• Announcements

    • Dodger

      Seeking Squad Leaders!   04/09/2017

      Soldiers!

      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.

    • GVONPAUL

      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.

brady

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About brady

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  1. I completely agree it drives me freaking crazy, whatever my neighbors look at me strangely in the morning on the way to the car I know it's because they heard me screaming last night because some crazy [censored] like this happens over and over again, not to Long ago this happened to me and I was killed because the FMS was camped and there was a huge pile of bodies there and it was a defensive FMS and there was a big battle in town and the same thing was happening not just me but a lot of other players and it had a huge impact on the pool numbers obviously because the same thing was happening not just me, The guy who placed it didn't take it down…
  2. I am a lone wolf. However I am not an island, people are constantly helping me, warning me, pointing out targets, and as often as I can I do the same for them, yes squadplay can be very immersive if you're on some kind of voice coms, but if a player is playing for Rank or for kills playing as part of a squad it's not necessarily consistent with that or those aims, devotion to the squad should take precedence while one is not necessarily inconsistent with the other you can't really devote yourself to one and not have it be at the expense of the other.
  3. My idea of the truck is based largely on some of my recent reading on German heavy tank Units when they would get tracked A team from the maintenance company would be dispatched to help the crew put the truck back on and the teams were sort of on standby, in other words this was expected and these guys are ready to go, and they usually arrived on scene in a truck, or bucket car.
  4. Tracked, i'm sure somebody asked this before, but it certainly wouldn't be beyond the realm of the possible/ conceivable to have an option on the truck To fix a tracked tank or possibly a lost tire? Maybe a five minute wait time... I know in the real world this was often done basically times under fire, and that depending on the severity of the damage that it could take some time to fix, it might be an interesting option though, thoughts ...
  5. My thinking is it's a bit more involved than "cut and paste" otherwise it would of been done by now. Also some of the things that are being put forward are replacing some of the generic sounds for specific ones related to specific imputs. This might actually mean new coding, but up to a point it's all Greek to me. Just knowing that there is want from on high for this as well is heartening, it suggests that it will be done at some point, it's one of those subtle things that will add a lot of depth to the game.
  6. But aren't they? I mean if you hit with an airstrike HE Will kill them, especially after bombs/shells become more lethal. As far as satchel charges go though I don't know if there high explosive effect is going to be augmented or not . simply put as far as I know all high explosive,whatever, is going to be way more lethal to soft targets.
  7. You would have to allow for different types of construction materials, a lot of buildings in Europe at that time were built of stone or Masonary materials, essentially materials that would be basically bulletproof or at the very least bullet resistant, this sort of gets to a point I made in another thread regarding shape charged weapons and their interaction with such building materials, that is they would actually blow a big hole in them and spray the interior with a very lethal blast, Of course armor piercing rounds, and HE would also be devastating there effect would of course differ in obvious ways.
  8. If only I had that kind of power:)
  9. Germans had WP as well, though it was from what I recall rarer still than US WP
  10. Yes, I agree, Shape charge weapons should also blow holes in them, bazoks/schreck attacks should blow holes in the walls and create a lethal blast in the buildings their rounds hit.
  11. I agree, a lot of the sounds of the game could be greatly improved, particularly some of the audio for the tankers, a lot of the times when you're getting hit by fire it all sounds the same, whether it's an ATR, a Sachel, or an Bazooka/schrek...
  12. Getting a kill on a guy that way is a really cheap way to get a kill, it's almost as bad as a clipping kill, dropping a bomb from an airplane is one thing but using a satchel to kill a guy is another entirely, I think the new HE effect revision, that is to say making it more lethal, will address some of this .
  13. Ya, but it happens to me randomly there's no rhyme or reason to it, sometimes will be days, sometimes minutes, sometimes hours ...
  14. I have wondered how difficult it would be for them to model the ballistic affect of a of a round losing some of its energy while passing through that prior to hitting the armor on the hull, and how they would handle HEAT rounds hitting it because after all that's what the skirt was four to pre-detOnate shape charged weapons.
  15. Will the game actually recognize more than four controllers?