2K

  1. Nah, what'll happen is: - you'll keep killing at your current pace - players will get butthurt that 'some n00b gr33ntag' killed them - they'll put in a slew of .reports (regardless if your new account is online or not (wish I was making that up)) about how you are using an aimbot/hack - GM's will check into it for a bit..... - you'll keep killing people - then your victims start to spam side channel about how you hack - then someone will figure out who your new account is - and we're back to the current situation.
  2. who got the 1st plink? it's possible that some rando RIfle hit the pilot.... I've done it a few times over the years.... otherwise this is pretty much my own experience when going AAA... can't seem to hit the broadside of a barn.. Also where's the packet bar? in the above linked stream -- it's completely gone implying that you completely lost connection.
  3. hmm that thread is in the allied open forum......
  4. Vehicle off-road performance is a different topic (and I agree - nothing should 'coast' off road more than a few feet tops, especially wheeled vehicles). EWS for trucks used to be farther out (1500m), it was changed (to 700m) in Jan of 2018 due to player requests.
  5. Y'all need to make your minds up.
  6. Flags should stay on map when pocketed, and only go to training when the town they are in surrenders. If that's not occurring please .bug in game and/or post the relevant details here on this forum.
  7. RIP, you'll be missed.
  8. Beautiful thing about the game, if you want to spend 30 min driving a truck or tank in, you can. If you don't want to spend 30 min driving a truck or a tank in, you're not forced to. Just because someone doesn't subscribe to your game-style, does not mean it's better or worse.
  9. This used to be one of the functions of the high command. I don't really miss the drama that arose no matter what unit development path was followed.
  10. and I'm telling you it's not. The Act of RTB is just that RTB. It is not the same thing.
  11. It's not semantics - it's a key and crucial difference between the two. You RTB to resupply - not warp (because you are not using that particular unit anymore). Please don't conflate the terms, it's not as complicated as you make it out to be.
  12. No - 'Warp' = You 'RTB' at the maximum distance allowed, then spawn said unit from that RTB location, without running it into town...... the unit 'warps' to the spawn point from the RTB point. If you are re-supplying/overstocking - you don't need to Respawn - thus you are not warping. We can eliminate 'warp' by setting the RTB radius to something ridiculously small (like 1-5m). We cannot eliminate RTB, because without it the game breaks.
  13. You need to RTB to overstock/re-supply, you don't need to warp. There is a difference between the two.
  14. You don't need warp to either restock or oversupply.
  15. I"m asking for you to provide some kind of visual example of what you think it should be. That's not an attack - that's a request for information. Sniper has already provided information from the code side of things, which you dismiss. Since you don't believe what Sniper is saying the code does. What do YOU expect it to be? This is called expectation setting. You obviously are expecting something that you think isn't being delivered. Also, is this about the distance an aircraft comes into 'view' (however few pixels that is), or the range the circle comes into existence (they are different)? Since this is a graphic/visual related issue - an example of what YOU think an aircraft should look like in-game at 6Km (ideally to scale) will go a long way towards helping further the discussion.
  16. Let's flip the script a bit - what do you think a fighter sized aircraft should look like @6000m - please provide an image.
  17. You're going to need a bigger c47
  18. For me - it is the possibilities. When the game first launched I wasn't much into 'online' games, though I did do a few military themed games. Even now most games generally tend to funnel a player along 1 path (some with more options than others). I liked (and still do) that if I get bored on the ground, I can go fly, and if I get bored bring a boat - sometimes to the same fight for all three. When this game came out - your could do 1, or none within the same game. I still play for the moments - (yeah as part of the dev team it pains me to say this) - most nights are kind of boring and can become repetitive.... blow a few FB's, maybe hold a town, maybe take a town.................. But just often enough - there's that night that I and a few others take off as paras for a frontline town (or setup a FMS for an attack then rush in) , then drop, getting a few late responders to drive FMS's in....... and some how cap it (happened within the last 30 days(and yes I wish I had done all the crap to turn it into a sales 'product')).... or like 2 nights ago when the enemy is attacking a town, and my squad setup a mission to hit the attacking FB's, which while successful in 1 case, wasn't in the other ---- did end up changing the fight as the town was cleared when the enemy paused to defend the fb. This is probably sacrilege given the title I have, but for me, the game isn't the day to day (because yeah the 'average fight' is pretty formulaic and boring), but it's the moments. There are far prettier games out there........... I'm sure I can find many with better 'UI', or better 'things'(to be defined by whatever criteria)............but that one moment when it all comes together....... oh man...
  19. 7th Royal Tank had almost Twice the Matilda II (23) in France (there were other Matilda models as well) compared to the above cited flack were ever built. which is why I've loved this game for so long.... history has 1 set of #'s, but what if.... Personally I'd love to see the continued development of a time based 'win' condition - where the allies have to only hold out for X time (which would incorporate a very strict true to history unit ratio) =win.
  20. Here's a badly outdated list - https://wiki.wwiionline.com/view/Units - I keep meaning to get it updated (or at least get the image set to be similar), but can never quite seem to find the free time to get it cranked out.
  21. That article says they only ever made 15... that'd make them rarer than Matty's in tier 0
  22. Would recommend the person gifting be the one to initiate the ticket - we will need to collect payment information, and it'll help to cut down on bogus attempts.
  23. we do have a training server where the current client can be used to test ideas out. We do also separately have a beta-testing program for new clients. Contact @SCKING if you're interested in joining up.
  24. You have a crap-ton of dropped packets. That line should be white. Each of those black spots is a drop. Have you tried running a route trace to see if/where the packets are going awol at? your individual connection usually isn't the cause of the despawns. quite often the support team has found that the issue is either background performance 'enhancing' software or hops along the route to/from the server. Can you: Using either WinMTR (PC) or MacappstoreMTR (Mac) run for 5 minutes during the period you normally play against'auth.playnet.com' - **send us the results in the past I've had unexplained despawns which were the result of an AT&T server along the route dropping 50% of the packets going across it. We've also seen many cases where CPU "performance enhancement" software affects various things.