SNIPER62

CORNERED RAT
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Posts posted by SNIPER62


  1. 8 hours ago, dre21 said:

    Well Xoom, you know I really like this game and it does look like I / we ( wife) have /had a pay pal account at one time , figured out the email last night , today it be the password reset or maybe we remember it. So I'll sign up cause I know the pain right now is deep with all that is going on.

    Putting this out there again, players DO NOT NEED TO HAVE A PAYPAL ACCOUNT OR NEED TO LOG INTO PAYPAL in order to pay their account subscription. There is a "Pay with Debit or Credit Card" option which does not need any login to Paypal at all.

    PayPal-Screenshot.png


  2. This was posted by XOOM elsewhere.

    Quote
    The air show went well. We handed out over 1,000 post cards to participants, and about 400 business cards. We succeeded in garnering visibility to thousands and we also had some effective networking, even met one of the guys who created the game “Road Rash” if you were a 90’s kid. Another important find was a small company based here in Oregon who claimed that they have a hardware dongle that you could plug into an HDMI port, then put your VR headset in it, and it will convert any non-VR game into VR ~ so I told them I want a demo and if so, we’ll seriously consider partnering up. We also got connected with a local Coffee shop owner who knows the guy who runs “PDX LAN,” who recently just had 800 people at a convention center type setting playing games. She knows him pretty well and has my information and she said she’d communicate with him about it, I’ll of course follow up and see if we can create a bridge, because WWIIOL’s scale and ability to hold thousands of players they’d all be able to play. Could you imagine 400vs400 at one location? Holy shit! Even just getting that kind of exposure would be good. Another player mentioned something about a Salem OR Comicon where he thinks a good number of people would be interested.

    The number of people who actually sat down to play the game was likely in the 300 range. We only had 4 computers and we had some who were either impatient or the air show started that took attention away.

    We played a combination of the loop that Chimm created, and we had some live flying doing some tricks (we put on our own little air show on the big TV). We did have players on Friday playing online in the Training Server and only half of Saturday. Things got so busy that the wireless signals were fighting each other. We even had some old players show up who were pretty surprised and happy. A bunch of Sea Cadets played on Saturday, and then we had even more show up at the booth before the gates opened to get in while they could for more. All in all it was a great experience, we got our name out there, created some new contacts and added a lot of local legitimacy to our game.

     

    3 people like this

  3. On 9/10/2019 at 0:01 AM, hillstorm said:

     I also wonder why it has to d/l Direct X every time. Is that just me? That takes a while, too.

    It doesn't need to download/install DirectX or the VC libraries each time you install a new version of the game. The only time it's really needed is on the initial (first) installation. There are check boxes on the last page of the installer which you can uncheck which means they will not be downloaded/installed again.


  4. On 9/9/2019 at 10:33 PM, pfmosquito said:

    I must have an entirely different notion about what a 'patch' constitutes.  I knew that there was a patch inbound tonight, so I dutifully waited until it was ready to go.  I logged in and connected to the patch server, only to discover that I had to download the FULL PROGRAM.  Thankfully, my internet is not metered, but I don't have 100mb download speeds, either, if you know what I mean.  So, ok, I come back in an hour, and start the install.  Goes all the way through and then... cancels the install because I needed (apparently) to uninstall the game before installing the 'patch.'   And wouldn't you know it, since I downloaded through the installer, the file was not saved to my computer (at least nowhere that I could find after a scan of the typical places my downloads go).  That means that I have to do it ALL OVER AGAIN.  Which, is what I'm doing as I write this post.

    My strong preference would be that if we know that we are going to have to do a full uninstall/reinstall, it should be prominently displayed in several places, not the least of which would be right at the top of the 'news.'  Then, I would mosey on over to the website and download it that way, instead of through the installer.  At least that way if I run into any surprises, I already have the file to go back to.

    I miss the old days, when a 'patch' was just that... a patch.

    (I see no one else complaining about this, so maybe I'm bugged somehow?)

    We were hoping that the patching builder would be fixed by this recent release but it didn't make it, thus requiring another full installer to be used.

    I'm sorry you and others seemed to have issues downloading an 800MB update, which is tiny when compared to other game's updates which often go beyond 2GB let alone the GBs if you needed to do a clean install, and then had issues getting the old version uninstalled and then the new version installed. What should have been mentioned in the public updates was the specific need to do a full uninstall/install and the fact of the 99% download issue but it was missed this go around. We'll strive to keep more open comms with the community in this regard for future releases.

    We already have another Hotfix planned for release and we do intend for the patching builder to be working for that release. This only applies to PC installers as the Mac players will still need to download the full client.


    Also, to clear some other things up...

    As james10 mentioned, the My Documents location which stores keymappings, screenshots and other things is located at:

    C:\Users\%USERPROFILE%\Documents\WWIIOnline

    Installation location:

    C:\Program Files (x86)\CRS\WWIIOnline

    Playgate download location (this is where you would have found your full installer after the "failed download" which could have been ran fine instead of needing to redownload it again):

    C:\ProgramData\WWIIOnLine


  5. 10 hours ago, ch0ad said:

    Commit yourself in 2020 to releasing updates that work seamlessly for your customers.

    By that I mean - updates that do not require you to uninstall the game completely. As it is now, seems to be happening 2 out of 5 updates.

    Attempting to launch the game, wait for a 800 MB update to download, then have said update fail resulting in a message to uninstall the game and try applying the "update" again. Apply to what? The game doesn't exist on your computer any longer! Then having to go to the website to download said installer - and screw around some more .......... it's simply not becoming of a professional outfit.

     

    And if you are lucky your custom key mappings will stick.

    As much as it may be a pain in the arse to fully uninstall and reinstall the full game installer it does show progress. The last few times that I recall CRS forcing players to do a full uninstall and reinstall were with the big Terrain release, which hasn't been done in 10+ years, and with the initial launch of 1.36, which was worked on for over a year and something that changed the dynamics of the game play, and finally these last two release. The first being a totally new installer, there were a ton of things that changed and the safest method for installation was a full uninstall/reinstall. We were hoping that the patching builder would be fixed by this recent release but it didn't make it, thus requiring another full installer to be used.

    All of that said to prove the point of progress and not just small changes of progress. Each of the above releases were considered to be pretty significant. As I said, the safest course of action was for clean installs in order to ensure everyone was on the same page and nothing got corrupt through a patching upgrade.

    I'm sorry you and others seemed to have issues downloading an 800MB update, which is tiny when compared to other game's updates which often go beyond 2GB let alone the GBs if you needed to do a clean install, and then had issues getting the old version uninstalled and then the new version installed. What should have been mentioned in the public updates was the specific need to do a full uninstall/install and the fact of the 99% download issue but it was missed this go around. We'll strive to keep more open comms with the community in this regard for future releases.

    We already have another Hotfix planned for release and we do intend for the patching builder to be working for that release. This only applies to PC installers as the Mac players will still need to download the full client.

    1 person likes this

  6. 4 hours ago, Mosizlak said:

    99% of the towns are not like Liege.  

    Let's throw the entire idea on the fire because of a few big towns LOL.

    Makes sense to me...

    Ok, since you want to be a smart arse...

    You have 3+ AOs in game and those 3+ AOs are on normal towns. What's the average amount of spawnable Facilities, 5-8? Well, you're right back to where we were, 15+ missions to choose from, all mostly empty.


  7. 19 hours ago, Mosizlak said:

    There's no way to have system post automatic missions on DO's?   Would seem to solve a lot of problems. Have 1 mission from the AB and 1 mission from the depots automatically posted as soon as a town is targeted with an AO. 

     

    Liege gets AOed, you now have 20 defense missions clogging up the Active Battles tab. A n00b logs in the first time, selects one of the 20 defense missions, spawns in, no one else is on mission to help him.

    How's that helping the situation?


  8. On 8/6/2019 at 9:54 PM, SNIPER62 said:

    I just talked to the team about the issue of being unable to adjust the "green tag" n00b color like you can with Squad Members, Mission Members and Mission Leaders (under the preferences menu). I'll take a look at getting it added to the next release since we are doing it with other tag colors already.

    This is now live in game.


  9. 1 hour ago, lonepilgim said:

    One other thing and this has been happening ever since I was playing 15 years ago on a laptop..when I start the game the box where it says choose online or training server has the 2 choices over lapping..its hard to explain but when I was trying to figure out what settings would fix this issue at one point that went away..it`s not important but I could never understand why it did that and may possibly have something to do with this

    Another thing just happened as I was typing this..apparently there is a new update which is odd because I just got one yesterday which took a while to install so I assume it was a major update ?  When I started the game just now it gave me another update..eventually I got an error message saying uninstall and start over..that just seemed not quite right..the game has always worked well on this computer except for these rather small issues

    https://www.wwiionline.com/game-news/production-notes/version-1-36-2-0-readme

    It sounds like you have both the old version and new version of the game installed. Uninstall the `Battleground Europe` version of the game.


  10. I just talked to the team about the issue of being unable to adjust the "green tag" n00b color like you can with Squad Members, Mission Members and Mission Leaders (under the preferences menu). I'll take a look at getting it added to the next release since we are doing it with other tag colors already.

    The second issue you brought up about the map player icon size is a known issue and has to do with the "scale" settings that you're using for windows. What size monitor, resolution and scale are you currently using? The times I've saw it, and I deal with it as well, is with higher resolution monitors that require a different than 100% scale setting in the Display Settings (right click on the desktop -> Display Settings).


  11. 5 hours ago, rommel33 said:

    Those few pixels dont really stand out from clear sky background to make them practically visible. I'm not going to strain my eyes to death infront of a monitor, doing the 'find that pixel' game for an aircraft which only supposed to be 6km apart.

    The problem is the circle fades out too quickly.

    There's actually two parts to the grey circle. One is the distance that it starts to fade in at, 4km, and the other is the fade itself. It's supposed to represent a "focus" by the pilot looking at an area. This means that the grey circle just doesn't pop up at full brightness immediately, you've got to look at the same area for a few seconds.


  12. 8 hours ago, zaltor said:

    As you continue to prove the 6km vision distance is not possible take note below.

    from the icons Manual in game. 

    6000+= Full Circle 3400m = 3/4 Circle 1500m = 1/2 circle 1499m = Color change (red = enemy, Blue= friendly) 499m = friendly Squad name visible 400m = 1/4 Circle

     

    Let me know when this becomes true again.

    For the 10th time, yes we know what the manual says. I also said this, " There's been talk of extending that but I'll let HATCH respond to that.". It was HATCH's call that we not extend the grey circle range beyond 4km. It's also been like this since at or before 2005. If HATCH wants to go into more detail, he will.

    The in game manual will be updated to reflect the proper distance that the grey circle appears at.

    1 person likes this

  13. On 6/17/2019 at 5:13 AM, rommel33 said:

    You can test it yourself offline. Duplicate your aircraft in air and watch them dissapear around the distance the black circle becomes full.

    That grey circle disappears at 4km and if you look closely enough, you will still be able to see the little, only a few pixels, of the plane out to 6km.