Free Play Account
  • Content count

  • Joined

  • Last visited

Community Reputation

0 Green Tag

About nily

  • Rank
  • Birthday

Profile Information

  • Preferred Side
  • Preferred Branch
  • Preferred Unit
    River Boat
  1. Over compensators LIES
  2. Le Sigh..Didnt we just meet in Brussels CP? and how did my rifle do? #CARE LIES
  3. Merlin if you doubt it lets me and prove the theory. It happens and yes at 200m. Just happened in montrieul(sp). The whole historical part is bull[censored]. You can land a grenade in m10..but not with the invisible shield. The purpose of not having inf kill light armor had nothing to do with historical correctness. Yet the BAR can because it could historically. Ironic. LIES
  4. I thought the idea was to have inf rifles not be able to kill armor. The BAR can easily kill the 232 frontally at a couple hundred meters. Easier than an ATR it seems. Once BAR is in play the 232 is one plink and dead. If the BAR no change than Axis needs Inf weapon that can stop light armor. LIES
  5. So when are we getting the Auction House? LIES
  6. I personally loved the Inf set FMS with sapper and shrek/zook. Oh the fun. ...and the column dies again Soon as DO set..walk out fru..wait for the AEF donkey train..giggles. So from a fun for me perspective bring it back For a best for game perspective use it within the limits of BALANCE LIES
  7. I like the covert ops side of fms. The stealth chance to surprise all your frenemies. The HC only setting option is awesome..maybe let mapoic be allowed as well. Keeps the mission to objective from command perspective. Rifles - great Lmgs 2 Smgs 2 DLC Smgs 2 That might be enough to ninja a cp. Not enough to hold much for to long. If you add the tank killing aspect to this style fms the inbalance with be great. LIES
  8. No Change = No Solution LIES
  9. Players need to change the way they play. Allied over reacts with a little ews(Axis only gave 2-3 players to 2nd AOs). Some players are strictly defensive players. Vets, on offense, want this slow paced set and move 10 feet. Get a sniping spot and work stats up. Players have played the same spots for last 20 yearzzz. Playing against vets who don't change play style only makes it easier for Axis. Changed tactics would greatly help. You cant win being a defensive specialist! Its a video game, take a chance, challenge other players. Let HC try aggressive moves...what could it possibly hurt. Stop the big operations to SC 20 towns. Winning the map isn't more important the having huge fun battle. Win by winning not by monster time sink to capture non battle towns. Everyone wants their easy button, but you wont win sitting still on defense. Allied player base doesn't need Axis squad to come run map for them. They know how to win, its their problem to get organized and change. RATS playing the losing side might be a good start to guide this process. LIES ps Why not draft sides like fantasy ww2 football. Blend the PB see if you can make some new connection between players.
  10. Why not compensate the starting side with more towns after a string of campaign losses. Let Losing HC pick 10 towns to start with on front lines More towns with a string of losses. 2 stabs worth.. LIES
  11. Is it possible to change town layout? Players can predict were other side is going to set up. Specifically move position of abs and cps. Spread out or shrink footprint. I have seen some new outer buildings. That's a nice start but more can be done with this concept. I am sure some new creative placements could entirely change AOs. Especially on opening battle towns. Player base is on auto pilot when hunting EFMS. Might shake some things up with tools that exist. LIES
  12. My Idea of fun is having Kjellf lead our squad! LIES
  13. K98 is in Style! Always available! LIES
  14. West Coast fine Dining. Its gonna be Awesome. LIES
  15. Rumor is Mingus taking whole Axis side to Sizzler if we win LIES