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About james10

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  1. Hello how are you doing? You are aware that is that location where ALL of your Game Preferences are stored, keymaps included among other things. The Game files are located within C:\Program Files (x86)\CRS\WWIIOnline. Cheers.
  2. Hello jwilly, has your day been ok? Anyhow I would have to say categorically NO in the case of the German recovery vehicles. Why you might ask. Well if you look at ALL of the obvious bulldoser vehicles the doser blade is attached to the front of the vehicle where it can be used in a forward direction. Additionally the vehicles driver can see the blade and how it is preforming and make adjustments to the positioning of the vehicle. This is not possible if the driver is in the front and the blade is in the back, as is the case with the recovery vehicles. No amount of communication can overcome the inability to "See". The two German vehicles that do have the appropriate configuration are likely based on a Snow plough but are probably used to clear roads of debris in built up areas. As for powered equipment we are talking of the 1930's - 40's. Steam Shovels and rollers were rife. Also manpower, especially in the army, is easily available and abundant. I would be very surprised if "lots of shovels" were not the norm. Powered earthmoving equipment for the most part was rare during this period especially anything other that steam driven. I would suggest the US would have had the lead in this area however. Yes the US did have diesel powered caterpillar bulldosers, they even had armored ones they used in the Pacific predominately for airfield construction. Cheers.
  3. Hello jwilly how are you? Just a couple of corrections. The image at the top is of the berg panzer variant of the Hetzer (Pz38t). The earth moving blade as you have described it is actually a towing anchor blade used by the vehicle to recover damaged vehicles. The blade is dug into the ground to give the vehicles winches more purchase to prevent the vehicle being pulled back while attempting pull the recovered vehicle out of bog or up an incline. Its presence allows the Hetzer vehicle to pull vehicles that are heavier than itself without slipping backwards. There is a limit to what it can pull however. The "Mounting plates for an earth moving blade:" description of the visible attachments on this Bergpanther are actually fitted to allow the vehicle to push other vehicles. They are necessary due to the shape of the Panthers front hull. Additionally the "Front mount for a winch for a lift/lower earthmoving blade...removed while the engineer vehicle is used for tank recovery:" is actually an AAMG (possibly up to 20mm) mount fitted on this Bergpanther, You can just make out the pushing plates on this vehicle as well. Just a little note the winches for both vehicles are located in the superstructure within the original fighting compartment. The Bergpanther has a box structure around the area in question while the Pz38t (Hetzer) appears to have supports for some weather protection. The last two images would be the closest the Germans come to a " bulldozer". An additional note the Bergpanther also had a towing anchor blade mounted on its rear like the Hetzer shown. Google "Bergpanther" to get some images as I dont seem to be able to post any here. Cheers james10
  4. Hello kgarner how are you? Just a little necessary correction here. The Allied equivalent to the German FG42 is the ubiquitous M1918A2 BAR, yes the current American LMG, in-game NOW with the US. Both weapons are functionally identical, in-game and actuality. So the correct response is: Cheers James10.
  5. Hello All, Many moons ago in a fit of enthusiasm, I created a document expounding my then considerations for WWII Online. It is published in these very forums if you wish to search for it. It was written before I had a couple of stints in Axis HC as well, so some of it is plainly wrong. However there is still a lot of stuff covered in it that is still valid. One of the issues I addressed was the forced AFV crew bail out. The proposed solution was as follows: Upon the first recorded “kill” (under the same definitions as a kill in use currently) the AFV crew have a chance of bailing out based on the personas current rank. To be clear all persona ranks have a chance of bailing out. Having said that a Green Tag crew (E-1) are more likely to bail out than maximum ranked persona (O-5), excluding the extended HC ranks. On the second recorded “kill” ALL crew bail out regardless of rank. The second recorded kill can be an already “killed” component. I.e. Driver etc killed for the second time. The major requirement is that the vehicles armor is penetrated to achieve the “kill”. On average this would exclude the Double Tracked and Main Gun kill. As a bit of finesse, only the First Kill may have armor penetration requirement with the second being any. As an adjunct to this implementation an animation of the Commander (yes he could actually be killed at this point) bailing out of the vehicle would be played to show the crew abandoning the vehicle. The animation should also be played while the despawn countdown is in progress if the vehicle in question has no other obvious signs of impending disappearance, i.e. on fire, exploding etc. Ships should also be exposed to a modified “Forced bail out” as well. Aircraft are more susceptible to battle damage preventing them from staying in the air, while one hit on average, kills infantry targets. As an aside, I would like to see the removal of the Knife’s ability to “Kill” gun crews (AA and ATG). Yes Gun Crews ARE infantry targets but there is usually more than one person manning a “Gun”, two from a mechanics perspective. Even for the smallest in-game gun (French 25mm ATG) the crew is likely to be at least 3 with the Bofors and 88’s having approximately 12+ “crew”, all with personal weapons handy. So for a single man to be able to “Knife” a gun crew is just well, a little bit farfetched really. Cheers James10
  6. Hello Ian, how are you? I am aware this game is not a 1940 French Tank sim. It, as far as I'm aware, aspires to be a Military Grade Combined Arms Combat Simulation on the Western Front from 1940 - 1945. I made suggestions to the way it could be changed to better represent the outright design flaw suffered by most French tanks. Although to be consistent with the apparent aspirations, then it probably should be changed. It really depends on what this game is. The keyboard commands would provide the same functionality regardless of any macros setup. The purpose is to prevent the performance of functions, that for the single man turret were impossible to do simultaneously. It did also include a revision in a similar area that the more common multi-man turrets in regards to the currently unimportant loader crewman. I am wholly in favor of getting more people to play. It is a question of attracting the right players for this game. Who are they? Well maybe you can answer that one. Cheers James10
  7. Hello All. In relation to the issues with the French Single Man Turret design, I only have only one problem with the current implementation. In-game NOW it is possible for the affected French vehicles to fire the main gun, reload the main gun, fire the co-axial mg, reload the co-axial mg and traverse the turret to locate the next target "at the same time". Even the typical 3 man turrets would have difficulty completing those tasks "at the same time". I don't feel increasing the reloading times adequately represented the issue inherent in the single man turret design. An interesting little piece of information, the S35 actually has 3 crewmen. Driver, Commander/gunner and radio operator/purveyor . In the vehicle the purveyor (observer) sits to the left of the Driver. Believe it or not. . . ! The functions in question: * Traverse the turret to seek new targets, Fire the main gun / co-axial mg. * Reload the Main gun. * Reload the mg. A Solution: For single man turrets; Limit the Commander/gunner to being able to preform a single function. This would require the setting up of suitable keyboard commands to initiate the reloading of the main gun or the mg. This function would no longer automatically occur and would temporarily move the player to an internal view for the duration of the reloading process. It would also halt turret traverse/elevation changes that may be in progress at the time. For multi-man turrets; Make the reloading of the main gun and the mg sequential (player defined - default = main first). If the Loader is killed the reload times for both the main and mg's should be extremely long (obnoxiously so even). In actuality I do feel if the vehicles loader was killed, the vehicle in question would actively seek to disengage rather than be posthumous recipients of their countries bravery awards. This has been an issue that has been around for quite a long time. Just because it has been incorrect for a long time, doesn't make it any less incorrect. Cheers James10
  8. An interesting discussion but one that is filled with mis-information and unrelated clutter. Here is the overriding reason for the changes to the capabilities of all the weapons in the LMG class in WWII Online. It is simple and should be easily understood: This is not a new issue but an issue and appears it was part of the original implementations for these weapons. Why is this relevant? WWII Online has at its cornerstone “a military grade combined arms combat simulation” it would be remiss not to address the original error. If you have been keeping up on the various forum postings there are a lot of “corrections” being worked on. The “Rambo LMG” being one of many. As one poster indicated the “109 flop” was also one of the “corrections”. Could this correction be seen as a “nerf”? The generally accepted definition of a “nerf” is: I would say as the original and for the moment, current implementation effecting ALL of the weapons contained within the LMG classification were “Buffed” (the opposite to nerf) in the first place, so the proposed “correction” is consistent with the WWII Online’s cornerstone. Just because it has been incorrect for a long time does not make it any less incorrect. What kind of Game is it you wish to play? On the BAR and the FG42 discussion. There is a lot being made over the weight disparities between the two weapons but both being classified as an Automatic Rifle. Yes there are significant differences in weight. M1918A2 = 8.8kg (19lb). FG42 Ausf G = 4.95kg (10.9lb), however both easily qualify as Automatic Rifles. One poster mentioned Battle Rifle, which both would qualify for as well. The reason for their weight difference is also simple. The original M1918 (prototype) had its design work commencing in approximately 1917. It would be designed and constructed using the then current best practice for weapons. Weight was NOT a design consideration for the BAR. Design work for the FG42 on the other hand was initiated following the Crete assault. The battle for Crete commenced on 20 May 1940. Weight considerations WERE a significant part of the design specifications for the FG42. This is the reason for the weight disparity. The difference in weight has little bearing on the type of weapon. Neither weapon would have been a good LMG. Fortunately for the US the M1 Garand was in general issue as America entered the war in Europe. The M1 Garand was semi-automatic and largely offset the very underperforming M1981A2 that was forced into the LMG role. Battle Rifles is a post war term but is no longer used. Both the BAR and the FG42 would easily fall into this classification. Examples of Battle Rifles are the US M14, British L1A1 SLR and the German G3. These weapons are still in use but have largely been replaced by the 5.56/5.54mm firing Assault rifles. Cheers James10
  9. Hello all, All guns suffer from barrel overheating. Mind you, you really have to work hard to significant overheat a rifle barrel. Semi-auto and then automatic weapons suffer the worst cases of barrel overheating. Submachine guns are no exception. Most if not all WWII Online SMGs fire from an open bolt. On average in-game LMG's do as well. The open bolt is where the bolt is held back by the firing shear at the rear of its stroke. The next round is still sitting in the magazine lips and has not yet been chambered. The advantage of this is it allows airflow through the barrel to help in cool it. Additionally the round is held out of the potentially hot chamber reducing the chance of a cook off. The disadvantage is that when you pull the trigger to fire, there is a significant weight shift as the bolt closes, collecting and chambering the round on it forward passage. The net result is a shift of aim. If a SMG desires first round accuracy they will generally fire from a closed bolt. The act of pulling the trigger releases the firing pin to strike the primer and fire the round. No weight shift. A closed bolt weapon is more likely to suffer from a cook off as the round is chambered. As an aside Open Bolt firing weapons are generally easier to manufacture than the Closed Bolt counterparts, as they have a fixed firing pin. The simplification is, there is no need to separate the extraction and loading cycle from the firing cycle required by Closed Bolt firing weapons. Cheers James10
  10. Hello again. Re semantics: The MG34 was designed to be usable in the "role" of a LMG when used with its integral bipod. When it was placed onto its tripod, Lafette 34 (bipod still attached) it could be used in the "role" of MMG. The MG34 was not designed to be a LMG or MMG but to be capable of being used in both of those roles. The BREN and the FM24/29 were designed to be a LMG from the outset and were also destined to be used in the role of LMG. At the time the MG34 was introduced it was a New class of weapon. This new class would eventually become known as a GPMG. This designation however is a post war designation so would be in appropriate to apply it during the WWII time period. Within WWII Online the following weapons fall within the usage "role" of LMG. US M1918A2 BAR, FR FM24/29, UK BREN and the DE MG34. ONLY the BREN and the FM24/29 are actually designed to be "true" LMG's. The M1918A2 BAR was pressed into service in the "role" of LMG for the US forces. A role at which it preformed poorly. Fortunately the US forces were also equipped with Semi-auto M1 Garands which made up for their under preforming LMG. The M1918A2 BAR is classified as an Automatic Rifle, very similar to the DE FG42 in many aspects. The German MG34 is a new class of weapon and did significantly influence the post war period with its ability to be used in the "role" of LMG firing from its bipod and MMG firing from its tripod. Same weapon, different mounts, different "roles" So from a Symantec point of view the MG34 was not designed to be a LMG. It was designed to fulfill the "role" of LMG within the German forces. It was also designed to fulfill the "role" of MMG as well. Cheers James10
  11. Hello All. Something that has been omitted from this discussion is the fact that the M4A3E2 Jumbo was a Close Support Vehicle (CS). It was intended to be used to support an assault on an enemy defensive position. Enemy armor in the vicinity would be dealt with by other units leaving the Jumbo to support the assault. This being the case its anti-armor performance is very likely to be very limited due to its ammunition load out. A common feature among all CS vehicles. The M4A3E2 Jumbo would however be a worthy addition to the Allied TO&E within the CS vehicle set in limited numbers. Cheers james10.
  12. Hello merlin, how are you? The KwK36 and the FlaK18/36/37 are effective the same weapon. That being the case performance figures for the KwK36 and/or the FlaK18/36/37 would apply equally. Both weapons have a barrel that is 56 calibres long and they all use the same ammunition. There are differences between the two but the differences don't effect either guns performance. Therefore the performance will be pretty well identical. The KwK43 on the other hand is completely different and is related to the Pak43 and also the FlaK43, I think it was. The KwK43 has a barrel that is 71 calibres long and uses different (larger) ammunition. Cheers James10
  13. Hello Ltaralex, how are you doing? Just a couple of observations: While your proposal does outwardly appear to have some merit, there are a couple of issues that need to be considered however. In September 1939 everyone pretty well had very similar AA defences. How does this relate to World War II Online? WWIIOnline commences a little after the start of the German attack into France and the Low Countries in 1940, approximately 6 months after the commencement of WWII proper. I am unsure of the exact start date of WWIIOnline but it was not the very beginning of the German Campaign in the West either. Please note, the Germans are at the doorstep of Antwerp, so Holland probably hasn’t as yet fallen. Here is the situation from a historical perspective, in relation to the AA defences at the commencement of WWIIOnlone: 1: The capabilities of all of the major combatants were ostensibly identical. The exact equipment was different i.e. the Germans had the 88mm, FlaK 18/36/37 while the British used their 3.7” QF 3.7inch AA. Off the top of my head I am unable to remember that the French heavy AA gun was but I’m pretty sure they had one. Heavy AA guns were barrage fired by battery and controlled by a central director. All sides also had various light AA guns, all direct fired and locally optically directed using either open sights or other. All of these weapons are represented in-game now, although the in-game heavy AA gun model for the Allies is the British 3.7”. 2: The only combatants that had any indication of the need for significant AA defence capability in relation to what you are suggesting, was the British. This was due to their experience with the German Zeppelin campaign during WWI. Spain would potentially be the only other Nation that had experienced heavy bombing prior to WWII. China may or may not have at this point. Very few nations if any, had experienced what would eventually be called “Strategic or Terror Bombing” as it would eventually be known. At the start of the WWIIOnline campaign, Warsaw had been bombed from the air as Spain had suffered during the Spanish Civil War. Antwerp may or may not have suffered the same fate at that point. There may have been others smaller bombings as well. To your well known “fact” that is the basis for your suggestion: In a 1945 context this is partially true. Yes the Germans had “far more” AA defences that the Allies. Primarily because they had been subjected to sustained heavy concentrated aerial Strategic Bombardment for several years at that point. Initially from the RAF and eventually from the USAAF as well. At the commencement of WWIIOnline these events are in the future. Now as for “superior AA defences”. This is not true. The major combatants AA defensive capabilities in 1939, was not significantly improved by 1945. On that however, the Allies had developed a proximity fused AA round, while the Germans were developing AAGM (Anti-Aircraft Guided Missiles). From a WWIIOnline point of view there is another not insignificant consideration as well. The “AA defences” you are referring to are targeting a specific weapon, the Heavy Massed Strategic Bomber. These bombers (unfortunately, I might add) are not in-game. Historically speaking the Germans didn’t really develop an effective heavy bomber anywhere near as capable as the aircraft the Allies developed. Yes the Germans did build the He117 Greif and it was designed to be a Strategic Bomber. It did see service but not as a strategic bomber. Why you might ask. Well it was a decision. When the decision to invest in the heavy bomber was being made, for the Germans it appeared the war was “in the bag”. For the Allies, specifically the British, it was the most effective way to battle the Germans with the limited resources at hand. Once the US entered things were different but Strategic Bombing was an effective way to attack the Germans until the “Second Front” could be opened, D-Day. Even discounting the actual destruction and interruption directly caused by the Allied Strategic Bombing offensive, it had a significant detrimental effect on the German capacity to wage war. The Allied Strategic Bombing offensive tied up significant resources, manpower, guns, aircraft and material in the “Defence of the Reich”. These resources could have been utilised more effectively (from a German perspective) on the front lines. Thank you for reading. Cheers James10.
  14. Hello All. I would have to agree in regard to the M3 halftrack. The overall US listing should be filled out as a priority, which would include the M3 halftrack. All of the Allies could easily use the M3 halftrack so it would be a good "bang for buck" resource/utilisation wise. The US requires the addition of its own 60mm mortar as indicated above also. Other units for the US list would be potentially 2 different types of trucks (both new), the 37mm Light ATG (new), M8 Greyhound Scout Car (new) and probably the M3 Lee/Grant (also new). These additions plus the repurposing of the current US built, French aircraft would nicely fill out the American TO&E with relatively minimal New modelling. It would be interesting adding the Kubelwagon / Austin Tilly / Laffly V15R / Willys MB for some definite colour, however I don't feel the way the game is usually played their presence would greatly enhance the gaming experience. One current in-game issue is still the "over performance" of ALL wheeled vehicles off road. I am not saying don't add these vehicles, maybe keep them in mind for a later date. I do feel there are more pressing requirements i.e. filling out the US list for one. Thank you for reading, Cheers James10.
  15. Hello disi, how are you doing? Something to be aware of, when you despawn you can still end up back at the FMS. If you are too close to the FMS when you despawn that is where you will end up. When you hit ESC to despawn you will be presented with the despawn timer. Ensure the location displayed within the timer window is the intended CP. If it isn't cancel (you do have 10 sec so there is plenty of time) and move a little away from the FMS and attempt again. Sometimes the ML will place a marker on the map indicating the "RTB - Warp Depot" range. Cheers James10.