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About ghostrider

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    Junior Member
  • Birthday April 7

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    Air Force
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  1. Do they have a free version for people that want to learn the software?
  2. I was db7 in that video
  3. If I think back, this is the video that sold me on this game and is one of the few videos that does a very good job showing off the simulator aspect of the game. It would be great to get an updated version with a deeper dive into HE rounds and bombs, especially with the latest data from the HE audit. I think it would really help sell the game.
  4. How will you deal with AF camping once these are introduced? Its already bad enough with 232s driving from a several towns away. How to deal with an AA gun that can pick up and move between each kill and never have to get within ews range of the AF to pick people off that are lifting?
  5. If you read the reviews on Steam or elsewhere the 2 biggest concerns are graphics and gameplay relating to instant action (i.e. spawning in and running 1km to town, not knowing where to go and what to do). Graphics are sort of meaningless to many veterans but its a reality of gaming that better graphics attract more players..especially in military type games. I'd likely throw FPS mechanics into the primary concern list as well but i think the other issues are easier to address and should also take priority. CRS should be throwing everything they have at addressing these problems. They should be updating every old vehicle and inf model in game, inside and out. So even though adding a nice interior tank view adds very little if nothing to the gameplay, it can be a huge turn off if the first tank i hop into is a Vickers and there is literally nothing inside but blocky grey texture and a 2d stick. The inconsistency in level of detail & graphics is something I havent seen any other game. The other main issue is that this game requires a longer time investment per session, especially if you dont know what you are doing. the CoD and Battlefield crowd (which is most fps players) want to jump right in and play 15mins or 30mins and feel like they've complished something. And though this is not that type of game i think there are changes that can be made to improve instant action or active battles.
  6. This game desperately needs more variety in flag or capture building types. One of the reasons i think people don't like to defend bunkers or CP flags is that you can't really shoot out or if you try to its likely you get popped from any number of directions. So instead your stuck laying in wait in 1 or 2 common places. Everyone knows where you will be and you'll probably just end up trading kills with an attack or getting naded. For example: I think the ruined farm or house that is often seen in open fields would make a much better flag building. Maybe adding a bit more overhead cover would help. But with the open and spread out design it would need to capturable based on the area around the buildings or cluster of small buildings. Designs like this would allow for more dynamic attack and defense scenarios. Also, if there were maybe a dozen different flag buildings it would add some variety to town assaults.
  7. artillery probably wouldnt be much of a problem its not precisely accurate and due to the render range for infantry it wouldnt kill them unless they were in a building it destroyed (same issue with bombers bombing above 1km or so) I think it would be fine to allow artillery to bombard a town and only really score kills on tanks/trucks if they get a direct hit which should be pretty rare.
  8. dont be jealous
  9. is it possible to make the spawn points as sturdy and hard to take down as they are now from the front and easier to take down from inside or the back where players spawn? This would make it so that if a tank far off saw the spawn he couldnt take it down at range unless he flanks it. And also if he is behind camping where players are spawning, make it so a few hundred rounds of MG or a couple HE rounds will take it down. So even if he is camping, its likely he'd accidentally kill the spawn. Also, i feel like 1 HE charge should take down a spawn if placed inside
  10. Just add an ability to delete missions that triggers a message like when an AO is pulled that the mission will be closing in 2 minutes or something like that so people have a heads up. Or if a MSP is disabled, also put up a message saying it was taken down by the mission leader, etc..
  11. Not sure if this has been discussed before but can we make it so missions to the same target can share waypoints & markers across missions? Mission leaders can choose to share their waypoints with other mission leaders. They can be designated by different colors, subscripted with the mission leader name, or some other way to differentiate who is making the waypoint and what it is there for. It'd be good to add tick boxes on the map to quickly show/hide the various markers. And each mission leader can choose to share or hide their own markers with other mission leaders. Additionally, I'd really like to see friendly contacts displayed on the map even if you aren't on the same mission but the mission's are made for the same target. Think this would help with team work across different brigades attacking/defending the same town or different air units making a mission to the same target
  12. I like flying the Hurri1 in T0 sometimes because its pretty easy to lure stray 09s to you and get them into a turn fight they cant win. It has its place and flight style. The hawk is much less forgiving though and takes longer to master but can be used effectively. With either though, if the 09 pilot on the other end realizes you are not a noob they can pull away and come at you with speed tactics that are almost impossible to counter. Looking at this campaign the Hurri1 & 109e1 are pretty much even against each other. The h75 has a 2.5 k/d against the 109e1. Both are doing very poor against the 109e4 which is more or less inline with the results of 109e1 against the spit1a and dewo. Kind of bored of tier0 but i do think it is pretty balanced.
  13. check your keymapper and try resetting to default
  14. Yea i had just replaced about everything in my computer after my MB and gfx failed in my old computer. I was using a 650w PSU. Not the most powerful PSU but should be more than enough. Besides it was working for almost a full day. Having too little power would probably just mean the computer wont power up or would power down after a short time of use....not fry.