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About rule303

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  1. It would be cool to see as a type of very light AA gun, rather than a PPO.
  2. If you want to talk about historical accuracy, a lowly little rifleman or SMG should be able to climb on top of your tank, stick his gun through the entry hatch and mow your whole crew down with automatic fire or a dropped hand grenade. So don't complain about HEAT satchels being historically inaccurate until we can do this.
  3. Yes, it would completely change how people plan to setup attacks for those still learning the map.
  4. Spitfires are extremely agile and fast, to the point that you pretty much pass out when you execute any maneuver if you aren't careful or familiar with the plane. It easily gets you killed.
  5. Then drop your paratroopers on bridges or airfield?
  6. AA gunning is a lot of fun, I loved doing it last night. It really isn't hard. Drive an FMS out to deploy from, or push a light AA gun out of a depot instead of the AB - hide it somewhere that it isn't expected to be like an alley way, in some trees, aim the gun towards the enemy path of flight and wait. Last night I solo AAed against the 250 and co using the 25mm. I got 4-5 shoot downs on a 190, a 111 and some 109s. Just shoot at them, bait them into attacking you. They have to go head on with their machine guns/cannons - easy kill. Bombers are a bit more tricky of course, because they don't need to go head on. But they are slower and less agile and thus easier to hit. Set up on the flanks of its expected targets, lead the target and fire into the side. Or again, bait them head on and aim slightly below the plane as it dives. I would that being said love to see dedicated AA vehicles, like the Flakpanzer and Wirbelwind, or the Quad .50 halftracks. It would add a new element to the game - mobile gun platforms to catch planes with. These vehicles also made great infantry killers as well, but would be very vulnerable to tanks due to their light guns. They're also harder to hide because of their size. AA bunker PPOs would also be cool - with hard walls on multiple sides and an exposed ceiling to shoot into the air with.
  7. The IIC only has 360 rounds though, and horrid climb rate, turning rate and responsiveness making lining up accurate shots ridiculously hard. But on bombers, it eats them for breakfast indeed with that firepower, but the 190 wins out still AND has the performance to back it up. The Spitfires have decent firepower in later tiers but I find later Spits hard to control and useless for diving and ambush play like I use. The Hurricane IIB is my plane of choice early tiers though with that firepower.
  8. Hawk P40F has 6 .50 cals with like 2400 rounds of ammunition, and the P38F has 4 .50 cals with 2000 rounds of ammunition and a 20mm with 150. It's not the cannon that is important, but the heavy machine guns.
  9. I personally prefer the FAF over the RAF. French planes aren't as agile or high performance as their British counterparts, but they have far more firepower behind them. Very good for fighter pilots who like me prefer to ambush enemies from above or behind where I can't be seen, or go for head on approaches on enemy fighters. Spitfires just don't have enough firepower behind them, and Hurricanes are only useful in air to air kills on 111s and JU87s.
  10. I didn't know him, but he obviously was very important to the computer. I pray his family will handle the grieving process well.
  11. Tonight I believe I saw the bravest thing I have ever seen before in WW2 Online. Whilst attempting to cut the EAB at Laon tonight with my Sherman, I was surprised by a hiding STUG and lost my gunner. As I fled the scene in a desperate attempt to get away, I watched as Zuviel of the Lancers rammed the STUG head on with his Bedford, knocking it back and giving me a chance to escape. He lost his life and his truck, but I managed to get one more kill in before I got killed by swarming EI. So what do you think is the bravest thing you've ever witnessed someone do in WW2OL?
  12. 2741 Kills total, 3036 Deaths total over a five year career.
  13. I don't think they need some forum post with lots of notice, just maybe that instead of 20 minutes notice, make it an hour. Or if CRS knows that an attack is ongoing that is going to make imminent progress or is almost finished, let it finish first.
  14. I am a member of the 8th Chasseurs, but would like to participate in this for the sake of Allied Side.
  15. Infantry hit by shrapnel or close to an explosion get disorientated - they get an insane ringing in their ears. CRS just needs to add in the red out shaking effect to this. And give ATG's a number 3 or someone armed with a pistol or carbine for self defense, like ATG crews realistically would have done.