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    • Dodger

      Seeking Squad Leaders!   04/09/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.


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About Hardlead

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  1. Look for other ways of getting points to level up. Bombing bridges wuth AO. Ground fighting with Air assets. (ET kill with ATG is 50p)
  2. As stated above, firing HE, and ET "brew up"..... Its up to the rats to evaluate this info, Im just repporting the actual experience.
  3. Yes indeed its is. This is so obviously "impossible" so may be a bug is at work. The question and my recommendation to the rats, is to find out whats happening, implement the fix/check for bug on all armor. If this bug exist on axis Pz it will not be noticed. Using allied small caliber guns killing high tier axis armor, they do it on a regular basis so no one will react like I did on this kill. (documenting and reporting a bug)
  4. Happened yesterday on mission 754106. Full speed in 4th gear. Got fired up on by unknown ATG/ET. Kept speed, turning tower 90 deg and saw muzzle flash at may be 1000m. Straddled the point of muzzlflash with a mag HE, and also firing MG at the same time, still driving full speed in 4th.. Saw big fire erupt, thought the only thing that would light up like that is a wacky laffy. Despawn and se that I had one /1 hit on a M4A3. Got the kill on the ET. - First, there must be something strange happening on amour. This is the 2nd M4A3 I killed with 20mm HE. Last one was a couple years ago with FLAK 30. - There might be more armor affected by what ever happened to those two Sherms that dies to 20mm HE. CRS pls take this in to account when doing the armor revision, for both sides of cause. I have a screenshot of the despawn screen, but dont know how to post it. Edit, the Sherm was on mission 753964
  5. Yesterday at gent E FB. Pan camping inf tents, pulled out Pak 40. Got a clears shot at fully visible Pan 200-300 meters. Fired 4-5 HE at Pan, no effect. reloaded to AP 2-3 shots. no efect. RTB (pan eventually blew up from PAk 38) no hits at all registerd on my Pak 40 mission!!
  6. Id say ML spending the same time and effort setting a PPO that makes it possible to create a spawn area, as it takes today to set an FMS. (As opposed to for example HC setting the attack area with HC tools or similar.) By claiming I mean the " right to spawn in an area".
  7. I was not clear enough. The ML has to drive a truck to " claim " the spawn area, deploy some for of PPO, may be invisible but with a timer. It is much more realistic that the enemy is spotted in an area of the terrain, than at an opening in to a hillside like the current FMS. The distance of the spawn area from the city has to be carefully thought about. If you go in to that area ( say 100x200 meters/yards) with a tank, suit yourself. That is exactly what my suggestion is trying to solve, stop the camping.
  8. Remove the FMS as a spawn point. It focus the defending side on ether camping or destroying it, as opposed to actually fight a battle. My suggestion is that the ML sets up some form of PPO. Around this PPO in let’s say 200x100 meters the actual spawn point/where the ATG/inf persona appears is random. This would to a large extent prevent camping, both from ground and air. If someone tries to camp a 200x100 meter area (or whatever size) can be more easily avoided or defeated. The battles will be fought as intended, not like now centered around destroying or camping a FMS
  9. Have seen and heard abot this as well. It would be easy to test.
  10. I am sure that a lot of what has been obeserved in this thread is due to the problem reported here;
  11. I have also experienced this. I have made at least 2 .bug repports on the problem.
  12. I can not find any broken links in the history. All suspected URLs in my history now lead to the subscription alternative pages, witch make sense due to the "Your hourly subscrtion has expired " message. May be you can find this phrase in the code, I believe it is an exact quote from the game.
  13. In my case this was just after I resubbed and tried the new patch. After I tried to log in an hour or so later no problen, and has worked fin since. I had the red padlocks when trying to reach the training server, then the "Your hourly subscrtion has expired" an I got the redirect to a non functioning side, the "url thing".
  14. As the heading say. Despawning at the same FMS I just spawned drom will result in MIA for cannons, RTB with inf.
  15. Same thing for me.