Registered Users
  • Content count

  • Joined

  • Last visited

Community Reputation

33 FNG

About Hardlead

  • Rank
    Advance Member
  • Birthday

Profile Information

  • Location
  • Preferred Side
  • Preferred Branch
  • Preferred Unit
    Anti-Tank Gun

Recent Profile Visitors

955 profile views
  1. So the inf suppression tanks using HE, are by design not capable of delivering the grief they should due to game design. As I understand, u cant kill whats not rendered = high level bombing?
  2. That sums up the whole game mechanics and the resulting combat style VS history, were the equipment production value had a meaning.
  3. Being ironic dont work well over the key board, should know better. I dont agree with the reported consequences of the economic model, has no to little relevance in our limited game world imo.
  4. Because Axis had a 40% advantage, according to the economic model. (can be read in the forums) The StuH didn’t have an mg so we don’t give it any. Yes it did, at least according to this original manual page 22. Pic with Mg and smoke launchers As I can understand, the gun in the StuH was loaded with grenade and powder bag. That will explain a longer reload time compared with a case and grenade in one unit. With a max powder charge it had a firing range of 12 km, how far is the sight possible to adjust to?
  5. In this original manual, page 22, you can see the StuH 42 with shield and Mg. StuH 42 with Mg Here you can see that it carried 54 10.5 cm rounds and 600 Mg rounds. Not bad long range penetration; Armor penetration 10.5 cm L28 What AP grenade is modeled in game?
  6. Is THIS the purpose of the new spawn lists?..... At least it would allow the allied to win a campaign. example
  7. My bad, 8mm ATR.
  8. Or spawn inf and cap the nuts of the tank spawning side. You see, winning the campaign is FUN, some people say.
  9. All this talk of spawn lists are inconsequential, if an ATG cant kill a truck aiming at the driver. (just an example) Pls fix the FPS, the most basic part of the game first.
  10. Me think that this is a far better way of showing new people the game that FTP rifle accounts.
  11. M10, one shot flame by 20mm AP or 5 shot flame by 8mm atg.ATR From 90 deg behind the M10, one shot with 20mm AP, or 4-5 shots 8mm atg ATR (close) will flame the M10. Aim on the fuel tank, left or right. Tested on the server. Got killed in campaign in a M10 by a 232, thought WTF, now I know how it was done.
  12. What ever alternative that make a through clean up of the FPS game, like ammo effect VS tanks, trucks and planes happen faster. After that, I prefer pre 1940.
  13. Let the ( I don know who) place the FB where ever they see fit, within a certain set of rules. If that was the OPs suggestion, extremely good idea! The defenders need to find the FB before any countermeasures cab be taken, like it!
  14. Il be watching this space
  15. Im talking about the examples I linked. Its like; No mr/mrs soldier, you cant not expect to kill an ei with a rifle at 10m range, you have to use the pistol because the rifle is to powerful. (no mr ATG gunner, you cant kill a truck driver with a 600 gram/1.5 lbs solid shot @ 700 ms/2300 fps, or penetrate 12mm armor with one of the most powerful ATG in WWII. ( PAK 40)