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Everything posted by SNIPER62

  1. As mentioned before, the immediate upgrade from 32bit to 64bit isn't going to unlock all sorts of cool and magical things. Doing this will allow us the ability, in the future, to do all those things but those things in of themselves are not small tasks and will require a lot of rewriting of code. So, for now, just get things upgraded so that they work when 32bit goes away and then in the future, enable magical powers.
  2. Pretty cool!
  3. The percentage needed to be tweaked so that it would get to 100% later today so that the Game Manager would be home from work to do the actual change over to Tier 3.
  4. There's been a ton of updates in the last few years.
  5. bersi sighting! there's an old name!
  6. The synchronization between the Live and Training servers has been updated so that the Training progress is copied from the Live server to the Training server. This should allow anyone that's completed the training on the Live server to log into the Training server without the need to go through training again. Let us know if you experience any issues.
  7. Very cool to watch!
  8. Like blkhwk said, QA tested them all and verified them prior to the release...our QA team is pretty friken good. It seems forrest confirmed after release as well and those numbers match up pretty close.
  9. easy huh? lol...
  10. awesome!
  11. One big feature that has been added into this hotfix patch is the re-enabling of in game Polls! You will see the poll on the Welcome screen, right after the game loads. Be sure to cast your vote to help CRS get information which helps to make better decisions for the future of the game.
  12. One of our Devs spent a lot of time looking into fixing this issue and you would be surprised how "just move the camera back" turns into so much more. Everything from clipping to being unable to get into or out of tight places were's still a work in progress but it is on the list.
  13. Quite the achievement! Congratz!
  14. The issue with units being locked for all subs has been resolved.
  15. is now LIVE! See the full readme here:
  16. Run over kills is actually something that is on the short list to get fixed...hopefully within the next few releases
  17. I believe I now have the SMG Top Players corrected. Your totals for the MP40, MP34, and IT SMG are sitting at 188 and that's what now shows on the Tops list. You have to remember that the SMG Tops list only counts Inf, Trucks, ATG, and AAA kills. Some info was missed with the addition of multiple different SMGs and other units over the past couple busy years. I've got a few other things updated so I hope it helps a few of the Tops lists. As B2K said, we now have another member on the Community-Dev team that specializes in big data. So the hope is that we can get the currently used queries fixed up in order to make them quicker and then once that is all complete, he will start looking at all of the data as a whole and figure out some more methods to show players more statistics for yall.
  18. very cool pics!
  19. how'd it go?
  20. great pics!
  21. The Ju87 G-2 is not the same Tier 0 Ju87B. Where are the Allied buzzsaw tailguns? As merlin said, this game is not red vs blue so not everything is going to be fully equal. We have to maintain historical accuracy and work with the vehicles and tools that we currently have. We have a lot of good vehicles in store for this year, these won't be the last.