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About Hardlead

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    Anti-Tank Gun

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  1. In a tank, enemy attacking. Ets and trucks rolling in, got good flanking position, key mapper turn on. Cant be closed. Tried for 2-3 min, as ET/E truck came close. (audio, key mapper blocked vision) This is the first try out of the game after being unsubbed for 6+ months, guess what my impression is? This will be the last miss for my sig if anyone want to fault trace. Edit, was using my other account, atgman.
  2. My opinion on this, The $ rate for a premium subscription is not value for money for me. I am fortunate that the $18-19 a month does not mean a lot to me financially. However, I still want value for my money, so Im not subbed atm. The value for me is like 50-50 cost and my time. I dont pay to do chores, or log in to and empty "battle". If the subscription was reduced (I fully understand why not) to $5-$6 range, I would keep my account subbed and play when I felt the urge. .
  3. For me the most important thing was the "do what ever you want" possibility of this game. Be it running a truck to a enemy factory and blow it up, spawn a ship and surprise the enemy, set up a ATG trap out in the middle of no where, where you think the enemy will show up. Sadly, the basics are not fixed, hence the "was" in the sentence above. (Pak 40 failing to kill DAC point blank) I also voted in the poll.
  4. Opel memory A1. 85th Falls Jäger was out to no good. Bumpy Opel ride in the forrest. I was thrown up in the air, longed inside a tree!!!! Could not get out, the screen shot was hilarious. Those were the days...........
  5. 1. Any update on what causes the observations reported in this tread? 2. When will the fix be implemented?
  6. How far away will an EA on an air field enter the vizlist?
  7. Probably because they DO affect SD and cap timers. If not, not hard to say so.
  8. In this WBS the same thing happens. I .bug reported a few cases where the ammo has no effect on the target. Recently, head to head with a Pan, I deliver a few AP to his turret with 3f at 150m range, side and frontally. No effect, he eventually see me, and kill my gunner like that. Pls fix the core of the game before adding more non functional equipment. (core = shoot and the target take the appropriate damage)
  9. Yesterday in Verdun I engaged 3-4 FMB at the dock with 2c. The first boat just ate a clip of HE and AP, bad angle so I advanced to the dock, taking position on the opposite side of the river. 2-3 boats spawned, I hosed the hull at the "flame area" and nothing happened, point blank range at 90 deg to the boats. This is something new, I dont know what they were made of, but they used to flame easily with 20mm.
  10. Yepp I know that, I just went WTF over the dud killing an Inf. Is that per game mechanics possible?
  11. Sat in a PZ in AB spawn in AB under heavy attack the other day. A blen went in to bomb, just waiting for the concussion, nothing happened. What I did see was one of those WTF moments. I saw a black streak/fast moving object hitting just beside an 88, thing is there stood a freindly inf, hit directly by the unexploded bomb = Insta killed. Is this even possible, or did I see something else?
  12. Thats all thats needed to suppress a CP/spawn, if the tank has an Mg. In game there is limited use/value to see the expression in his face when a 10.5cm He fail to kill him. On the other hand, with an Mg and just a silhouette of an Ei, the optics are good enough.
  13. So the inf suppression tanks using HE, are by design not capable of delivering the grief they should due to game design. As I understand, u cant kill whats not rendered = high level bombing?
  14. How can the Crusader SPAA be the same cost as the Sdkfz 7, when the former weigh about the double of the Sdkfz 7, and has a 3mm bigger caliber gun. Add to that, a 27L V12 @ 345 hp VS a 115 Hp 5.4L straight six.
  15. May be a half track SPAA is cheaper than an armored and tracked SPAA? The result being 7 VS 2?