Quincannon

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Everything posted by Quincannon

  1. OK... I think that this is a different argument compared to the "Guarding a FB" one. I am a bit surprised to hear so many only mentioning that guarding CPs requires one to stay sitting inside a CP. I have defended many towns and been almost constantly on the move. The fact is that a town's CPs can be defended by patrolling Guards who run between the CPs and constantly report on the status. Now of course this would change if the enemy stared pressing a spawnable. Heck, if 2-3 CPs are close to each other, a single guard could keep them monitored. Now, as to Ninja-Capping? Well yes teamwork is a huge part of this game. But so is playing solo. I hate to have to say this folks, but no one is ever going to be able to get all of our population to join and play in squads. No matter how much you might want this,,, It's NOT going to happen. there are a lot of folks who either don't want to join a squad, or who can't because it's simply not worth it. This really applies to some TZ3 players. For over 2 years , even though I technically belonged to a squad, I rarely saw or played with them because they weren't on when I played. Now the game COULD attempt to make any attempt at solo capping completely useless. But consider that every time you curtail the ability of a lone wolf player, you are risking the loss of that player from the game. While some pro Squad players would applaud their departure; it would be a bad business move for CRS. You can't force a paying customer to play in a group if they don't want to. Part of this game's appeal is that it can be played using different tactics. If it were to become nothing but 'run and gun" for example, then anyone who wasn't a straight up take em on directly top combat player, would quickly find out how little they have to offer the game. I really doubt that making players feel like there is nothing that they can do to contribute unless they join a squad and work with them is the best way to go to keep those customers. Patrol more, Hunker down less.
  2. For once I'm with you Sudden. I think this will be....
  3. You heard the man folks... Zebbeee's providing waffles and chocolate for the Memorial day celebration! !S to all of our fallen, from every country. We owe them a debt than can never be repaid.
  4. Attention Allies! In recognition of gallant and distinguished service, the Allied High Command hereby presents the following: Allied Officer of the Week to Praevus Awarded by the Allied CinC to any Allied officer for actions above and beyond the call of duty. This officer displays team work, honor and dedication to the Allied Community on the battlefield. Allied Player of the Week to Maxq Awarded by the Allied CinC to any Allied player for actions above and beyond the call of duty. This player displays team work, honor and dedication to the Allied Community on the battlefield. Allied Squad of the Week to Whips Awarded by the Allied CinC to any Allied squad for actions above and beyond the call of duty. This squad displays team work, honor and dedication to the Allied Community on the battlefield. AAR of the Week to Dragoz Awarded by the CinC to those individuals who submit the best written, highest quality After Action Report of the week. for outstanding achievements in service of the Allied Forces The actions of these service members were in keeping with the highest standards of the military, and reflect credit not only on themselves, but on their countries and the Allied Forces. Allies Salute! Commander Quincannon Public Relations Officer Officer Cinc Administrative Staff
  5. That would be great if we were one of those games with small instanced maps, where everyone is in a limited area and IF all you want is fighting with no physical goal. If all you have are player spawns and nothing that you can cap, then terrain points such as cities lose all meaning. You might as well put everyone in a big room and say," just shoot each other until you're done." Now this is how your statement reads to me. I'm hoping that i misunderstand your meaning somehow. Because if you can't capture cities or similar points on the map, then having a large map is a waste of time. I LOVED... absolutely LOVED the Battlefield 1942 and BF2: Forgotten Hope games... (which also had points to capture, BTW) .... but the battles were just quick 20-45 minute matches with no relevance to each other. While fun... winning one map didn't mean a darned thing. No continuity. THIS game, however has that continuity. Winning a town, or bombing a factory have intertwined effects. IMO capture points on a map matter when you're trying to play a campaign based war game, versus an instance based independent match game.
  6. I have been a proponent of adding Jeeps and Kubelwagons for a long time. They are not on the current road map. We can still hope. It would be nice, and IMO, more interesting than another tank variation. No offense to the armor guys, but it would be nice to have this in between tank roll outs.
  7. 1. I don't know what ANYTHING costs in Europe. But I personally checked WOW, LOTRO and DCUO, ALL of which I play. They ALL charge $14,99 USD per month for a 1 month sub. I didn't do the specials, which could be different, but the base price is the SAME IN THE USA! If necessary I can post the links to prove it. I am NOT a liar. 2. You are posting the monies that they raised for specific purposes and which have been used. I would wager that pretty much ZERO was used to build up a War Chest of capitol that they can fall back on like the big boys have. Posting those numbers did nothing to disprove my statements. 3. You are stating that the income model is a failure, and that the current subscription model cannot keep the game running. But the truth is that it already has and does. True, the game cannot GROW very much, if at all with no new subs... but unless they start hemorrhaging current subs, they are not going under in the immediate future. 4. Yes they raised it, but not in the fashion I was talking about. In response to some other suggestions... considering the current engine... Is it even possible to make the graphics good enough to please new Steam customers without a completely new engine? I guess the question is this... and I personally would never want CRS to make any decision based on the response to any question that I ask.... BUT... We have a game now... with a small pop and slow growth... But it is here. Do people REALLY want to risk the company going under and the game going away on this extremely super duper risky proposition of halving sub prices and hoping and praying that NEW STEAM players will ride in to save the day? If, at the end of the day, do we want to risk losing the game, having CRS go under and put XOOM and the rest out of a company? Because if they tried what is being suggested, it would be an all eggs in one basket situation with VERY little guarantee of success... even with a lower price... the new customers would have to sub and stay by the thousands without new graphics and gameplay.
  8. Look. You're a decent guy and probably know your coding stuff. I'm not a coder. BUT.. and no offense... I will believe that it can be done and will be done when CRS.... and ONLY CRS... says so. That goes for any suggestion that anyone ever makes, including me. I wouldn't care if Bill Gates and a still living Steve Jobs both showed up at my door with teams of developers and told me that it's possible. It's not their game. It's not my game or yours... It's CRSs baby... And they are the only ones whose word I will take as gospel regarding what can and can not be done on THIS game. But no matter what... none of this stuff is a weekend fix. CRS and others have made it clear that even with the new program... they are still learning, and sometimes still undoing what was done years ago. Easy isn't easy until they have done it. So even if what you say is possible, you cannot KNOW that it won't take a ridiculous amount of time and effort to do what you are suggesting. !S
  9. I buy the Each G4000 Headphones off of EBay for about $15. They have great sound, look and feel great. You can illuminate them if you want to. They last very well. I'm on my second set in about 5 years, and the last one only died because my kids messed with them. Here's a pic just grabbed from ebay
  10. That's a really wiiiide blanket statement. SOME things... and even some pretty amazing things are possible. But I do not believe that one can just go. I want this to be possible, and have CRS go. Oh OK... We can do anything..... NO game can do anything and everything. EVERY game has forums where people are asking for things the game was never designed to do. There comes a point where the effort and investment in trying to fulfill customer expectations overreaches the abilities and resources of the developers of any game. I honestly think that the nested spawn PPOs being suggested would likely involve as much work, if not more, than the development required for CRS to begin and complete WWII Online 2. (assuming that it would even be possible then)
  11. I don't know of any that are MORE expensive, but I do know that WoW, LOTRO, DCUO and others still charge $14,99 each month for their subscription pricing, and people ARE paying that price. Here's the thing that some folks are not saying, so I will. BIG companies can take the kind of risk that you are suggesting. Why? Because they usually have a ton of resources, a larger customer base, a large paid team, and often a second game either already up or in the works. CRS has NONE of these. CRS has pretty much made ti clear that, at the present price, the current subscriptions keep the game going, and are even allowing for new additions to the game, if slowly. Now, if they lower the game subs, that money has to come from somewhere, and they need to be able to count on it. That means that they first have to get enough PERMANENT new subscribers to make up for a reduction of a third to one half of the current pricing, and then get enough more to actually make a difference. And those folks need to STAY for a long time. So who here has a few thousand new subscribers who they know will subscribe and stay if CRS were willing to take a risk and lowered the overall price? And what if CRS lowered the price to $10 or $7.99, and it didn't work? How many folks are going to be willing to pay more again? Imagine the guys who pay for 6 months... what if a few days later CRS says, "sorry folks but we need to raise your sub prices and have you make up the difference right now if you want the game to stay in operation?" I'm sure that would go over really well. And of course there would be the emergency fundraiser... I don't blame CRS. Not only are they not the only game charging $15 a month, but people are asking them to risk everything on one throw of the dice, hoping that the EXTREMELY fickle Steam community will suddenly come flocking and will stay in numbers that will keep the company going. One of the reasons that long term customers have invested in the game, and continue to do so, is that we want the game to survive. We are invested in the entire deal... The game, the community... friends.... The new Steam customers won't have that. It takes time... and to be quite honest, many of them won't care if the game keeps going or not. If they like it and it stays, they will likely stay with it. If it were to fail, most wouldn't even blink. They would be off to the next game. I'm NOT insulting them. As a long time Steam customer myself, I just know how Steam works.
  12. Those are NOT spawn PPOs. Here's a thought. Why don't we actually find out if something is even possible before we ask CRS to gut the game entirely and start over between campaigns what say?
  13. Attention Allies! In recognition of gallant and distinguished service, the Allied High Command hereby presents the following: Allied Officer of the Week to Boomstuk Awarded by the Allied CinC to any Allied officer for actions above and beyond the call of duty. This officer displays team work, honor and dedication to the Allied Community on the battlefield. Allied Player of the Week to Strike69 Awarded by the Allied CinC to any Allied player for actions above and beyond the call of duty. This player displays team work, honor and dedication to the Allied Community on the battlefield. Allied Squad of the Week to 101st Airborne Awarded by the Allied CinC to any Allied squad for actions above and beyond the call of duty. This squad displays team work, honor and dedication to the Allied Community on the battlefield. AAR of the Week to Hateract Awarded by the CinC to those individuals who submit the best written, highest quality After Action Report of the week. for outstanding achievements in service of the Allied Forces The actions of these service members were in keeping with the highest standards of the military, and reflect credit not only on themselves, but on their countries and the Allied Forces. Allies Salute! Commander Quincannon Public Relations Officer Officer Cinc Administrative Staff
  14. I guess we will have to agree to disagree. The basic point is that we're NOT juts talking about a single FMS, but the FB. But to make it mobile we would have to completely drop the concept of an FB and move to mobile spawns, ALL of which would have to initially come from the originating town. There could be no FMSs that come from the PPO FB because you can't have spawn missions inside of a mission. What we would be doing is scrapping the FB entirely and making MSPs the only option. You seem to think that there could be one primary mission, where someone drives out and spawns an FB, and after that everything works like it does now. That's not an option. I don't think it could be an option. It's one thing to spawn a mission and go build a PPO. It's another to spawn a mission, then build the PPO, then have other people join THAT mission, and then from inside that mission they create their own missions and then go and build their own PPOs close to town. That's where I see everything becoming truly untenable. At this point, you're basically asking CRS to scrap the entire current game mechanic for spawning and build something new. That's even assuming this sort of thing CAN be done. It would probably be easier and less time consuming for CRS to develop and release the next game. And IF such a mission could be developed. it would still make an entire FB's existence rely on keeping people in a certain mission and it not just going down because of a logout or disconnect. Also, WHO is going to have the authority to make such a decision for the entire side? If we make it an HC mission, we have to have HC on or no FBs. If we make it Squad, then we let one Squad dictate to others what and where to attack. As I said, the only feasible option that I could see being possible without gutting and rebuilding the game would be to scrap the FB system and go with an ALL MSP system, where there are only Infantry and Armor Spawn PPOs; and we have to hope enough people volunteer to drive them out AND we get them placed. But this would involve every mission driving all the way from town to town. This would make every attack essentially start at the attacking town, and allow the defender to spend their time trying to interdict MSPs before they can drive all the way to the town they are defending. Sure, it SOUNDS like the countryside fighting that some folks are asking for, but it would really be a game of truck hunt. Let the attacker spend an hour trying to get truck PPOs deployed without success and watch that attack die as people log off. Now while I personally could live with this approach, many players, especially new ones, don't deal well with anything except rapid action. For this reason, We need FBs that exist reasonably close to the enemy town, are not dependent on a single mission to keep it up, and can spawn MSP missions. The current FBs do all of that; even if they have numerous issues. I find myself amazed that I am defending the current design at all, but we need a better design that does everything the current one does before we scrap it.
  15. PPO FBs are untenable. They make the entirety of an AO rest on ONE person. If that person leaves a mission without naming a new leader or disconnects, the entire FB goes down. Even IF CRS were to be able to completely overhaul the mission system and make it so that another member would be automatically made mission leader, there's no guarantee that the mission would always have members. You are also suggesting that a PPO FB would be built by a number of Engineers. A PPO has to be built by a single person, and if it is a spawn, (And an FB is certainly a Spawn) then it has to be built by a Mission Leader. The ONLY potentially feasible version of this would be to do away with FBs entirely, and Have the FMSs made much much tougher, and at the same time create a Vehicle Spawn version as well. The hope would be that enough people would be willing to set these MSPs up to make an attack succeed. However, there would be no guarantee that people would work together on location or placement. No guarantee that anyone would be willing to guard the MSPs. For instance, I have driven any number of INFANTRY FMSs to the front, but as I do not drive tanks, there is no way i would attempt to be a Mission Leader for an Armor MSP. We could easily wind up in situations where NO armor MSPs ever get set, meaning the only reliable way to get armor to an attack is to drive it all the way from the attacking town. And in trying to figure out how a PPO FB might work, i even envisioned them as HC only placeable PPOs, but the same problem exists: There is no way to make sure that the Mission Leader stays on mission or even logged into the game.
  16. Attention Allies! In recognition of gallant and distinguished service, the Allied High Command hereby presents the following awards for Campaign 152 Allied Player of the Campaign to Kool This award is the rarest and most unique award, presented ONLY by the CinC to ONE officer or player at the end of each campaign. The recipient must exhibit dedication, loyalty, and unselfish service in support of the Allies while serving during the campaign. Allied Officer of the Campaign to Hateract This award is only presented by the CinC to one officer at the end of the campaign. The recipient must demonstrate singularly exceptional leadership, dedication and support for the Allied Forces throughout the campaign. Allied Squad of the Campaign to 4Wing This award is only presented by the CinC to one Squad at the end of the campaign. The recipients must demonstrate singularly exceptional teamwork, dedication and support for the Allied Forces throughout the campaign. CinC Special Commendation to Tomellis This is the highest decoration that can be awarded by the Allied High Command. It is bestowed only by the Commander in Chief, in the name of the Allied High Command to Allied members who have distinguished themselves through conspicuous gallantry and intrepidity above and beyond the call of duty. Allied Expeditionary Medal of Merit to Tarrian60 Awarded by the Commander of United States Forces in Europe to Allied personnel for actions above and beyond the call of duty in service to the Allied Expeditionary Forces. Onward to Victory! Cross of Great Britain to Boomstuk Awarded by the Commander of the British Expeditionary Forces to Allied personnel for exemplary actions above and beyond the call of duty in service of King and Country. God save the King! Croix de Lorraine (Cross of Lorraine) to Hateract Awarded by the Commander of the Armee Francaise to Allied personnel for exemplary actions above and beyond the call of duty in the cause of the liberation of France. Vive la France! Legion of Valor to SW1 Awarded to recognize exceptionally outstanding valor by an individual while facing enemy forces and while serving alongside other squads or AHC units during AHC operations. Actions must be above and beyond the call of normal duty or accomplishments and determined to be exceptionally heroic in the face of combatants. Awarded by the AHC CinC. This is the highest Allied combat award. Combat Engineer Ribbon to Cw4bower Knife00 Zabby Daokoth7 Mundagurri A combat engineer, or sapper, is a soldier who performs a variety of construction and demolition tasks under combat conditions. This award is presented to those Allied combat engineers who brave enemy fire to repair defensive AI positions, blow bridges and destroy enemy forward bases. Defense Ribbon to Eccles Mundagurri Smockey4 Goodnight For individuals showing sustained commitment to the critical task of defending Allied positions. Whether it is defending a city, a cp, a bunker or a FB, those who dedicate themselves to defending Allied positions against the enemy are vital to the Allied war effort. and last, but certainly not least, a grateful Allied community awards the... CinC Medal of Honor for Retirement to Westy91 For a lifetime career in AHC,raising through the ranks,demonstrating at every turn to be a good person and leader of men. Cinc stepping down is awarded this ribbon by his serving officers in respect for all the dedication given to the playerbase. for outstanding achievements in service of the Allied Forces throughout the course of this campaign. The actions of these service members were in keeping with the highest standards of the military, and reflect credit not only on themselves, but on their countries and the Allied Forces. Allies Salute! Commander Quincannon Public Relations Officer Officer Cinc Administrative Staff * This list includes those awards issued manually by the Allied High Command. For the list of Statistics based awards for this campaign, please visit B2Ks website at http://7thast.net/awards where players may browse results for both individuals or Campaigns. Congratulations to all!
  17. It IS possible for games to exist on multiple platforms AND share the servers. I sub to another game that has PC, PS4 and XBox players all playing together for the past several years (Well XBox came later, and it was originally PS3) However that game was designed with the compatibility of the different systems in mind, and that took at least a couple of years to make it work. Originally it released with two sets of servers and later combined them all into the one main server. But that game came out a lot later than WWII Online, I don't know if such a thing can be 'added' to an existing game, especially one as unique as this one is.
  18. Hi DOC! You've been missed! I'm confused by your response to my statement. I have never had any issue with the way the bushes and trees are set up. I never thought they were silly. I just think that it would make no sense to replace a row of trees in the middle of a street with a row of indestructible cars. I think you know me DOC, at least enough to know that I have never criticized your work before. Why would I start now? Heck all I was saying is that it would be great if we could add destructible cars on the sides of the wider streets. It's really great to hear from you again. I hope all is well with you.
  19. NONE of which changes the fact that FBs are a shooting barrel with zero defensive design. I for one do not enjoy spawning into a camped area with no real hope of living long enough to get out of the spawn. If FBs were redesigned, I might think that aspect of the game to be enjoyable. As things stand, your brute force attacks by any decently sized attack force will most likely cream any defense before it can respond, spawn in and organize. The same way it might happen in towns if we didn't have EWS or the timers which prevent an enemy from capping a town from the second the AO goes up, so that defenders can try to spawn in. Second, the last part of your statement makes almost no sense. We have limited numbers of players. They are not going to have large squad battles over every single FB. As long as there are AOs, they will have a huge impact on which FBs people choose to set up real attack missions on. In short, give me a REASON to put forth a lot of effort and I will do it. tell me that you want to set up a large squad mission to attack an FB in the middle of nowhere just because you like attacking FBs, and I'm not going to be interested. My point... part of what makes this game interesting to me, is that what I do as a player tends to have effects beyond the moment. I moved to this game from ones that I loved that were match games, to one that has a strategic element. It's a game where taking a town or FB has implications beyond that one town or FB battle. If all I wanted was a hundred meaningless fights that have no bearing on anything beyond that fight, and where all that matters is a kill score, I would still be playing Forgotten Hope. I believe in the campaign system. I think that it's one of the very best parts of this game.
  20. I never really understand why some folks love FB battles, unless they are the attackers. In my experience, most FB situations nowadays are engineers try to low the FB, the enemy sits ans waits until they are almost done an dthen one or 2 LMGs pop in and kill all the engineers... or I'm trying to guard an FB because the enemy wants to blow the FB. So I spawn in and wait forever with almost no real cover until the enemy gets some snipers, and then it's get shot without ever seeing anyone, try to spawn in again and the same thing. Then enemy armor rolls in to cover while they blow the FB. It's rarely a full set of defenders sitting with atgs and armor spawned in waiting for an assault force. If the enemy has a decently organized attack force, it's really never a real battle, because they lock down the spawns and kill anything trying to spawn in. Let's face it, FBs are not designed in any shape, form or fashion, to be defended. It's pretty much an open ground turkey shoot. And if you are able to spawn in and have the time to build PPO defenses, the enemy rarely ever comes. I can see why organized attackers with a decently sized squad would enjoy one of these fish in a barrel affairs, but as a defender, all I've ever experienced was shooting at random engineers or getting creamed by enemy armor and snipers. I can't really seeing defenders as the ones enjoying any of these situations except the ones where they are lmgs versus a few lone engineers.
  21. Attention Allies! In recognition of gallant and distinguished service, the Allied High Command hereby presents the following awards: Defense of France to Augetout Wildcat382 Crashzzz Roothog Genxs Strike69 Mc77 Doakoth7 Mundagurri Kool Skygaurd Wooodsnz Awarded by the Allied High Command to recognize incredible combat achievements on the battlefields of France. for their actions as set forth in the following citation: Valenciennes was well and truly in the toilet when I logged on this AM. but, the Lancers who were on at that time were putting up a spirited defence. In fact, the managed to execute some key recaps which sent the axis players reeling. Then we managed to take down one of the three FBs and that sent them to Abbeville at last. A hearty good bloody job to all of you, you deserve recognition for standing despite the odds, for turning out day after despite the string of setbacks. ~ General Dragoz, Commander of the BEF Army The actions of these service members were in keeping with the highest standards of the military, and reflect credit not only on themselves, but on their countries and the Allied Forces. Allies Salute! Commander Quincannon Public Relations Officer Officer Cinc Administrative Staff
  22. Hi all OK I love the idea of what CRS is doing with special uniforms. I think it's awesome. What I don't really understand is why they are looking at creating Mission Leader uniforms. My point is... everyone can be a Mission Leader staring at what level 2 or 3? Not to be insulting to anyone, but this isn't exactly an achievement. And killing a Mission leader has no real effect. So why create a special uniform for this? I can understand a number of reasons for special uniforms, and their benefits: HC Uniforms: This would be an incentive to join HC. a reward/perk for working to help the game. Hero Builder Uniforms: Hero Builders go above and beyond. This would be a great reward/perk and incentive. RAT Uniforms: Another incentive to be a Volunteer Rat. In addition, Kill A Rat would be more fun and easier to participate in. Players would love to see that Rats are playing with them, or that they are about to kill a Rat. Special Funding Campaign Uniforms - Incentives for different special funding campaigns. I KNOW creating a new uniform can be a time consuming process. It takes resources and Dev time. I'm just wondering why it's not being done in such a way as to make people want them because they are 'special'. From experience in other games, it's cool to have people go... "Nice costume/uniform! How can I get one?" It makes people feel special, and it's an incentive for others to do what it takes to get their own. This could be a way to get more volunteers AND to make more money for CRS. I think that these suggestions would make more sense than creating Mission Leader uniforms for everyone.
  23. Attention Allies! In recognition of gallant and distinguished service, the Allied High Command hereby presents the following: Allied Officer of the Week to Catfive Awarded by the Allied CinC to any Allied officer for actions above and beyond the call of duty. This officer displays team work, honor and dedication to the Allied Community on the battlefield. Allied Player of the Week to Mundagurri Awarded by the Allied CinC to any Allied player for actions above and beyond the call of duty. This player displays team work, honor and dedication to the Allied Community on the battlefield. Allied Squad of the Week to 12th Lancers Awarded by the Allied CinC to any Allied squad for actions above and beyond the call of duty. This squad displays team work, honor and dedication to the Allied Community on the battlefield. AAR of the Week to Dragoz Awarded by the CinC to those individuals who submit the best written, highest quality After Action Report of the week. for outstanding achievements in service of the Allied Forces The actions of these service members were in keeping with the highest standards of the military, and reflect credit not only on themselves, but on their countries and the Allied Forces. Allies Salute! Commander Quincannon Public Relations Officer Officer Cinc Administrative Staff
  24. XCAS, I'm not sure why no one explained this to you. The game is made up of Campaigns, but in between there are usually shirt 2-3 day intermissions. During this time you can still log in and fight, but it has no bearing on campaigns. people log in on the sides they don't usually play, or just hang out on Discord, or go to the practice server... You CAN play. The Official campaign will start on Sunday. have a great weekend