xohorvath

Registered Users
  • Content count

    1,087
  • Joined

  • Last visited

Everything posted by xohorvath

  1. Cntr-A, Cntr-C Paste into excel. Sort as you see fit.
  2. Dang it potthead...now I've humanized you and almost like you! Hopefully, I won't hesitate when I see you in game and pull the trigger.
  3. So do I. Specifically, smgs.
  4. @ZEBBEEE as you listen, there are other viewpoints to consider. In response to delems, 100m-200m away from a depot? First it's the timers to make it easier. Then, we are going to separate the cps from the depots and make it even more easy to cap? 100/200m? No way. 1 tank can cut a cp with their eyes closed. There are already enough towns that have cps 100/200m away from the depot. CQB makes it challenging. You actually have to be good instead of sniping or cutting in a tank from another 200/300m away. When campaigns begin, most of the towns have cps and depots relatively close. The further you move East or West on the map, and usually near the last 1/2 of a campaign, the cps are definitely already spread out from the depots. You get one, maybe two chances to kill ei capping. By the time you spawn back in and have to walk 1/200 meters, cp is capped. Couldn't disagree more with moving the cps hundreds of meters away and changing cap timers so drastically. Want a cp? Earn it.
  5. =( <s>
  6. lol, okay.
  7. Why shouldn't a defender have an elevated position to snipe from? I think depot snipers are relatively useless-however, having the high ground defensively is obviously important. Perhaps the flag should change colors when the attacker looks at the flag.
  8. The Pathfinders are looking for some new squad members. We primarily play infantry, we are Allied only, and we play loads of defense. We need some players who are willing to help us defend a town according to our SOPs. www.warpath.us We take vets and we train new players as well. pm me in game, xohorvath
  9. Use already existing building designs for the FMS. Similar to a FB but as an FMS. Obviously large in size, but offers a bit more protection. Or, those broken down building we see scattered in various towns. Not necessarily realistic, but goes well with the idea that it would give the grass hunters something to defend and fortify more so than a box.
  10. Correct. Been saying this for how long?
  11. I dunno, Friday had some strong CQB all day.
  12. I do not share such confidence. In a conversation I asked whether the supply 'concerns' would be addressed and the answer was that this limited supply decision to ease us into 1.36. Expect the trend to continue. As the supply trends downward, so does the support.
  13. The 'historical spawnlist' is in its second, third? campaign? Using only this campaign as a barometer is myopic. Regardless, you also have to consider who is doing what and how. Players who hide in buildings or are out in the middle of nowhere NOT engaged in CQB have little room to talk about automatic supply/armor supply as they aren't actually impacted all that much. Why would a player who primarily plays as a rifle, care about no automatics, or how those automatics work? They don't. You think Nily cares that the only supply is a rifle? You think he's concerned about getting rushed with automatics while he snipes clueless players with his rifle from a distance? I see a lot of individuals, from the new players to the super extreme vets with large letters who are rarely, if at all in CQ infantry battles in ABs, or CPs, or smaller towns. It's easy to make these comments when you aren't directly impacted by them on a day to day, sortie to sortie basis.
  14. How do we consistently, campaign after campaign, miss those that are only in the cps and fbs defending? Taking out EMS, etc. And then, when an axis player comes over, they are quickly given an award. I just laugh now. Await the sympathy award for next campaign. Should be paying attention to the other players who bust their butts off, every day in the cps, defending fbs and busting tanks who aren't friends.
  15. lol nice! <s< I see you kase <s<
  16. <s< Kyotee and ian
  17. Gentlemen, <s> appreciate the shout out and kind words, piska! See you on the battlefield! <s>
  18. Missed few: S\ Xohorvath S\Blakeh S\Snappled S\Slakbladdr
  19. Every campaign.
  20. ya, and if you don't fight in the cps or bunkers consistently, or at all, and play with rifles anyway, why would anyone else care? Does anyone really think nily or other players who don't fight in the cps for the most part care about the limited automatics? Of course not. Thus, it's easy to cite, 'historical supply.'
  21. I have NEVER heard any veteran player realistically ask for UNLIMITED supply as one would find in intermission. I can see noobs looking for it, but certainly not vets. I know of only one hc player who has said, "too many automatics." I suspect that was to make it easier for people to cap who can't otherwise compete. Wish granted. As if it wasn't easy enough with rambo lmgs/smgs, it's significantly easier now. No one is asking for "unlimited supply." We want to be able to play the game. Effectively play the game. And not have to throw helmets at our lagging, ramboing opponents. That seems like a reasonable request when you specifically PAY to use automatics. WE were told, that the limited supply decision was YOUR decision to help us adjust to the 1.36 hybrid system. I took that to mean, and was not corrected, that [censored] poor smg/auto supply was going to continue into 1.36. I was not corrected.
  22. Right. I think these were my exact words: "Dear Rats, as a paying member, please severely limit the number of automatics available to paying members. Limit the smgs significantly please, so that defenders of towns get rolled by lmgs/smgs with their 2 or 3 smgs per depot-if we are lucky. We enjoy getting rolled with our significantly limited smgs. In fact, it would be so much more fun if we had LESS ability to defend adequately and less ability to kill the opposing lmgs/smgs. " #neversaid
  23. I auto-despawned years ago while my son was logged in on his computer. Today, after alt-tabbing to desktop, I was kicked. Has never happened.
  24. Correct. Spawned into two ABs,not CPs, ABs, one smg. Depots have typically not had any, maybe one. $17 to play with 1 smg, MAYBE. What we fail to understand, as said in another thread, is that the amount of SMGs have been so restricted that 1) PAYING makes no sense. If I'm going to be reduced to a rifle anyway, why am I paying? If I'm using rifles I might as well just unsub and play for free with the rifle 2) The significantly limited amount of SMGs versus hip shooting, laser guided LMGs who may or may not warp while being rambos simply kill that ONE or TWO smgs available. So we want to limit the SMGs to a absurd level and have the limited SMGs also have to deal with rambo lmgs/smgs who run around with impunity. 3) Not only that but when you shoot the Ei point blank in the face/or in the back while they aren't looking and they turn and shoot you, your ONE or TWO smgs are now gone....... and now, so too goes the CP the AB and the the town. So yes, this is why people are leaving and not logging in at all, or for long periods of time. Absolutely no way I can recommend the game to others.
  25. I'm not sure I understand the "bumrush smg" party comment. Right. Some of us like to use an SMG. I don't pay $18 to use a rifle. I specifically pay to use an SMG because it is fun killing EI and clearing and defending CPs. I rarely "bumrush" with the SMG upstairs and around corners. because there are more intelligent and efficient ways of clearing/defending a CP. I took the comment as an insult. Because you know, that's what we do: we just run and gun, "bumrush" with our SMG's/Automatics with no regard to the team. My fun: being able to adequately defend CPs and stopping CPs and towns from falling-with SMGs.