xolt

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About xolt

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  1. Though I haven't had the priviledge of knowing you, it was a pleasure being bested by you four times in Hellesvoetsluis yesterday in a cp. You and your family are in my thoughts and prayers.
  2. Yes. I believe you access it by using the alt-tab key combo. Doesn't seem to affect my FPS any, but I believe sometimes depending on your machine the FPS could be either fine or somewhat grim.
  3. Yes, but he is a sapper magnet.
  4. Drill, I think you need more fiber in your diet.
  5. Campaign server is up and capping disabled. Stats are working.
  6. Lol I took off work today, excited about the new patch. Totally pwned. We JUST got up a nice little brawl in Ramsgat on the beta server, so that was a little satisfaction.
  7. I've been playing the beta a few hours today. Server just went down a few minutes ago.
  8. Same thing here, Delems.
  9. Agreed that the new Mini wouldn't hold a candle to some of the other Macs, but I have a Mac mini (the generation prior to the new one) with only 256Mb of video RAM and it works adequately for me regardless of whether I'm infantry, ATG, in a tank, or especially flying through the air. I imagine the newest Mini would have better FPS than mine. Of course, I don't know exactly what's coming in the next update...
  10. Second mission of the day (just installed latest patch). I don't know if this is the appropriate place or not as I'm still kind of new here, but here's the abbreviated crash log: Process: World War ][ Online [245] Path: /Applications/World War ][ Online.app/Contents/MacOS/World War ][ Online Identifier: com.playnet.ww2ol Version: 1.33.3.255 (1.33.3.255) Code Type: X86 (Native) Parent Process: launchd [172] Date/Time: 2011-04-14 18:10:15.448 -0500 OS Version: Mac OS X 10.6.7 (10J869) Report Version: 6 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x00000000dadadb1e Crashed Thread: 0 Dispatch queue: com.apple.main-thread Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 com.playnet.ww2ol 0x000e11a9 TrimeshCollidersCache::TrimeshCollidersCache() + 719359 1 com.playnet.ww2ol 0x000e3950 TrimeshCollidersCache::TrimeshCollidersCache() + 729510 2 com.playnet.ww2ol 0x000e459f TrimeshCollidersCache::TrimeshCollidersCache() + 732661 3 com.playnet.ww2ol 0x0008c946 TrimeshCollidersCache::TrimeshCollidersCache() + 373148 4 com.playnet.ww2ol 0x0032eb9c std::invalid_argument::~invalid_argument() + 2132624 5 com.playnet.ww2ol 0x000db0e8 TrimeshCollidersCache::TrimeshCollidersCache() + 694590 6 com.playnet.ww2ol 0x0040391f std::invalid_argument::~invalid_argument() + 3004435 7 com.playnet.ww2ol 0x00403a22 std::invalid_argument::~invalid_argument() + 3004694 8 com.playnet.ww2ol 0x00275daf std::invalid_argument::~invalid_argument() + 1375395 9 com.playnet.ww2ol 0x004004e4 std::invalid_argument::~invalid_argument() + 2991064 10 com.apple.Foundation 0x9391c8d4 __NSFireTimer + 141 11 com.apple.CoreFoundation 0x967b0adb __CFRunLoopRun + 8059 12 com.apple.CoreFoundation 0x967ae464 CFRunLoopRunSpecific + 452 13 com.apple.CoreFoundation 0x967ae291 CFRunLoopRunInMode + 97 14 com.apple.HIToolbox 0x920b2e04 RunCurrentEventLoopInMode + 392 15 com.apple.HIToolbox 0x920b2bb9 ReceiveNextEventCommon + 354 16 com.apple.HIToolbox 0x920b2a3e BlockUntilNextEventMatchingListInMode + 81 17 com.apple.AppKit 0x9288f78d _DPSNextEvent + 847 18 com.apple.AppKit 0x9288efce -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156 19 com.apple.AppKit 0x92851247 -[NSApplication run] + 821 20 com.apple.AppKit 0x928492d9 NSApplicationMain + 574 21 com.playnet.ww2ol 0x00032482 TrimeshCollidersCache::TrimeshCollidersCache() + 3288 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x99383922 kevent + 10 1 libSystem.B.dylib 0x9938403c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x993834f9 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x9938329e _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x99382d21 _pthread_wqthread + 390 5 libSystem.B.dylib 0x99382b66 start_wqthread + 30 Thread 2: 0 libSystem.B.dylib 0x9935d09a mach_msg_trap + 10 1 libSystem.B.dylib 0x9935d807 mach_msg + 68 2 com.apple.CoreFoundation 0x967af37f __CFRunLoopRun + 2079 3 com.apple.CoreFoundation 0x967ae464 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x967ae291 CFRunLoopRunInMode + 97 5 com.apple.Foundation 0x939276f4 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 329 6 com.apple.Foundation 0x938eead0 -[NSThread main] + 45 7 com.apple.Foundation 0x938eea80 __NSThread__main__ + 1499 8 libSystem.B.dylib 0x9938a7fd _pthread_start + 345 9 libSystem.B.dylib 0x9938a682 thread_start + 34 Thread 3: com.apple.CFSocket.private 0 libSystem.B.dylib 0x9937c066 select$DARWIN_EXTSN + 10 1 com.apple.CoreFoundation 0x967eec83 __CFSocketManager + 1091 2 libSystem.B.dylib 0x9938a7fd _pthread_start + 345 3 libSystem.B.dylib 0x9938a682 thread_start + 34 Thread 4: 0 libSystem.B.dylib 0x9935d0fa semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x9938ac85 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x993b9aa8 pthread_cond_timedwait_relative_np + 47 3 com.apple.audio.CoreAudio 0x90f403c7 CAGuard::WaitFor(unsigned long long) + 219 4 com.apple.audio.CoreAudio 0x90f433f9 CAGuard::WaitUntil(unsigned long long) + 289 5 com.apple.audio.CoreAudio 0x90f40cf6 HP_IOThread::WorkLoop() + 1892 6 com.apple.audio.CoreAudio 0x90f4058d HP_IOThread::ThreadEntry(HP_IOThread*) + 17 7 com.apple.audio.CoreAudio 0x90f404a4 CAPThread::Entry(CAPThread*) + 140 8 libSystem.B.dylib 0x9938a7fd _pthread_start + 345 9 libSystem.B.dylib 0x9938a682 thread_start + 34 Thread 5: 0 libSystem.B.dylib 0x9935d0e2 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x9938ac9c _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x993d345f pthread_cond_wait + 48 3 OpenThreads 0x03113b55 OpenThreads::Condition::wait(OpenThreads::Mutex*) + 79 4 com.playnet.ww2ol 0x002dacec std::invalid_argument::~invalid_argument() + 1788896 5 OpenThreads 0x031142d1 0x3112000 + 8913 6 libSystem.B.dylib 0x9938a7fd _pthread_start + 345 7 libSystem.B.dylib 0x9938a682 thread_start + 34 Thread 6: 0 libSystem.B.dylib 0x993829b2 __workq_kernreturn + 10 1 libSystem.B.dylib 0x99382f48 _pthread_wqthread + 941 2 libSystem.B.dylib 0x99382b66 start_wqthread + 30 Thread 7: 0 libSystem.B.dylib 0x9938b046 __semwait_signal + 10 1 libSystem.B.dylib 0x9938ad02 _pthread_cond_wait + 1191 2 libSystem.B.dylib 0x9938a855 pthread_cond_timedwait$UNIX2003 + 72 3 com.playnet.ww2ol 0x003c0378 std::invalid_argument::~invalid_argument() + 2728556 4 com.playnet.ww2ol 0x003a8e87 std::invalid_argument::~invalid_argument() + 2633083 5 libSystem.B.dylib 0x9938a7fd _pthread_start + 345 6 libSystem.B.dylib 0x9938a682 thread_start + 34 Thread 8: 0 libSystem.B.dylib 0x9939a5d2 recvfrom$UNIX2003 + 10 1 com.playnet.ww2ol 0x003c1504 std::invalid_argument::~invalid_argument() + 2733048 2 com.playnet.ww2ol 0x0039d2f4 std::invalid_argument::~invalid_argument() + 2585064 3 libSystem.B.dylib 0x9938a7fd _pthread_start + 345 4 libSystem.B.dylib 0x9938a682 thread_start + 34 Thread 0 crashed with X86 Thread State (32-bit): eax: 0xdadadada ebx: 0x7e12ca00 ecx: 0x7e12ca00 edx: 0xfffff5d0 edi: 0x00000001 esi: 0xffffffff ebp: 0xbfffe1b8 esp: 0xbfffe1a0 ss: 0x0000001f efl: 0x00010282 eip: 0x000e11a9 cs: 0x00000017 ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037 cr2: 0xdadadb1e
  11. A bit OT, but thought it was significant. Updated to 10.6.7 last night (from 10.6.6) after being hesitant in case it slowed down my Mac Mini 2010. In actuality, it appears my FPS in BE has increased. With 1.33 and 10.6.6 I got no higher than 36 FPS and an average of about 18. After the system update, the highs were 53 and average in the mid 20s, however this wasn't in a heavy populated area and I had to go to bed after a couple of test runs. Will test more this evening under different conditions, though I believe 1.33.1 is due out today which should provide an FPS boost as well. Wonder if anyone else might've noticed an increase?
  12. Got my new 4Gb in yesterday from a very reputable memory dealer, got it installed, and it works perfectly. Still a few page outs when online in WW2OL for lengthy periods, but much smoother. I still believe there's a memory leak problem in 1.33 that the OS processes aren't responsibe for, but will check into it further.
  13. This is great news! I hope it'll significantly speed things up after the FPS loss from the last update. Anyway, thanks!