• Announcements

    • Dodger

      Seeking Squad Leaders!   04/09/2017

      Soldiers!

      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.

    • GVONPAUL

      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.

Baer

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Baer last won the day on March 26

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About Baer

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  1. I wonder if it would be worth in say the next couple of years if (when!!) the Rats upgrade their graphics engine.
  2. I enjoy talk of introducing new vehicles to the game, but at the same time realize it's going to be awhile down the road. Once steam is released I see the Rats focusing on getting a new engine for the game. If they go the route of introducing new vehicles it will be upgraded existing ones. The Firefly is just begging to be made. The 17pdr and sherman are already ingame, just add the muzzle brake, delete the hull MG, and add the bin to the back of the turret. IMO, the Germans don't need anything due to the fact the Tiger has been ingame for so long, but if something was introduced then make the PZ4 (H). Basically you're just adding the turret and hull side skirts. I'm just babbling through. I'm not a tanker.
  3. Is this the hilly area of the map (around the center part)? If so, it's my favorite area. I hate big city fighting. It's nothing more then whack-a-mole.
  4. I always wondered about that. Good question.
  5. The only game with parachuting dogs.
  6. Didn't I answer that a bit back.
  7. Between AI AB gun positions, spawnable 40mm and 20mm AA guns, and 20mm spawnable guns at depots, I think things are covered. It's more a coordination of the players more then anything.
  8. I'm a bit fuzzy on it, but when this game first came out in 2001 airplanes were litterally raped before they could even get their engines started. Hence the first use of the term vultching. Airfield AI AA needs to stay. End of story.
  9. I would like to see more AA MG pits but ones that can be manned by players. Otherwise they stand empty.
  10. With the impeding release on Steam I'm assuming there will be a surge of new players, whether big or small doesn't really matter, it's the fact new blood is being pumped into the game. A lot of the new players will be trying to start new squads, but it can be time consuming getting a recruiter online at the same time as a potential recruit. Trouble I am currently having right now through just plain bad luck. Question: Is the current model of recruiting new players, especially when it first forms, satisfactory to everyone, or does someone think it could be made easier, like maybe the recruiter sending a link through the forum message system that a recruit just has to click on. I know the RATS are busy with final preparations, but I'm just throwing this out there. Regards
  11. Some great ideas. I can't stress how important it would be for players who bomb factories and drive vehicles to help with resupply/transport/tow to get recognition. Maybe under their names in the forums they get different colored badges for how many missions completed kind of like the Germans did, put where their sig would be, or of course new sections added to a stat page. The stat page being easily accessible via the main wwiionline webpage. Perhaps even the #1 player for each different section of stats get a free month of the game, or even half off for the month.
  12. Why is it such a big deal to know the numbers? If you like the game then just keep playing.
  13. Check your PM's XOOM. Thanks.
  14. KNOTKING: Let me know where I can help. I work third shifts (midnight - 8) so have all days and afternoons free, and like I said I would be willing to do the bulk of the flying as I know it's not the most sought after position. lol...
  15. I'm in. I'll even do the flying most of the time. It would be great to get a historically named fallschirmjager squad together and just in time to get established before the steam launch too. Looks like we have three already. I'll start looking for a forum website for our home base once we get enough people to form the squad. XOOM: I was thinking that it's a bit hard for squads to start off since potential members have to be online at the same time in order to be activated. Is there some way that this can be made easier as getting all the players on at the same time can be a huge headache. Something like an offline page where a person can register for the squad and only when 5 are registered does the squad go active. Does that make sense?