choad

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Everything posted by choad

  1. Yeah - i think most of us would agree the issues with CQC are pretty substantial and probably the #1 candidate for a "fix" or at least "improvement" for many of us.... (sorry for if the video is grainy and dark) Funny thing is, my squad mate is going on a jag regarding laggy players ... then this happens to me lol. For the ceremonial death by lag - fast forward to the end
  2. This is strongly rumored to be the release that will finally end 32-bit support. Looks like we will get the first look at it in June followed by a general public release this fall. Just as a general FYI.
  3. Hi deadly, what time of day do you normally play? What time zone? That could sway which squad may be a good fit. I play with 7th AST and you are more than welcome to hop on discord and check us out. Most of us play U.S. prime time but we have some overseas as well.
  4. Ohhh . Just checked on map status, to see if it moved in past hour ...... and ...... it did, now Axis have 56% to 44%. Relax.
  5. Agreed. I have been quite enjoying the battles post 1.36. I gotta chuckle a bit at the people who are complaining that a winner has not yet been determined. Things are moving .... map starts 55% towns Allied, 45% Axis. It is now 45% to 55% in favor of Axis. You also have to factor in WBS .... increased numbers slowed the map a little as well. Fear not Dwalin .... keep grinding. You may have to come to grips with the fact that a successful session of WW2OL gaming is 4 or 5 towns aquired rather than a bakers dozen. But i kinda prefer that TBH .... i enjoy the battle aspect more than map moving. Maybe it is my brain deploying a self defense mechanism ... over a calendar year of out-right slaughter and losing campaigns ... i now keep telling myself it is all about the fight. If i thought different ... i woulda unsubbed with the rest of 'em.
  6. In 1.36 I totally get why the garrison force isn't supplied for 10 minutes or so .... to not allow forces to magically warp into the front line. However one part that bugs me is that during that time, your FB goes away ... your MS's go down .... so you are pretty much caught with your pants down. That is, unless everyone is doing the right thing and not instantly despawning. The situation gets ugly when the AB isn't capped last and the defenders FB's show up and they set close defensive fru's. I have no problem with that game aspect, it is great. However, I would like to see the fb's to friendly connecting towns stay up during those 10 minutes after u take a town to better allow you to defend against an instant counter-attack. Your mobile spawns that u set for the initial attack stay up. Taking a town is now more difficult and i think attackers ought to be rewarded a bit more in being able to more effectively hold what they earned.
  7. Smash cut to all the people b!tching about the map not moving. You can't make it up. Lol. http://forums.wwiionline.com/forums/topic/422707-weve-had-the-hardest-campaign-ever-how-about-this-one-for-most-boring-campaign-ever/
  8. I am hoping the rats fine tune things for next campaign a bit, to try and find that sweet spot. The nice thing is .... groundwork is there. I have been saying theat the following would result in more fun all around ... and help bolster the strategy side of the game. 1) Add a few more moveable flags ... not many 2) Garrison supply consists of core units. Lower tier stuff. A tier or two behind. 3) Newly introduced stuff that comes in tier progression ... mostly goes to moveable flags. The top tier equipment, difference making stuff. 4) moveable flags have very few standard equipment that you would find in every garrison. So if every town has 100 rifles, maybe the moveable armor flag has 10 rifles and moveable inf flag has 60 or something like that. U get the idea. So .... imagine tier 0, not every brit garrison gets mattys, they are in moveable flags. When the tiger is first introduced .... not in every town along the front, but moveable flags have them. Similarly .... you could do the same with top tier inf weapons (bazookas when they come in, grease gun, fg42, etc) ... after a tier or two they become commonplace and are in garrisons. So maybe final tier all garrissons have tigers or whatever it is .. tier 5 or 6. Point is ... when equipment comes in, limit it a bit to moveable flags (sorry csm).
  9. The front as we speak is something approaching 30 + towns. You are telling me you can't even focus efforts towards 1/3 of it? As you start to push into a cut that expands the towns on the front even further, all of which have garrison supply. I agree a couple more supplemental flags may help
  10. Why? Why do you have to move the entire front? Why can't you push specific areas of the map? You no longer have to worry about too few flags to cover your cut's flanks. Just make the cut a few towns wide right? Seems to me this is where HC as a whole needs to adapt and march to the same beat. Develop a strategy ... have all of your HC members get on-board and carry it out 24/7. Place AO's exclusively in a consistant area of the map. What is stopping you? During underpop times, turtle up and protect what you gained until pop turns in your favor. I know it is easier said than done. Normally, i see AO's all over the front .. normally just placed for convenience in regards to what fb's we have and how many attacking town links there are. If that is your criteria than yeah, it is just gonna see-saw all along the front. Your cut isn't going to happen overnight like it used to happen, but i don't see why it is impossible.
  11. Oh ok, i am for not making an attack necessarily easier or harder ..... just for marginalizing a weird scenario that gives a significant advantage to the side that just lost the town. Essentially allowing a period of time where only one side can spawn. No need to punish the side that just lost the battle for the town, no need to reward them either .... which is essentially what you advocating for. Counter-attack all you want ... but at least affoard the side that just took the town a minimal force to defend.
  12. When/where did he state that? I kinda got that feeling based on comments made towards the subscription drive progress ....
  13. All i will say is .... there are players who sub and never play but enjoy premium forum access. So it takes all kinds. Anyhow, just an idea how to add more value to paying customers if the plan is to continue to allow FTP.
  14. I think you under-estimate just how much they mean to a lot of people. I dare say .... if stats were completely removed the game would bleed a good number of players. Maybe even collapse as we are not flush with subs these days. I can understand that stats do absolutely zero for a good many players. I respect that. But i would say for an equal (likely greater) percent of players it is what keeps them coming back. To be the best <whatever> and have your enemies know your name, etc. I look at the names of some of the veteran FTP accounts and i can promise you that stats move the needle for them.
  15. If the goal is to simulate friendly forces moving into a newly taken town ... then yes. But i do understand why there is the delay especially with respect to the allied side where they have a chance to flip nationality. I wonder if it were not for that ... if that is the way it would work.
  16. Huh? I am not advocating that it shouldn't be possible to immediately counter-attack. Not even sure where you got that from anything that I said. I think you are imagining things. All I am saying is that your linking fms's should stay up a bit to give you a fighting chance to defend. That's all.
  17. I would recommend as a first step .... reduce stats for FTP. Only allow them to view sortie detail. No aggregate, campaign, career stats viewable for their player name. Maybe also in-game, don't show the name of their killer in the after action report. A couple little things that would nudge a few players back into the fold ..... i can certainly think of a few who this would likely sway.
  18. So yeah, given that i think the fb's and ms's really do need to stay up during that 10 min timer. Map is tough enough to move .... reward the attackers a bit.
  19. Please tell me the subscription drive tracker on the homepage is broken ..... the premium goal of 520 subs is still stuck at zero, after 2 weeks. Please check to make sure it works .... i have a feeling that isn't correct (or i hope rather)
  20. I think it is high time we meet the few, the proud, the heroes of TZ3. To many in this community, they are less than pond scum – the red-headed stepchildren of World War II Online. I say that they are low pop warriors that need to receive a little recognition for their efforts as well as encouragement to keep up the good fight. After-all, low pop is better than no pop! Unfortunately I don’t have any awards to offer up per se. Perhaps the next time I see @lordjim online I can ask that he offer up a swift crack across each of your rear-ends with his riders crop. Sorry – that may be the best we can hope for. Without further ado, I give to you the dregs of society, the men and women who carry the torch while the rest of us sleep off yesterday’s hangover. The heroes of TZ3.......... Allied: @augetout, @bludngut, @gipper, @jyard10, @riprend, @rj555, @bloodybill, @dobiegilis, @alee1, oldsteiner, samblueman, @blggles, @sw1, @alt44, @gefa68, @madcyka, @goreblimey, @skipa, @davros10, @yourmadre, @ak47, @copone, @here, @nc0gnet0, @riprend, @parasit, @frt, frttow, @mantoman12, @jimatank, jzhlk, @chua90, @cjpop @dijpa, @jamieg, @captron, @bez5678, @bfouru Axis: @casu250, @edm77, @haulman , @itsbrad, @nkelly, @ozsheila, @potthead2, @potthead3, @vellhung, @kacman, @potthead, @kushhunter, @rabortx , @copone, @derfflingr, @dagstow, @bigcatmimi, @parasit, @dagnabit, @kgarner, @mycat, @crassus6, @normal2, @arf0rce1, @percvus32, @feng1974, @audimrfy, jzhlk, @atronius, calvinfish, @liukl, @superskunk, @tex64, @shallow, @kacman2, @ella, @sorella, @sgthenning, @d313, @miyanmi, @twosheds, @erkoludia, @spooky23, @localghost, @sharkpco, @campbell30, @china119 What I did was looked at the lowest population time, which was between roughly 8:00:00 AM and 11:00:00 AM GMT and pulled player names that were present within the first 15 minutes of the hour. Over the course of the campaign – I figured you needed to show-up 25% of the campaign days or greater to be considered a TZ3 hero. Below - you will find the names of players who were present 25% of the days or greater - during the sampled times. Underlying data: Campaign 160 (21 days) Allied: 8:00:00 – 8:15:00 AM augetout, bludngut, gipper, jyard10, riprend, rj555, bloodybill, dobiegilis, alee1, oldsteiner, samblueman, blggles 9:00:00 AM – 9:15:00 AM bloodybill, dobiegilis, jyard10, rj555, sw1, woolworths, alt44, gipper, alee1, samblueman, augetout 10:00:00 AM – 10:15:00 AM bloodybill, dobiegilis, jyard10, rj555, sw1, gefa68, gipper, madcyka, augetout, goreblimey 11:00:00 AM – 11:15:00 AM bloodybill, samblueman, skipa, dobiegilis, jyard10, rj555, sw1, davros10, yourmadre, ak47, alt44, goreblimey Axis: 8:00:00 AM – 8:15:00 AM casu250, edm77, haulman, itsbrad, nkelly, ozsheila, potthead2, vellhung, kacman, potthead, kushhunter, rabortx, copone, derfflingr, dagstow, bigcatmimi, parasit, dagnabit, kgarner, mycat 9:00:00 AM – 9:15:00 AM edm77, nkelly, ozsheila, potthead, potthead2, potthead3, vellhung, crassus6, dagstow, itsbrad, dagnabit, kushhunter, parasit, derfflingr, normal2, bigcatmimi, casu250, arf0rce1, kgarner 10:00:00 AM – 10:15:00 AM edm77, normal2, potthead, potthead2, potthead3, crassus6, dagnabit, dagstow, derfflingr, itsbrad, nkelly, ozsheila, kushhunter, bigcatmimi, arf0rce1, kgarner, mycat, percvus32 11:00:00 AM – 11:15:00 AM kushhunter, bigcatmimi, edm77, feng1974, dagnabit, dagstow, kgarner, audimrfy, jzhlk, potthead, crassus6, normal2 Campaign 161 (24 days) Allied: 8:00:00 AM – 8:15:00 AM bludngut, copone, here, nc0gnet0, riprend, bloodybill, gipper, parasit, alee1, blggles, frt, dobiegilis, frttow, mantoman12 9:00:00 AM – 9:15:00 AM alee1, augetout, bloodybill, here, parasit, dobiegilis, gipper, madcyka, sw1, blggles, frt 10:00:00 AM – 10:15:00 AM here, bloodybill, dobiegilis, gipper, alee1, augetout, frt, frttow, jimatank, sw1, jzhlk 11:00:00 AM – 11:15:00 AM bloodybill, chua90, gipper, sw1, alee1, jzhlk, dobiegilis, skipa, cjpop, here, dijpa, jimatank, jamieg, captron, bez5678, bfouru Axis: 8:00:00 AM – 8:15:00 AM atronius, calvinfish, liukl, mycat, superskunk, bigcatmimi, edm77, kacman, nkelly, tex64, shallow, kacman2, jzhlk, ella, kgarner, sorella, itsbrad, sgthenning, d313, percvus32 9:00:00 AM – 9:15:00 AM derfflingr, kgarner, kushhunter, liukl, nkelly, sgthenning, superskunk, calvinfish, jzhlk, miyanmi, mycat, twosheds, shallow, tex64, erkoludia, itsbrad, bigcatmimi, ella, atronius, sorella 10:00:00 AM – 10:15:00 AM mycat, sgthenning, bigcatmimi, kushhunter, spooky23, nkelly, liukl, calvinfish, derfflingr, erkoludia, sorella 11:00:00 AM – 11:15:00 AM localghost, sharkpco, sgthenning, liukl, bigcatmimi, campbell30, ella, calvinfish, mycat, china119
  21. I saw this in another thread, but it got locked before the answer to this question got resolved. Say you are an HC member (or anyone for that matter) and you have a 2nd account signed into tho opposing side so that you can monitor the enemy supply. Is that considered cheating or just frowned upon? Or is it assumed everyone does it? God knows that people dip in and out to compare toe sheets the more they get tinkered with ... and i personally don't see a problem there. However, monitoring the enemies remaining supply level to assist in HC duties seems to be crossing the line IMO. I guess I can't blame someone who does it though, CRS invites the scenario by allowing it to happen. Would be so simple for them to (mostly) eliminate it by side locking based on ip address. But nope, they justify inaction by indulging some fantasy that multiple players on the same LAN .... play on different sides. Ah, okay ... give me a break. If and when you have a mini-con we can talk, until then .... it is fantasy land stuff.
  22. A great idea, so the door isnt always facing truck! Would help a bit in building fms' that are not as easily camped
  23. Ahh yes, there are those players with dubious connection issues .... but i am not expecting anything really to be done about it. Unless there a GM can monitor them and observe their rubberbanding takes place at the most convenient of times.
  24. The other thing to note on this ... CRS is able to see if multiple accounts are signed in from the same source ... and if they are signed into different sides. However, if you were doing that and got approached by CRS on it, all you have to say is "it's not me, it is my idiot brothers account" and there isn't anything they could do about it (apparently) because that is how things are designed to work.
  25. A lot of teeth gnashing could be saved if the multipler values and cap timer calc could be stored as a config free for all to see. http://wiretap.wwiionline.com/xml/config.xml