I think if CRS came up with a way to market wwii online as a persistent hardcore wwii simulator, instead of a "game" nothing more or less, then they would draw the right crowd. Face it, this game as it is, will never be more than a niche audience favorite. Let me explain why. Trying to make this game more "arcade-like" and fast paced might draw some new players in, for the wrong reasons, and their stay will be short term. The type of younger gamer of today has a short attention span and hardly plays the same game for months, let alone years. They move on as soon as the next AAA title is released, never to return. So seeking out that type of player, the fortnite, PUBG, COD style players.. is a waste of CRS's time. Especially when there is already a more arcade version of wwiionline already out called H & G and they do a good job just for what it is, except smaller maps for battles, and the persistent map is only for high command. But basically, it's similar but faster paced game with updated graphics, smooth arcade like gameplay, and guys able to be shot 3 or 4 times before they die.
So you see, it wouldn't do them any good to try and make their game more like a game that already exists and does it better than this game could do it.
The charm of this game is the realism, and they should stick too it, slower paced and all. The core ppl who play this game have played on and off for 15+ years. That being said, changes like the FMS are a GOOD thing and I am happy to see it. Finding the balance between realism and fun is a tedious tight rope walk, but I think CRS might pull it off.
I honestly also wish they would go back to letting free accounts have at least one armor and one plane too, instead of just rifle, for the sake of population. Especially in the later AM hours.