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    • XOOM Released (August 18th - 2017)   08/18/2017 is our pre-release game update. It is currently being released to our organic (current) player base only to verify everything is working as intended. Please review all normal game play elements and conduct basic testing. Above all, we need your feed back. If there are any issues that are NEW and broken, please use the .bug report with details. In depth issues, including how to reproduce the problem, should go to our Testing & Bug Reporting forums with screenshots and text based procedure / expected out comes. If you have the latest version you can patch automatically, or go to the downloads page and download the full update if you have an old version or need a full new install.


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About Hardlead

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  1. As I understand, FPT now only have acess to rifles. Problem solved.
  2. Using the 17 lbs a lot when I play allied. But, There is no need for the 17 lbs when the 6 lbs in game do the same job out to 4-500 meters. The 6 lbs can flame a tiger frontally out to 3-400 meters, and kill it frontally on longer ranges. Not to mention what the 6 lbs does to lesser Axis Pz...... Why push a freaking barn door, screaming, come and shoot me? I understand why its not used a lot......
  3. The OP was concerned with moving/pushing the guns, and thats what I answered.
  4. And as Xoom spelled out, balance will not be acived by nerfing, but by numbers in spawn list. If Ea become to powerful, expect 1-2 Db7, may be 1or 2 two hurrys instedad of unlimited supply. That will get the fear of Death in to the fly boys.
  5. 2 pounder vs 3,7cm Pak, both kneeling. 57 Vs 50 mm both standing up and begs to be shot. 75 vs 76 mm both kneeling. Whats the balance problem?
  6. I think, based on practical experience, that the curret rifle sights are perfectly realistic. To get Exactly the same sight picture when raising a gun takes a lot of practice, if the stock of the gun fits the shooter. Those of us that have ordered a bespoke shotgun knows this all to well. If the stock measurements doesent fit the rifleman, its impossible to get 100% correct sight alignment every time the gun is shouldered. Of cause, to have a body that make a service rifle fit, would be a freak show indeed. I think CRS has done a good job of simulating this fact. edit, the problem is with the guns that actually hit in the same spot without the sights being used and aim corrected by the shooter.
  7. I have been silet up until now on this subject. But....the last 24h of map changes make it so clear that all argument to the contrary mimic Bagdad Bobs; The ToEs and current HCs function must go. It is now more than well proven that it doesnt work for delivering an interesting gaming experience.
  8. I forgot to say "and" as in engine off AND not moving relative the ground. No matter how sneaky the paras are, the para plane is moving.... Speaking of radar, in my suggested scenario, radar/squares will not warn as long as the plane has engine off and not moving. I guess "enemy spotted" will display if the plane is close enough to a town.
  9. When an aircraft is: Not moving Engine off Turn the halo off so that planes can load, unload or just sitting on a "field base" waiting, with out atracting more attention than any other unit. Would add a new dimension especially to the Hurri and Stuka anti armour game.
  10. I have seen it, you are correct in your comment!
  11. Look for other ways of getting points to level up. Bombing bridges wuth AO. Ground fighting with Air assets. (ET kill with ATG is 50p)
  12. Id say ML spending the same time and effort setting a PPO that makes it possible to create a spawn area, as it takes today to set an FMS. (As opposed to for example HC setting the attack area with HC tools or similar.) By claiming I mean the " right to spawn in an area".
  13. I was not clear enough. The ML has to drive a truck to " claim " the spawn area, deploy some for of PPO, may be invisible but with a timer. It is much more realistic that the enemy is spotted in an area of the terrain, than at an opening in to a hillside like the current FMS. The distance of the spawn area from the city has to be carefully thought about. If you go in to that area ( say 100x200 meters/yards) with a tank, suit yourself. That is exactly what my suggestion is trying to solve, stop the camping.
  14. Remove the FMS as a spawn point. It focus the defending side on ether camping or destroying it, as opposed to actually fight a battle. My suggestion is that the ML sets up some form of PPO. Around this PPO in let’s say 200x100 meters the actual spawn point/where the ATG/inf persona appears is random. This would to a large extent prevent camping, both from ground and air. If someone tries to camp a 200x100 meter area (or whatever size) can be more easily avoided or defeated. The battles will be fought as intended, not like now centered around destroying or camping a FMS
  15. Have seen and heard abot this as well. It would be easy to test.